Explore AI generated designs, images, art and prompts by top community artists and designers.

A smaller domed annex branching off the Research Deck , lined with maps , charters , and crystalline globes showing the known regions. At its center stands a massive relief map of the continent , carved from black marble , dotted with metal discs representing recovered and missing artifacts. Each disc glows when touched , indicating possible resonance matches across the world. Shelves along the wall contain expedition journals , Council minutes , and a library of encoded correspondence from other guilds. A suspended lamp of rotating lenses projects slowly moving leyline patterns across the ceiling — the Unsilenced’s world in motion. Lighting: steady amber tone , like candlelight refracted through glass. Smell: parchment , brass oil , faint ozone from projection lenses. Mood: tactical , scholarly , but quietly reverent — this is where decisions change the world. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Crowning chamber beneath the great crystal lens of the Eye of Hours. Floor of polished obsidian inlaid with gold lines forming a vast clock face. The rotating crystal lens above refracts moonlight and city glow into shimmering beams. Brass telescopes , star charts , and rotating rings track celestial movement. A magical control dais projects faint holographic maps of the world’s ley lines. Wind from open vents moves robes and scrolls; a feeling of sacred science. Lighting: cool moonlight and crystal reflections , slight mist. Camera: low angle looking upward toward the lens. Style: hyper-detailed digital painting , golden and blue palette , awe-inspiring tone. ,

Artificer workshop and guild dormitory combined. Rows of workbenches cluttered with runic tools , glowing crystals , and clock parts , side-by-side with personal bunks , maps , and weapons hung neatly. Copper pipes line the ceiling , steam drifting softly from vents. A small communal kitchen and a round table with tea , notes , and blueprints give it a lived-in feel. Orwen Vale adjusts a mechanical prosthetic arm under lamplight while an apprentice carries parts. Warm amber tones , cozy yet industrious. Camera: slightly elevated corner view showing both workshop and dorm. Style: painterly realism , rich brass and mahogany palette , hints of glowing runes. ,

A dramatic scene featuring a woman and a Octopus. The woman , with long , flowing , dark black hair cascading down her back , stands on a rocky , ocean terrain. She is dressed in a long , flowing red gown , which contrasts vividly with the water-waves surroundings , suggesting a sense of warmth and life amidst the cold. The gown's texture appears smooth and luxurious , made of a fabric that drapes elegantly around her figure. full body , ridiculous , cinema lights , (best medium photo of mechanical Octopus , (Crab motif) , green eyes , steampunk , intricate design , HDR (high dynamic range) , ray tracing , Albedo and Highlight Maps , Surface Shading , Accurate Simulation of Light-Material Interactions , Perfect Proportions , Octane Rendering , ,

full body , ridiculous , cinema lights , (best medium photo of mechanical Ferrari) , (Crab motif) , green eyes , in middle of road , motion speed , steampunk , intricate design , HDR (high dynamic range) , ray tracing , Anisotropic Filtering , Depth of Field , Maximum Sharpness and Acutance , Multi-layer Textures , Albedo and Highlight Maps , Surface Shading , Accurate Simulation of Light-Material Interactions , Perfect Proportions , Octane Rendering , ,

full body , ridiculous , cinema lights , (best medium photo of mechanical man) , (Predator motif) , green eyes , steampunk , intricate design , HDR (high dynamic range) , ray tracing , Anisotropic Filtering , Depth of Field , Maximum Sharpness and Acutance , Multi-layer Textures , Albedo and Highlight Maps , Surface Shading , Accurate Simulation of Light-Material Interactions , Perfect Proportions , Octane Rendering , ,

full body , ridiculous , cinema lights , (best medium photo of mechanical girl) , (leopard motif) , blond , long hair , red eyes , smile , steampunk , intricate design , HDR (high dynamic range) , ray tracing , Anisotropic Filtering , Depth of Field , Maximum Sharpness and Acutance , Multi-layer Textures , Albedo and Highlight Maps , Surface Shading , Accurate Simulation of Light-Material Interactions , Perfect Proportions , Octane Rendering , ,

