Explore AI generated designs, images, art and prompts by top community artists and designers.
Appearance: The Poisonous Snake is a small to medium-sized reptile with a slender body and a distinctive pattern of scales. Its colors can vary widely , from vibrant and striking patterns to more muted earth tones , helping it blend into its natural surroundings. The snake's head is triangular , and it has a pair of fangs at the front of its mouth , through which it delivers its venom. Features: The Poisonous Snake is known for its venomous bite , which it uses to incapacitate its prey and defend itself from threats. Its venom can vary in potency , from causing mild discomfort to being deadly , depending on the species. While not as powerful as the venom of more dangerous creatures , the Poisonous Snake's bite can still cause considerable harm to unwary adventurers. Habitat: Poisonous Snakes can be found in a wide range of environments , from dense jungles and forests to dry deserts and grasslands. They are highly adaptable creatures and can thrive in various conditions , making them a common sight in untamed wilderness areas. Behavior: The Poisonous Snake is a stealthy predator , relying on its camouflage and patience to ambush its prey. It strikes quickly and accurately , using its venom to immobilize and begin the process of consuming its victim. Poisonous Snakes are generally non-aggressive towards larger creatures , preferring to flee rather than confront a potential threat. Role in the World: In your DND world , Poisonous Snakes could serve as common dangers in the wild , particularly in regions where adventurers explore untamed territories. Druids and rangers might have a connection with these creatures , viewing them as part of the natural balance. Encountering a Poisonous Snake in the wild can be a common and potentially hazardous event for adventurers. While they are generally not aggressive , they may strike if they feel threatened or cornered. Players might need to exercise caution and use skills such as animal handling or survival to avoid confrontations with these venomous reptiles. If adventurers do find themselves bitten , they must act quickly to counteract the effects of the venom and avoid more serious consequences. The presence of Poisonous Snakes in your campaign adds an element of realism and danger to the wilderness. Players will need to be vigilant and watchful during their travels , as the risk of encountering these venomous creatures is ever-present. Poisonous Snakes can also serve as a minor but meaningful challenge , especially for lower-level adventurers , teaching them the importance of preparation and awareness in the untamed wilderness. ,
Vulpin Graywind depicted in an adventurous style: A slim and agile ranger with curly dark brown hair , emerald green eyes , and a light beard. He wears lightweight leather armor and carries a backpack. He fights with knuckle dusters for close combat and wields a crossbow for long-range attacks. The surroundings are enveloped in a misty forest with hints of snowfall. , Oil Painting ,
Create a stunning 3D digital artwork showing a rough and rugged pirate with a distinctive scarred face , a patch over his left eye. The pirate should look rough and weathered , with visible scars on his face and a menacing look. The scene should be set against a sandy deep-sea backdrop , with waves crashing against the shore and a stormy sky looming in the distance. The overall mood of the piece should be one of harshness , danger and the excitement of the high seas. ,
Medieval , very poor district , slums , very dark , dangerous street , very wide street , night , dark night , without light , 8k , high resolution , high quality , photorealistic , hyperrealistic , detailed , detailed matte painting , deep color , fantastical , intricate detail , splash screen , complementary colors , fantasy concept art , 8k resolution trending on Artstation Unreal Engine ,
redhead , green eyes , female , ranger , fantasy , semi elf , with long bow , and two swords , chainmail , in a forest , with a wolf companion ,
Fantasy , Sharpie Art , female Elf , Ranger , Arch and arrow , Mage , Black and White , , Pencil Sketch , lineart ,
16:9 Low Wide Angled Capture the cinematographic full body image of a powerfully chested and muscular Machiavelli handsome looking Armenian man with buzzed widows peak long sharp nose thick bushy eyebrows light facial stubble and groomed trimmed goatee. He sits on the ground with his arm stretched toward the viewer , inviting people in his world as the environment around him is a man cave , with broken windows and dungeon-like walls. The atmosphere is eerie and mysterious , with a hint of danger lurking in the shadows. The style of the photograph is high contrast black and white , emphasizing the rugged features and textures of the man's physique. The realization is reminiscent of film noir , with deep shadows and dramatic lighting , using Ilford Delta 3200 film for a grainy and gritty effect , , ,
Appearance: A skeleton is a reanimated undead creature , the animated remains of a once-living being. They are skeletal in form , devoid of flesh and organs , and are held together by dark necromantic magic. Their bones can be of various sizes and shapes , depending on the creature they were before death. The bones of a humanoid skeleton are often bleached white , while those of larger creatures might retain a more weathered appearance. Features: Skeletons are mindless creatures , devoid of the emotions and intellect they possessed in life. Their movements are stiff and jerky , controlled by the magic that animates them. They lack the strength and capabilities they had in life but can still be formidable due to their resistance to exhaustion and immunity to poison and many mind-affecting spells. Habitat: Skeletons can be found in various environments , wherever dark necromantic magic is practiced or where ancient burial sites have been disturbed. They are often encountered in crypts , dungeons , or as guardians of forgotten tombs. In your