Explore AI generated designs, images, art and prompts by top community artists and designers.

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ar-9:16 ,

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ,

A beautiful , unholy siren mermaid with intricate , dark , and detailed design , resting on a wet , dense , mysterious lake. The creepy , horror-themed creature emanates an aura of dread. Dramatic lighting , reminiscent of a cinematic , photorealistic 8k film still , casts eerie shadows across the water's surface , enhancing the scene's unsettling atmosphere. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A dramatic , dark digital portrait of a woman screaming at a man. Captured with a Sony Alpha A7R IV and a 35mm lens at f/8 , 1/200 second shutter speed. The scene is lit with harsh , high-contrast , chiaroscuro lighting , emphasizing deep shadows and intense expressions. The style is reminiscent of gothic horror concept art , with intricate details and a desaturated color palette , inspired by the works of Zdzisław Beksiński and Francis Bacon , evoking a sense of raw emotion and psychological tension. ar-9:16 ,

Ultra-realistic cinematic 8K HDR scene inspired by the movie "Poltergeist" (1982) a small girl kneeling in front of an old 1980s television set glowing with white static noise she wears a light nightgown or pajamas , her long blonde hair illuminated by the cold bluish glow of the TV both hands gently touching the screen , creating a faint reflection and subtle distortion of her silhouette the dark living room around her is filled with shadows and faint outlines of furniture , toys scattered on the carpet soft volumetric light rays from the static flicker through the air , dust particles floating , faint ghostly glow emanating from the TV atmosphere eerie , silent , and supernatural , a sense of mystery and dread cinematic depth of field , ultra-detailed 3D photorealistic textures of hair , static light , and fabric IMAX-level realism , Unreal Engine 5 rendering , HDR color contrast , Canon EOS R5 35mm f/1.4 lens , masterpiece horror composition , haunting and iconic --ar 16:9 --raw --stylize 750 --v 6 ,

A dramatic , dark digital portrait of a woman screaming at a man. Captured with a Sony Alpha A7R IV and a 35mm lens at f/8 , 1/200 second shutter speed. The scene is lit with harsh , high-contrast , chiaroscuro lighting , emphasizing deep shadows and intense expressions. The style is reminiscent of gothic horror concept art , with intricate details and a desaturated color palette , inspired by the works of Zdzisław Beksiński and Francis Bacon , evoking a sense of raw emotion and psychological tension. ar-9:16 ,

A dramatic , dark digital portrait of a woman screaming at a man. Captured with a Sony Alpha A7R IV and a 35mm lens at f/8 , 1/200 second shutter speed. The scene is lit with harsh , high-contrast , chiaroscuro lighting , emphasizing deep shadows and intense expressions. The style is reminiscent of gothic horror concept art , with intricate details and a desaturated color palette , inspired by the works of Zdzisław Beksiński and Francis Bacon , evoking a sense of raw emotion and psychological tension. ar-9:16 ,

A dramatic , dark digital portrait of a woman screaming at a man. Captured with a Sony Alpha A7R IV and a 35mm lens at f/8 , 1/200 second shutter speed. The scene is lit with harsh , high-contrast , chiaroscuro lighting , emphasizing deep shadows and intense expressions. The style is reminiscent of gothic horror concept art , with intricate details and a desaturated color palette , inspired by the works of Zdzisław Beksiński and Francis Bacon , evoking a sense of raw emotion and psychological tension. ar-9:16 ,

A dramatic , dark digital portrait of a woman screaming at a man. Captured with a Sony Alpha A7R IV and a 35mm lens at f/8 , 1/200 second shutter speed. The scene is lit with harsh , high-contrast , chiaroscuro lighting , emphasizing deep shadows and intense expressions. The style is reminiscent of gothic horror concept art , with intricate details and a desaturated color palette , inspired by the works of Zdzisław Beksiński and Francis Bacon , evoking a sense of raw emotion and psychological tension. ar-9:16 ,

Ultra-realistic cinematic 8K HDR scene inspired by the movie "Poltergeist" (1982) a small girl kneeling in front of an old 1980s television set glowing with white static noise she wears a light nightgown or pajamas , her long blonde hair illuminated by the cold bluish glow of the TV both hands gently touching the screen , creating a faint reflection and subtle distortion of her silhouette the dark living room around her is filled with shadows and faint outlines of furniture , toys scattered on the carpet soft volumetric light rays from the static flicker through the air , dust particles floating , faint ghostly glow emanating from the TV atmosphere eerie , silent , and supernatural , a sense of mystery and dread cinematic depth of field , ultra-detailed 3D photorealistic textures of hair , static light , and fabric IMAX-level realism , Unreal Engine 5 rendering , HDR color contrast , Canon EOS R5 35mm f/1.4 lens , masterpiece horror composition , haunting and iconic --ar 16:9 --raw --stylize 750 --v 6 ,

