Explore AI generated designs, images, art and prompts by top community artists and designers.
crea una imagen limpia , nítida , que no salga borrosa , que los rostros se vean claramente , en una fiesta de cumpleaños en una feria donde hay 2 mujeres , una adulta con un sombrero de cumpleaños y con un letrero con el numero 12 y una niña pequeña de 4 años con un sombrero de cumpleaños y un letrero con el numero 23 , están acompañadas por 3 hombres adultos , tienen una fiesta sorpresa para celebrar su cumpleaños , con letreros colgado que dicen , en español Feliz cumpleaños Mayo , y un poster que dice en español , Abril que llego Mayo , bye Abril , todos los personajes están vestidos elegantes , las mujeres tienen flores en las manos , un hombre tiene el pastel en la mano con un sombrero de cumpleaños y un letrero con el numero 24 , otro hombre tiene el poster en sus manos con un sombrero de cumpleaños y un letrero con el numero 5 y el ultimo hombre tiene una caja de regalo para todos con un sombrero de cumpleaños y un letrero con el numero 9 , estilo comic ,
crea una imagen limpia , nítida , que no salga borrosa , que los rostros se vean claramente , en una fiesta de cumpleaños en una feria donde hay 2 mujeres , una adulta con un sombrero de cumpleaños y con un letrero con el numero 12 y una niña pequeña de 4 años con un sombrero de cumpleaños y un letrero con el numero 23 , están acompañadas por 3 hombres adultos , tienen una fiesta sorpresa para celebrar su cumpleaños , con letreros colgado que dicen , en español Feliz cumpleaños Mayo , y un poster que dice en español , Abril que llego Mayo , bye Abril , todos los personajes están vestidos elegantes , las mujeres tienen flores en las manos , un hombre tiene el pastel en la mano con un sombrero de cumpleaños y un letrero con el numero 24 , otro hombre tiene el poster en sus manos con un sombrero de cumpleaños y un letrero con el numero 5 y el ultimo hombre tiene una caja de regalo para todos con un sombrero de cumpleaños y un letrero con el numero 9 , estilo comic ,
quiero un mapa en tamaño A4 para usar en un juego de mesa que he inventado. El juego se llama "La isla del destino" , este nombre debe estar en la imagen en la parte superior de la misma para que se entienda que se trata del nombre del juego. , utilizando una fuente relacionada con los piratas. El mapa debe tener 7 islas pequeñas de tamaño similar entre ellas , rodeando y conectadas (por puntos y guiones) con una isla central mas grande que contenga el nombre de "Zona de Escape" , utilizando otra fuente que tambien sea asociada a piratas. El espacio entre islas debe ser mar , que debe contener en los bordes de la imagen algunos mounstruos marinos como los que se utilizaban en los mapas antiguos. Inventa un nombre alegorico a cada isla. Quiero que el mapa tenga un estilo barroco en 3d. y tambien pon una brujula en algun vertice ,
quiero un mapa en tamaño A4 para usar en un juego de mesa que he inventado. El juego se llama "La isla del destino" , este nombre debe estar en la imagen en la parte superior de la misma para que se entienda que se trata del nombre del juego. , utilizando una fuente relacionada con los piratas. El mapa debe tener 7 islas pequeñas de tamaño similar entre ellas , rodeando y conectadas (por puntos y guiones) con una isla central mas grande que contenga el nombre de "Zona de Escape" , utilizando otra fuente que tambien sea asociada a piratas. El espacio entre islas debe ser mar , que debe contener en los bordes de la imagen algunos mounstruos marinos como los que se utilizaban en los mapas antiguos. Inventa un nombre alegorico a cada isla. Quiero que el mapa tenga un estilo barroco en 3d. y tambien pon una brujula en algun vertice ,
Create this image: The scene depicts a sci-fi post-apocalyptic environment in an inhospitable , snow-covered region. The climate is cold , dark , and foggy , suggesting freezing temperatures and low visibility. At the center of the image stands a massive structure resembling an rusty metal and ship that has been rebuilt with wooden parts. The construction combines metallic materials with aged wood and windows , with light emanating from inside through the windows , indicating that the interior is illuminated. Icicles hang along the edges of the roof , and the surroundings are lit by small orange lights distributed along the outer walls. The base of the structure is elevated , resting and surrounded by the ice , with the main access provided by one external staircase. At the top of the structure , a rusty chimney emits smoke , while to the right , a large metal tower resembling an industrial elevator or cargo system It features suspended ramps or metal walkways linking different levels of the installation , with yellow lights connecting it to the rear of the structure connects to the building. A medium tower above the main building contains antenna , sensors and platforms , suggesting surveillance functions. In the foreground , on the snowy ground , two clocked figures stand in the entrance of the structure. Wooden and metal crates are stacked in front of the structure , below the windows , and a cable sprawls across the ground , emerging from the structure itself. The lighting should emphasize the contrast between the cold , shadowy exterior and the warmth radiating from the internal lights , as well as the orange and yellow lights of the structure. The foggy atmosphere should create a sense of isolation and mystery , reinforcing the post-apocalyptic tone. The scene should evoke an atmosphere of tension , exploration , and survival , where this lone structure exists as the only sign of civilization in a desolate world. ,