Crea un guion cinematográfico de 30 segundos con estilo western moderno y tono épico mexicano. Escena 1 (5s): La cámara enfoca el cielo despejado sobre las montañas. Se escucha el viento. De pronto , las nubes se tornan oscuras y una tormenta eléctrica se aproxima. El sonido del trueno anuncia un cambio. Escena 2 (10s): Transición suave al atardecer. Dos hombres están sentados bajo un árbol , frente a una mesa de madera. Sobre la mesa hay un mapa viejo con líneas rojas y una botella de tequila. Comparten un trago en silencio. Escena 3 (10s): El hombre de la camisa clara se levanta con enojo y apunta al mapa donde se lee “Ciudad de México”. Golpea la mesa con fuerza. El viento levanta polvo. Escena 4 (5s): Ambos hombres se miran con determinación y chocan los vasos de tequila. Una voz en off grave dice: “Por la tierra , por la libertad… por México.” Termina con un fundido al negro y la frase en pantalla: “La soberanía no se negocia.” ,

Crea un guion cinematográfico de 30 segundos con estilo western moderno y tono épico mexicano. Escena 1 (5s): La cámara enfoca el cielo despejado sobre las montañas. Se escucha el viento. De pronto , las nubes se tornan oscuras y una tormenta eléctrica se aproxima. El sonido del trueno anuncia un cambio. Escena 2 (10s): Transición suave al atardecer. Dos hombres están sentados bajo un árbol , frente a una mesa de madera. Sobre la mesa hay un mapa viejo con líneas rojas y una botella de tequila. Comparten un trago en silencio. Escena 3 (10s): El hombre de la camisa clara se levanta con enojo y apunta al mapa donde se lee “Ciudad de México”. Golpea la mesa con fuerza. El viento levanta polvo. Escena 4 (5s): Ambos hombres se miran con determinación y chocan los vasos de tequila. Una voz en off grave dice: “Por la tierra , por la libertad… por México.” Termina con un fundido al negro y la frase en pantalla: “La soberanía no se negocia.” Créalo como si fuera una caricatura ,

Crea un guion cinematográfico de 30 segundos con estilo western moderno y tono épico mexicano. Escena 1 (5s): La cámara enfoca el cielo despejado sobre las montañas. Se escucha el viento. De pronto , las nubes se tornan oscuras y una tormenta eléctrica se aproxima. El sonido del trueno anuncia un cambio. Escena 2 (10s): Transición suave al atardecer. Dos hombres están sentados bajo un árbol , frente a una mesa de madera. Sobre la mesa hay un mapa viejo con líneas rojas y una botella de tequila. Comparten un trago en silencio. Escena 3 (10s): El hombre de la camisa clara se levanta con enojo y apunta al mapa donde se lee “Ciudad de México”. Golpea la mesa con fuerza. El viento levanta polvo. Escena 4 (5s): Ambos hombres se miran con determinación y chocan los vasos de tequila. Una voz en off grave dice: “Por la tierra , por la libertad… por México.” Termina con un fundido al negro y la frase en pantalla: “La soberanía no se negocia.” Créalo como si fuera una caricatura ,

A completely original fantasy world map , seen from space , with three large main continents of different shapes and sizes , separated by vast oceans. The continents should have realistic topography — mountains , valleys , deserts , forests , rivers , and islands — visible from above like a real satellite image. The coastlines must be natural and complex , not resembling Earth’s continents. The style should be highly detailed , photorealistic , satellite-view style , showing terrain colors (green for forests , brown for mountains , beige for deserts , white for snow , deep blue for oceans). Lighting from the sun , atmospheric haze around the planet , high resolution. No text labels , no borders , no countries , no names , no clouds obscuring the surface. An entirely new , unique planet. ,

A completely original fantasy world map , seen from space , with three large main continents of different shapes and sizes , separated by vast oceans. The continents should have realistic topography — mountains , valleys , deserts , forests , rivers , and islands — visible from above like a real satellite image. The coastlines must be natural and complex , not resembling Earth’s continents. The style should be highly detailed , photorealistic , satellite-view style , showing terrain colors (green for forests , brown for mountains , beige for deserts , white for snow , deep blue for oceans). Lighting from the sun , atmospheric haze around the planet , high resolution. No text labels , no borders , no countries , no names , no clouds obscuring the surface. An entirely new , unique planet.Add subtle curvature of the planet , realistic water reflections , and cloud layers at the edges only. The planet should look Earth-like in physics but with an entirely different geography. ,