Ultra-realistic cinematic 8K HDR scene inspired by the movie "Poltergeist" (1982) a small girl kneeling in front of an old 1980s television set glowing with white static noise she wears a light nightgown or pajamas , her long blonde hair illuminated by the cold bluish glow of the TV both hands gently touching the screen , creating a faint reflection and subtle distortion of her silhouette the dark living room around her is filled with shadows and faint outlines of furniture , toys scattered on the carpet soft volumetric light rays from the static flicker through the air , dust particles floating , faint ghostly glow emanating from the TV atmosphere eerie , silent , and supernatural , a sense of mystery and dread cinematic depth of field , ultra-detailed 3D photorealistic textures of hair , static light , and fabric IMAX-level realism , Unreal Engine 5 rendering , HDR color contrast , Canon EOS R5 35mm f/1.4 lens , masterpiece horror composition , haunting and iconic --ar 16:9 --raw --stylize 750 --v 6 ,

A lonely shadow on boat an infinite , smooth , ocean under a dark cosmic sky. Above the figure , an enormous strangely shaped spacecraft hovering over a ocean where some smaller boats can be seen , melting into the ocean , momentarily driving it away , and the helmsman lashed the water with his free oar. The scene feels surreal , minimalist , high quality , in Vintage Horror Art Style style. ,

Horror. A close-up of a single , worn teddy bear's eye , reflecting a distorted , nightmarish scene. Oil painting. The fur around the eye is matted and stained. Dramatic , high-contrast lighting. A sense of creeping dread and unseen horrors. Extreme detail , unsettling realism , visceral texture , by H.R. Giger. ,

This is a highly detailed CGI artwork by Acla-DoodFantasy on DeviantArt. It depicts a striking female demon with glowing red eyes and black , curved horns. She has fair skin , blonde hair , and wears a red , hooded cloak with intricate patterns. A large , ornate staff with a skull and flames is in her left hand. The background features a fiery , apocalyptic landscape with a partially visible planet. The overall mood is dark and intense , with a blend of fantasy and horror elements. ,

art defocus cropping , collage double exposure old film filter avant-garde. Darkness. Noir. Full lenght body of Alessa Silent Hill film , lost insanity assylum. Ghostly matte color palette , long mess hair , disfigured , brutal composition , depressed , jaded , visually captivating and hauntingly beautiful , gloomy , dramatic , She is in Silent Hill ghostly abandoned town , chased by Witchy creature , inspired by the film. 4k , high quality , blur. dark fantasy charcoal drawing , horror style , realism cinematic film grain. fog. beautiful 19 yo girl. white Light skin. with the dynamics , black pink and white tones. In full growth against the background. ar-9:16 ,

Scissor Man , in a minimalist horror art style , standing in a dark hallway. His figure is mostly in silhouette , only his giant scissors glinting in the light. Long , exaggerated shadows stretch behind him , creating a sense of dread. Stark contrast between light and darkness , with a limited color palette (black , grey , deep red). Clean lines , negative space , and minimalist detail focusing on mood and shape. Inspired by minimalist horror posters. "Empty eyes glowing faintly in the dark." "Inspired by German Expressionism shadows." "Single overhead light casting a sharp silhouette." ,

A darkly humorous digital painting of a vampire hosting a vintage-style cooking show , standing behind a gothic kitchen counter draped in velvet. The vampire wears an elegant black tuxedo with a crimson-lined cape , his pale skin contrasting with his mischievous grin and gleaming fangs. In front of him , a large steaming cauldron of rich tomato soup glows with a deep red hue , illuminated by flickering candelabras and ornate chandeliers above. On the counter are neatly arranged ingredients—ripe tomatoes , garlic cloves (carefully avoided) , and antique silver ladles. The vampire theatrically stirs the pot as though presenting to an invisible audience , his long , elegant fingers making dramatic gestures. The scene combines gothic horror with playful parody , blending cinematic lighting , rich textures , and a surreal comedic atmosphere , as if Count Dracula himself became the charming host of a macabre cooking show. ,

epic otherworldly scene , Void consciousness entity :: amorphous shadowy mass with fractal edges , semi-transparent obsidian core swirling with stardust , emitting tendrils of liquid darkness that fracture reality :: ascending through collapsing dimensions , shimmering quantum barriers shattering like glass , distorted spacetime layers revealing kaleidoscopic hyperspace beyond :: style: Hollow Knight meets cosmic horror , ink wash painting in monochrome with nebula purple accents , dramatic volumetric lighting from below , depth of field with extreme bokeh particles :: composition: low-angle shot , colossal scale against infinite void , dynamic upward movement , cinematic 2:3 aspect ratio --ar 2:3 --style raw --chaos 15 ,

A massive , muscular black wolf stands defiantly on a narrow , winding forest path , its glowing red eyes piercing through the gloom. The wolf's sharp white fangs are bared in a menacing snarl , emphasizing its terrifying presence. The wolf's dark fur blends seamlessly with the misty , shadowy forest surroundings , creating an eerie camouflage. Gnarled , ancient trees line the path , their twisted branches reaching out like skeletal fingers , while a low , creeping fog snakes along the forest floor , adding to the sinister atmosphere. Dramatic lighting casts deep , ominous shadows , highlighting the wolf’s threatening posture and the haunting red glows in its eyes. The scene is bathed in a horror-like ambiance , with every element contributing to the chilling , otherworldly feel. ,