A scene set at a café terrace in Copenhagen , with a view of the calm river in the background. It is early morning , and a slight breeze gently stirs the air. The café terrace is quiet and inviting , with simple white tablecloths draped over the tables , each featuring small floral arrangements. The tables are neatly arranged , and the soft sunlight casts delicate shadows on the tables and the surroundings.A tall man , with a well-developed but not exaggerated physique , stands near one of the tables. He has short black hair and wears dark blue jeans and a padded men’s jacket. His posture is relaxed , but his gaze is intense , as he locks eyes with the woman across the table. His expression is serious , as though there's an underlying challenge between them.The woman , slightly shorter than the man , wears denim jeans and a dark-colored anorak. Her long brown hair is tied up in a neat ponytail. She stands confidently , her posture matching his , her gaze unwavering. She looks back at him with a hint of determination in her expression , as if accepting the challenge.The scene is filled with a serene yet charged atmosphere. The river’s calm waters reflect the soft morning light , while the light breeze adds a sense of movement to the stillness. The surroundings suggest an ordinary moment , but the interaction between the man and woman carries a tension that makes the image feel significant.The image should be hyper-realistic , with fine details on the textures of the clothing , the tablecloths , and the natural elements like the flowers and the gentle ripples on the river. The lighting should evoke the soft , golden tones of early morning , highlighting the subtle intensity between the two characters. ,
Young , confident photographer on a vibrant alien planet , capturing images from a sleek , hovering vehicle. Lush , otherworldly vegetation surrounds her , bathed in the warm glow of a binary sunset. Focus on her determined expression and the advanced technology of her equipment , emphasising the spirit of exploration and discovery. ,
Creating an ultra-high-resolution (8K UHD) , hyperrealistic photograph as you described would involve a detailed artistic process , typically executed by a skilled photographer or digital artist. Here’s a breakdown of how one might approach this concept: ### Concept Development 1. **Subject Selection**: Choose the Tower of Hercules lighthouse as the focal point , ensuring accurate architectural details for the miniature replica. 2. **Bottle Design**: Design an artisanal glass bottle that is thick and clear , emphasizing its craftsmanship. ### Scene Composition 1. **Setting**: Use a dark , weathered wooden tabletop as the base , highlighting its rich textures and imperfections. 2. **Base Design**: Create sculpted glass waves that appear dynamic and fluid , anchoring the bottle visually. ### Lighting 1. **Spotlight**: Position a warm spotlight to create dramatic shadows and highlights , enhancing the textures of the glass , liquid , and stone. 2. **Internal Glow**: Ensure the electric-blue liquid inside the bottle emits a soft glow , illuminating the miniature lighthouse. ### Texturing and Detailing 1. **Miniature Lighthouse**: Render the Tower of Hercules with realistic stone textures , incorporating slight weathering for authenticity. 2. **Liquid Effects**: Create a bioluminescent effect for the blue liquid , ensuring it interacts with the light source effectively. ### Text Detail 1. **Lettering**: Design the 'HERCULES' lettering in aged steel , ensuring it catches the light and complements the overall aesthetic. ### Final Rendering 1. **Focus and Depth of Field**: Use sharp focus on the bottle and its contents , with a slightly shallow depth of field to blur the edges of the tabletop , drawing attention to the main subject. 2. **Post-Processing**: Enhance the image in post-production to ensure photorealistic quality , adjusting colors , contrasts , and sharpness as needed. ### Mood and Style 1. **Emotional Impact**: Aim to evoke feelings of ancient endurance and maritime history through the composition , lighting , and textures. This concept would likely be executed using advanced 3D modeling software (like Blender or Maya) for the bottle and lighthouse , combined with high-resolution textures and lighting techniques. The final image would be rendered in 8K UHD to achieve the desired level of detail and realism. ,
create this image for this woman's face FOR AN AD CAMPAIN FOR SLIMGEMS MEDIA. CREATE - A surreal beauty scene where a giant GEN Z AFRICAN AMERICAN woman with flawless , glowing skin is having her makeup applied by miniature women. The woman has her eyes closed and a serene expression , with soft , diffused lighting highlighting her radiant complexion. Several tiny women , dressed in white uniforms like spa or skincare specialists , are standing on ladders and giant cosmetic containers as they carefully apply blush , lipstick. The miniature woman on the right is applying blush , the one in the center is applying the lipstick and the one of the right is on a tall ladder brushing her hair. There is another miniature woman who is applying the eyeliner. The background is softly blurred , with warm tones and a dreamy , studio-lit atmosphere. Emphasize skin texture , makeup details , and the whimsical scale contrast between the giant face and the small figures. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in orange markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with night and shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like Anno2205 but reimagined in a darker , industrial setting , summer. ,