Description of the visualization and control system of the automation complex The purpose of the system is to provide the operator with a single , intuitive interface for monitoring and managing all subsystems of the complex in real time. Architecture of the main window (Generalized Status Panel): The main screen is designed according to the principle of "from general to private". The center contains critical information about the power supply system , on which all other systems depend. The remaining subsystems are grouped logically around the center. 1. Central unit: Power supply system It is visualized as a circle divided into three sectors. Large left sector (≈45%): Transformer substations (TP) 5 blocks are displayed , one for each TP. Each block contains: TP number/name (for example , TP-1 , TP-2). The indicator of the active power line: The "Network" icon with backlight (green - main , yellow - backup). Transformer status: "Main" / "Standby" (or icons). Key parameters from accounting nodes: Current (I) , Voltage (U) , Power (P). The values are output for the active line. General TP status: Color indication (Green - Normal , Yellow - Warning , Red - Emergency). Large right sector (≈45%): Main switchboards 5 blocks are displayed , one for each storage unit. Each block contains: The number/name of the GRSH (for example , GRSH-1). Active power line indicator: Similar to TP. Key parameters from accounting nodes: I , U , P. The general status of the GRS: Color indication. Lower small sector (≈10%): Uninterruptible power supply (UPS) Large text or pictogram status indicator: "Mains operation" (Green) "Battery operation" (Yellow/Orange) Battery level indicator: Percentage scale (from 0% to 100%). The color varies depending on the level (green >50% , yellow 20-50% , red <20%). 2. Peripheral blocks around the center They are arranged around a central circle , forming a "rim". Upper and lower parts of the rim: Ventilation of the web blowing Upper part: 9 installations on top. The lower part: 9 installations from the bottom. There are 18 icons/blocks in total. Each icon represents one installation and has a color indication of the status.: Green: Enabled Gray: Turned off Red: An accident (for example , the differential pressure sensor on the filter went off , an error in the drive) Black/Blue: No power supply When hovering over the cursor , a tooltip appears with details (the condition of the fan , valve , filter blockage). Left and right sides of the rim: Indoor ventilation The left and right sides are divided equally to display the 12 settings on each side. There are 24 icons/blocks in total. The same color status indication for each installation. 3. Corner blocks: Other subsystems They are located in the four corners of the screen for easy and fast perception. Upper left corner: Roller shutters (48 pcs.) Summary information is displayed as an information block.: "Closed: XX / Open: XX" (numeric values). A graphical indicator (for example , a stripe divided into green and blue parts , proportional to the number). General status: Green icon "OK" or Red icon "Emergency" (if at least one roller shutter has an emergency status). Upper right corner: Elevators (2 pcs.) Two vertical blocks , one for each elevator. Each block contains: Elevator number (Elevator 1 , Elevator 2). Floor indicator: A large number (for example , 3). Motion indicator: Up/down arrow or Stop icon. General status: The background color of the block (Green - normal , Gray - power off , Red - emergency , Blue - no connection). Lower left corner: EVIL Lights (Roof lamps) A large indicator in the form of a stylized lamp or icon. Color status indication: Bright Yellow/White: Included Gray: Off Red: Crash Black/Blue: No power supply Lower right corner: Heated storm drains Similar in style to the "Fires of EVIL" block. Color status indication: Orange/Red: Enabled Gray: Off Red (flashing): Crash Black/Blue: No power supply Navigation and management: Main Screen: It is an overview map. All the elements on it are clickable. Details: Clicking on any sector (TP , GRS , ventilation group , roller shutter unit) opens a new window with detailed information: TP/GRS: Single-line network diagram , status of all feeders and sectional switches , detailed power parameters. Ventilation: Detailed status of each piece of equipment in the selected group (fan , valve , filter condition) , possibility of manual control. Roller shutters: A table or plan of the building with the condition of each of the 48 roller shutters , group and individual control buttons. Control: The control buttons (Start , Stop , Open , Close) are located on the detailed screens. On the main screen , quick action buttons ("Emergency activation") can be displayed for critical systems (for example , EVIL lights). Visual style: Color scheme: An intuitive color palette is used (Green is the norm , Yellow/Orange is a warning , Red is an accident , Gray/Blue - disabled/no data). Fonts: Clear , easy-to-read fonts. Critical information is displayed larger. Animation: Minimal and informative (for example , smooth change of values , flashing for emergency states). ,

17th Century Serbian Tavern Map , top down D&D style full coloured unlabeled floorplan , rustic timber and stone building , shingled roof , large common room with wooden tables and benches , central hearth and fireplace , bar counter with barrels and shelves , side storage room with casks , small kitchen with stone oven , private back room for guests , narrow wooden staircase to loft sleeping area with straw beds , lanterns and candles providing light , courtyard with well and hitching post , Ultra Detailed , White Background , 4k , Digital Painting ,