A terrifying , decaying zombie with tattered flesh , glowing hollow eyes. The zombie’s posture is aggressive yet unsteady , its limbs twitching with unnatural movement as it lumbers into a sleek , contemporary hallway. The hallway features minimalist design elements: a low-profile shoe rack with scattered footwear , a wall-mounted coat rack with a few hanging garments swaying from the force of the intrusion , and a large , cracked mirror reflecting the zombie’s grotesque form. The lighting is dim and eerie , casting long , distorted shadows that amplify the horror. The walls are smooth and neutral-toned , contrasting sharply with the zombie’s grotesque appearance. The scene is hyper-detailed , with a cinematic , high-contrast style—deep shadows and stark highlights emphasize the texture of the zombie’s rotting skin , the shattered door , and the disrupted modern decor. The atmosphere is tense , chaotic , and filled with a sense of impending doom. ,

A **hyper-cinematic , apocalyptic flood disaster** unfolding in a **SimCity-inspired megacity** , where a **colossal , monstrous wall of dark , churning floodwater**—teeming with **twisted steel girders , shattered skyscraper glass , uprooted trees , and the wreckage of urban civilization**—**smashes through the heart of a once-pristine , grid-perfect metropolis** with terrifying , unstoppable force. The flood **engulfs towering skyscrapers in seconds** , **snaps elevated highways like brittle twigs** , and **erases entire city blocks in a single , devastating surge** , leaving only **chaos , ruin , and swirling vortices of destruction** in its wake. The city , once a **masterpiece of urban planning—symmetrical streets , sprawling suburbs , dense commercial hubs , and meticulously zoned industrial districts—**now **drowns in cataclysmic ruin** as the floodwater **carves a path of absolute devastation** , reducing decades of infrastructure to **floating debris**. **Cars , street signs , fragments of collapsed buildings , and uprooted lampposts** spin violently in the torrent , while **collapsing overpasses , crumbling bridges , and submerged highways** struggle against the relentless current. **Desperate survivors cling to rooftops , overturned vehicles , and the last remnants of high ground** , their faces illuminated by the **eerie , storm-choked light** of a dying city. The scene is rendered in a **blockbuster disaster movie aesthetic**—**hyper-dramatic , high-contrast lighting** casts **long , jagged shadows** across the ruin , while **explosive bursts of spray , mist , and flying debris** fill the air. The **atmosphere is thick with tension** , the **water’s murky depths hiding unseen horrors** , and the **last flickers of civilization**—**emergency sirens , distant screams , the groaning collapse of steel**—echo through the storm. The **composition is chaotic yet cinematic** , with **dynamic angles** capturing the **sheer scale of destruction**: **a skyscraper toppling in slow motion , a bridge snapping mid-collapse , a lone survivor reaching for a helicopter’s dangling rope**. Every detail screams **epic , high-stakes survival**—**the flood is not just water , but a living , consuming force** , and the city’s **once-orderly grid is now a nightmare of swirling currents , submerged streets , and the skeletal remains of urban life**. The **lighting is dramatic** , with **pockets of eerie glow**—**flickering streetlights beneath the water , the distant flare of explosions , the cold blue hue of the storm**—contrasting against the **crushing darkness of the flood’s depths**. This is **disaster on a biblical scale** , a **SimCity metropolis erased in minutes** , and the **last moments of a civilization swept away**. ,

A dark , eerie , abandoned mansion in a foggy Breton marsh at dusk , its black exterior absorbing light , with broken windows and a heavy , creaking wooden door slightly ajar. A teenage boy , Adrien , stands at the entrance , holding a flashlight and a sandwich , his face a mix of cocky confidence and slight unease. The air is thick with mist , and faint , ghostly whispers seem to curl in the fog. Cinematic lighting , gothic horror atmosphere , muted colors with a hint of surreal humor , like a single neon-red sock on Adrien’s foot peeking out from his jeans. Detailed textures on the decaying wood and moss-covered stones. ,

mutant Polar bear+elephant+lioness+dandelion , horror , druidism style , drips , water , sparks , weightlessness , surreal thin fluffy lines; art by Glenn Fabric; highly detailed , realistic; blending elements of horror & fantasy , intricate line-work; vivid , surreal , darkly imaginative; exaggerated and grotesque features; composition is dynamic , intricate background; color palette is rich , utilizing contrasting highlights and earthy hues; Bold Lighting , high Contrast , ,

full lenght Woman , clad in dark attire , with deep velvet red lips and black opium flower accents , she holding a red opium flower , set against a soft , ethereal backdrop , with porcelain-smooth skin illuminated by gentle , eerie light , evoking a gothic , horror-inspired aesthetic reminiscent of Ash Thorp , Simon Stalenhag , and Loish's styles , with delicate , doll-like features and an air of haunting innocence. 8k. ar-9:16 , ,