Explore AI generated designs, images, art and prompts by top community artists and designers.

Artificer workshop and guild dormitory combined. Rows of workbenches cluttered with runic tools , glowing crystals , and clock parts , side-by-side with personal bunks , maps , and weapons hung neatly. Copper pipes line the ceiling , steam drifting softly from vents. A small communal kitchen and a round table with tea , notes , and blueprints give it a lived-in feel. Orwen Vale adjusts a mechanical prosthetic arm under lamplight while an apprentice carries parts. Warm amber tones , cozy yet industrious. Camera: slightly elevated corner view showing both workshop and dorm. Style: painterly realism , rich brass and mahogany palette , hints of glowing runes. ,

Fantasy clocktower lobby converted into a guild reception hall. Brass-and-iron architecture , polished black-stone floors , tall arched doors with etched runes , and walls lined with old civic ledgers and scroll cabinets. Butler , a dignified man in a dark waistcoat , stands behind a curved oak desk with an embedded guild crest of intertwined rings. A faint hum of gears under the floor hints at the tower’s machinery. Warm lamplight , dust motes in the air , quiet atmosphere of order and secrecy. Camera: eye-level , centered on desk , depth view toward rear stair and elevator cage. Style: semi-realistic digital painting , steampunk fantasy aesthetic , cinematic light contrast. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

Rural 3D cinematic style wide shot framed for 16:9 video format , set in a snow-covered pine forest glowing with warm golden light of the setting sun. In the foreground , the 8-year-old boy wearing a yellow jacket and black pants sits quietly on the snow , looking toward the forest , as two small grey wolf cubs stand beside him , their fur softly moving in the cold breeze. In the distance , the mother wolf steps halfway out from behind frosted trees — her eyes gentle , full of emotion , as she looks at the boy for a brief moment before turning toward the woods. The sunlight creates a magical glow around her fur , snow sparkles softly on the ground , and a gentle mist drifts between trees. Mood emotional , peaceful , and cinematic; a moment of connection and farewell captured in natural rural 3D style with detailed snow , fur texture , and realistic depth of field. Composition balanced with warm and cool tones , framed for 16:9 cinematic storytelling. ,

A sexy action figure of Sherry Birkin Resident Evil 6. She is in her hospital gown , this is a tabard style lose fitting item , for a medical procedure not a lab coat. It is lightly tied at each side , it has a plunge neck and hip length. She has no other clothes.she holds a pair of electrick stun batons. She Stands over a defeated soldier , he is in black and wears a mothern military gas mask.. on a diorama base ,

A sexy action figure of Sherry Birkin Resident Evil 6. She is in her hospital gown , this is a tabard style lose fitting item , for a medical procedure not a lab coat. It is lightly tied at the sides , has a plunge neck and hip length. She has no other clothes.she holds a pair of electrick stun batons. She Stands over a defeated soldier , he is in black and wears a mothern military gas mask.. on a diorama base ,

A sexy action figure of Sherry Birkin Resident Evil 6. She is in her hospital gown , this is a tabard style lose fitting item , for a medical procedure not a lab coat. It is lightly tied at the sides , has a plunge neck and hip length. She has no other clothes.she holds a pair of electrick stun batons. She Stands over a defeated soldier , he is in black and wears a mothern military gas mask.. on a diorama base ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Create a bright retro-vintage grainy image of the reference girl wearing a sky-blue Pinteresty Saree. 20K View form back , her hair is braided in Twin ponytails long black braid , with a tiny lavender flower tucked delicately in her hair. Eyes closed in serene contemplation , on the festivals streets of a small Indian village. Emphasize 90’s movie nostalgia , romantic mood , artistic contrast. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury. ,

Create a bright retro-vintage grainy image of the reference girl wearing a sky-blue Pinteresty saree. 20K Her hair is braided in Twin ponytails long black braid , with a tiny lavender flower tucked delicately in her hair. Eyes closed in serene contemplation , on the festivals streets of a small Indian village. Emphasize 90’s movie nostalgia , romantic mood , artistic contrast. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury. ,

A Glitch art with linear distortion , horizontal scan lines and digital interference , vertical portrait of Witch with green eyes , red long teeth , long enchanted coat , glowing spell tattoos , urban forest magic swirling behind her , dark moon overhead , horizontally distorted figure with scan line interference pattern , soft diffused lighting , corrupted data aesthetic with noise texture and horizontal artifacts ,