17th Century Serbian Medveđa Map , top down D&D style full coloured unlabeled floorplan , small Balkan village with clustered wooden and stone houses , thatched and shingled roofs , winding dirt streets , central Orthodox church with bell tower , surrounding farmlands and vineyards , defensive palisade and watchtowers , wells and courtyards , livestock pens , nearby forested hills and riverbank , Ultra Detailed , White Background , 4k , Concept Art ,

Forest Path Map , top down D&D style full coloured unlabeled floorplan , winding dirt trail cutting through dense woodland , scattered rocks , fallen logs , patches of underbrush , small clearings , tree roots crossing path , occasional streams , moss-covered boulders , Ultra Detailed , White Background , 4k , Digital Painting ,

Hyper-realistic 35mm cinematic surrounded by lush oases , fertile fields , and palm trees. Alborz-like misty mountains rise nearby. At the bottom , a vast ocean spills off the edge of the world in a majestic waterfall into the void. Dramatic golden sunset lighting with warm glows , deep shadows , and an epic , peaceful atmosphere , imposing baroque space ship with plasma propulsion and contrails glide past , in the back country there are some high ruins of the ancients with temple , map shot of a flat earth , inspired by Game of Thrones intro , Dune , and medieval cosmology. The land is sculpted in golden and sandy textures. At the top lies "Kot AbduAllah , " a grand desert city with a massive stone mosque , domes , and tall minarets , ,

Hyper-realistic 35mm cinematic map shot of a flat earth , inspired by Game of Thrones intro , Dune , and medieval cosmology. The land is sculpted in golden and sandy textures. At the top lies "Kot AbduAllah , " a grand desert city with a massive stone mosque , domes , and tall minarets , surrounded by lush oases , fertile fields , and palm trees. Alborz-like misty mountains rise nearby. At the bottom , a vast ocean spills off the edge of the world in a majestic waterfall into the void. Dramatic golden sunset lighting with warm glows , deep shadows , and an epic , peaceful atmosphere. ,

(masterpiece:1.4) , best quality , 8k , (four royal practices united:1.5) , a circular mandala divided into four quadrants: energy download (light streams) , name activation (glowing letters) , light map (floating triangle) , pure being (serene figure) , all merging into one harmonious flow , cosmic background , style of Android Jones and Martina Hoffmann , spiritual unity , sacred practices , divine order , no separation , only wholeness , hyperdetailed , vibrant colors , ethereal light ,

(masterpiece:1.3) , best quality , 8k , (light architect's map:1.5) , a glowing triangular mandala floating in space , with symbols of sky (🌞) , earth (🌍) , and self (💎) at each corner , luminous paths connecting them , intuitive symbols and gentle light codes emerging , style of Alex Grey and Amanda Sage , spiritual blueprint , sacred geometry , serene guidance , cosmic navigation , no confusion , only clarity , intricate details , soft glow , holographic elegance ,

Attractive 75 year old women who looking not safety at work job , face has fine blue eyeliner black mascara and pink lipstick , looking hot , White shinny hair cut in a fashionable bob cut , with pointed ends perfectly framing a delicate and beautiful face , fine and very detailed porcelain skin with fine age lines , one long strand of hair over her eyebrow to cheek , white hair band , white midi skirt , high heels , (sitting cross legged alone in kitchen , smooth basic instincts smiling happily at viewer , with the roses in her arms the viewer just gave to her , she looks surprised and excited , very happy , , (she faces the camera) , (high quality) detailed masterpiece) of best quality highres pro , Tassie map , ,

Blurry landscape in background , centralized woman with long , wavy white hair and tanned , Mediterranean skin stands among 5 different men. Man far left has a claymore. Man next to him has a sword and shield. Man to the right has a stave or staff. Man to far right has a longsword. All seem to want to be on her team. , Cinematic , Photography , Photoshoot , Photojournalism , 2.5D , Lonely , Angelic , Strong , Ray Tracing Ambient Occlusion , Tone Mapping , insanely detailed and intricate , hypermaximalist , elegant , hyper realistic , super detailed , Woman has stark white hair , brows , and lashes. Her eyes are a light blue color. Her clothing is functional with small ornate embellishments. ,