Explore AI generated designs, images, art and prompts by top community artists and designers.
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Render a realistic spherical planet that fills the frame , with fictional , non-Earth landmasses. The landmasses should be textured and colored based on the provided example images. Instead of oceans , leave all non-land areas as clean alpha transparency. The result should be a full 3D planet — not a flat map — with only the continents visible , and the rest of the globe fading into alpha where water would be. No stars , no space , no atmosphere , no background — just the planet on alpha ,
Ultimate Sanctions Infographic Prompt Style: "Geopolitical editorial illustration blended with data visualization , in the style of The Economist meets protest art – sophisticated yet confrontational" Core Elements: Title Treatment "GLOBAL SANCTIONS vs RUSSIA (2023-2024)" in fractured bold font (like "Bebas Neue" with cracks) Subtitle: "Economic Countermeasures to the Ukraine Invasion" in white on red ribbon Structural Layout 5 interconnected hexagons (honeycomb pattern) representing sanction categories Flowing red "impact waves" radiating from a stylized Russian map outline Category Visuals (per section) FINANCE: 3D golden vault with "$300B" padlock Falling SWIFT logo shattering like glass TECH TRADE: Broken semiconductor wafer forming stop sign Airbus/Boeing parts with "BANNED" stamps ELITE TARGETS: Flat-design oligarch portraits with red "X" overlays Pixelating superyacht sinking into money waves Data Highlights Animated-style percentage badges: "90%" (EU oil reduction) burning like fuel "$60" (price cap) as barrel-shaped neon sign Mini-timeline showing sanction escalation phases Technical Parameters: Resolution: 8K (7680x4320 for print/presentation) Color Profile: CMYK for professional printing Layers: Separate text/background layers (for easy editing) Format Options: ,
A high-fantasy world map in a parchment style , featuring diverse terrain regions. Some areas with tall , jagged snow-covered mountains; some regions with rocky highlands and rivers; a long coast with dense green forests and small islands offshore; some areas with red-brown hills and scattered mountains; and some region as a vast desert with sand dunes and dry mountains. No cities or labels , just terrain. Highly detailed , antique hand-drawn fantasy map aesthetic with a textured background , rich contrast , and clean , distinct terrain zones. Styled like an RPG or Dungeons & Dragons map , but with enhanced color vibrancy , ,
A high-fantasy world map in a parchment style , featuring a vast desert with sand dunes and dry mountains. No cities or labels , just terrain. Highly detailed , antique hand-drawn fantasy map aesthetic with a textured background , rich contrast , and clean , distinct terrain zones. Styled like an RPG or Dungeons & Dragons map , but with enhanced color vibrancy , ,
A high-fantasy world map in a parchment style , featuring rocky highlands and rivers. No cities or labels , just terrain. Highly detailed , antique hand-drawn fantasy map aesthetic with a textured background , rich contrast , and clean , distinct terrain zones. Styled like an RPG or Dungeons & Dragons map , but with enhanced color vibrancy , ,
A high-fantasy world map in a parchment style , featuring tall , jagged snow-covered mountains. No cities or labels , just terrain. Highly detailed , antique hand-drawn fantasy map aesthetic with a textured background , rich contrast , and clean , distinct terrain zones. Styled like an RPG or Dungeons & Dragons map , but with enhanced color vibrancy , ,
A high-fantasy world map in a parchment style , featuring coast with dense green forests and small islands offshore. No cities or labels , just terrain. Highly detailed , antique hand-drawn fantasy map aesthetic with a textured background , rich contrast , and clean , distinct terrain zones. Styled like an RPG or Dungeons & Dragons map , but with enhanced color vibrancy , ,
A high-fantasy world map in a parchment style , featuring areas with red-brown hills and scattered mountains. No cities or labels , just terrain. Highly detailed , antique hand-drawn fantasy map aesthetic with a textured background , rich contrast , and clean , distinct terrain zones. Styled like an RPG or Dungeons & Dragons map , but with enhanced color vibrancy , ,
A high-fantasy world map in a parchment style , featuring diverse terrain regions. Northern areas with tall , jagged snow-covered mountains; central regions with rocky highlands and rivers; eastern coast with dense green forests and small islands offshore; western areas with red-brown hills and scattered mountains; southern region is a vast desert with sand dunes and dry mountains. No cities or labels , just terrain. Highly detailed , antique hand-drawn fantasy map aesthetic with a textured background , rich contrast , and clean , distinct terrain zones. Styled like an RPG or Dungeons & Dragons map , but with enhanced color vibrancy ,