St. John’s Co-Cathedral , Valletta , standing within a grand baroque hall of gilded arches and carved stone walls , sunlight falling across a marble floor inlaid with knight tombstones , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Eye-level view , Full scene , 4K ,

Valletta , 16th-century fortified capital of the Knights of Malta , massive limestone bastions overlooking a deep blue harbor , sunlight glinting on ramparts and domes , midsummer afternoon , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric with subtle depth of field , Wide view , Side View , 4K. ,

A long-haired beauty in a cinematic noir apartment interior , bathed in dim light filtered through blinds. Heavy shadows and flickering reflections dance on glass and metal surfaces. The scene has a grainy black and white texture , with smoky air and dust illuminated in narrow light beams. A melancholic mood of urban solitude prevails , evoking 1980s futuristic decay. Photographed on high ISO film , with a stark contrast between the warmth of an old lamp and the cold city light outside , creating a poetic gloom ar-9:16 ,

A long-haired beauty in a cinematic noir apartment interior , bathed in dim light filtered through blinds. Heavy shadows and flickering reflections dance on glass and metal surfaces. The scene has a grainy black and white texture , with smoky air and dust illuminated in narrow light beams. A melancholic mood of urban solitude prevails , evoking 1980s futuristic decay. Photographed on high ISO film , with a stark contrast between the warmth of an old lamp and the cold city light outside , creating a poetic gloom ar-9:16 ,

Icon in the style of Warcraft 3 and early World of Warcraft , ability "Spiritism" , a Warcraft 3-style Ward with a glowing eyeball as its core , split into a 2x2 grid: top-left shows the ward dedicated to Holy Light magic with golden-white light , top-right shows it dedicated to Earth Force magic with brown , rocky texture and crystals , bottom-left shows it dedicated to Spiritual Energy magic with ethereal blue-green spirit energy , cinematic , high detail , vibrant game art , blizzard style --ar 1:1 ,

A fantasy icon of a wizard dwarf , in the style of Warcraft III and early World of Warcraft: self-contained illustration framed like a window on a dark featureless background; vibrant , high-contrast colors; soft , painterly edges with no bold outlines; shadows blocked in but never fully black; minimal , expressive brush strokes conveying determination and strength; subtle pencil-sketch texture overlaid with digital paint; slightly exaggerated , pulp-inspired comic sensibility." ,

Warcraft / World of Warcraft icon style , ability "Sea Magic" , 4 icons in a 2x2 grid: 1) a simple , damp , leather-bound book with a faint , scratched Kul Tiras anchor symbol on a gray background; 2) a well-crafted grimoire with a clear , polished silver Kul Tiras crest glowing with soft blue aquatic magic on a blue background; 3) a legendary , ornate tome with a golden Kul Tiras dragon anchor , radiating warm orange and yellow light as if containing the power of the sea itself on a red-orange background; 4) an epic , ancient book of dark driftwood with a large , glowing violet Kul Tiras sigil , wreathed in crackling purple arcane energy and swirling with deep-sea power on a deep purple background , cinematic , high detail , iconic blizzard style , game asset. ,

Create a realistic interior design of a 60-square-meter café in a modern loft style. • On the top wall , place the bar counter , reception , and cash register area. • On the right side , add large stained-glass windows and doors that let in plenty of natural light. • The floor should be concrete , but make it look stylish and refined (for example , polished or with a decorative finish). • Walls are painted in a taupe color , with some lighter accents to avoid a dark or dull look. • Add square tables and wooden chairs. • Above each table , hang pendant lamps for a cozy atmosphere. • Decorate the walls with framed photos in a loft style , related to coffee or café culture. • Include wooden bookshelves with plants , books , small statues , and decorative items for warmth and personality. • Make sure the space feels cozy and welcoming , not dark or monotonous — use contrasting light and warm tones. • Add lighting fixtures above the bar area as well. • Behind the bar , include a sign with the café name and a menu board on the wall. ,

Create a realistic café interior design with an area of 60 square meters in a loft style. On the top wall , place the bar counter , reception , and cash register. On the right side , there are stained-glass windows letting in natural light. The floor is concrete , but make it look aesthetically refined (for example , polished or with a microcement finish). The walls are painted in taupe color. Add square tables and wooden chairs. Above each table , hang industrial-style pendant lamps. Decorate the walls with framed photos related to coffee and its history , matching the loft aesthetic. Include bookshelves with books and decor to create a cozy and inviting atmosphere. Use warm , soft lighting to emphasize a calm , modern , and comfortable mood. ,