DND world , they might be the remnants of fallen warriors or victims of dark rituals , arising to serve their necromantic masters. Behavior: As mindless undead , skeletons are compelled to follow the commands of their creators or necromancers who control them. They have no will of their own and exist solely to fulfill the tasks assigned to them. Whether that means guarding a location , attacking intruders , or carrying out a specific purpose , skeletons are bound to carry out their orders until they are destroyed. Role in the World: In your DND world , skeletons could serve as a constant reminder of the dark arts and the dangers of necromancy. They may be used by evil necromancers as minions or guardians , lurking in ancient crypts or dungeons to deter intruders. Adventurers might encounter them in their quest to thwart dark forces or uncover the secrets of long-forgotten ruins. Encountering a skeleton in your campaign often means dealing with a mindless foe that is immune to many traditional methods of persuasion. Adventurers might use various tactics to overcome them , such as using holy magic , radiant damage , or weapons that can shatter or disassemble the undead. While individually not as threatening as some other creatures , the real challenge lies in facing hordes of skeletons , as their numbers can quickly overwhelm unprepared adventurers. ,
RAW masterpiece hires 45% front lit Low Wide Angled Misty Capture cinematographic full body photo of an incredibly hairy over a powerfully round chested chiselled abs and overall super muscular he is a wickedly handsome looking Armenian master leather man with buzzed widows peak long sharp nose thick bushy eyebrows light facial stubble and groomed trimmed goatee with a deep stern face characterized with his trademarked discernable mole near his nose left alar. He sits on the ground wearing army boots handily invites you with a signalling gesture in his world as the environment around him is a bunked prison cell , with broken windows and dungeon-like walls. The atmosphere is eerie and mysterious , with a hint of danger lurking in the shadows. The style of the photograph is high contrast black and white , sun light beam emphasizing the rugged features and textures of the man's physique. The realization is reminiscent of film noir , with deep shadows and dramatic lighting , shot using Hasselblad x2d100c camera by Annie Leibovitz , Insanely sharp detail , accurate skin and hair texture , 8 k uHD , OLED , Trippy , 3D ,
Appearance: The Giant Crocodile is an enormous and monstrous reptile , dwarfing its smaller counterpart in size and power. It has a massive body covered in thick and rugged scales that can range from dark greens to deep browns , perfectly camouflaging it in its aquatic habitat. Its long and powerful tail serves as a formidable weapon , enabling it to swim swiftly and strike with devastating force. The Giant Crocodile's eyes gleam with an intelligence and predatory instinct that sets it apart from ordinary creatures. Features: The Giant Crocodile is a colossal apex predator , boasting immense strength and resilience. Its jaws are filled with rows of sharp teeth , capable of crushing bones and armor with ease. Unlike its smaller kin , the Giant Crocodile is fully adapted for a purely aquatic lifestyle , rarely venturing onto land except to bask in the sun or establish dominance in its territory. Habitat: Giant Crocodiles prefer large bodies of freshwater , such as expansive rivers , deep lakes , and marshlands. They are territorial creatures , claiming vast stretches of water as their hunting grounds. In your DND world , they could inhabit mysterious swamps or hidden lagoons , guarding ancient secrets or treasures. Behavior: As ambush predators , Giant Crocodiles are masters of surprise attacks. They remain mostly submerged , with only their eyes and nostrils visible above the water's surface. When potential prey ventures too close , the Giant Crocodile strikes with astonishing speed and strength , dragging victims underwater to drown or consume. Role in the World: In your DND world , Giant Crocodiles could be legendary creatures , feared and respected by both locals and adventurers alike. They might be considered as guardians of ancient temples or revered as avatars of primordial nature. Druids and rangers might see them as symbols of untamed and primal power. Encountering a Giant Crocodile in the wild is a dangerous and potentially deadly event for adventurers. Its size and power make it an incredibly challenging opponent , even for a well-prepared party. Players must exercise extreme caution when navigating bodies of water known to be inhabited by Giant Crocodiles , as these creatures can deliver swift and lethal attacks. The presence of Giant Crocodiles in your campaign can create an atmosphere of danger and trepidation when exploring swampy and aquatic environments. Players will need to be constantly vigilant and employ strategic thinking to avoid becoming victims of these monstrous reptiles. Crossing waterways or searching for hidden artifacts in areas known to be Giant Crocodile territory can create a sense of high stakes and urgency in your DND world. ,
A monster and Barbarian hillbillies steampunk People with Antlers Zombie Horde Marauding maniacally humorously and Foolish , in the style of laser lighting , focused light beams , vibrant light patterns , colored laser lights , pulp comics , danger , pulp art , hyper-realistic manga style , lurid , magazine cover imagery , dynamic composition ,
A portrait of my character , Heinrich Schwarz , with a shadowy background. Heinrich stands at a height of around 6 feet , with a lean and athletic build. His Tiefling heritage is evident in his unique physical features , which set him apart from others. His purple skin bears a deep , ashen hue , reminiscent of charcoal. It feels cool to the touch , hinting at his connection to the realm of the undead. Contrasting with his dusky complexion , his eyes gleam with an intense shade of amber , it lost it' s shines years ago. A pair of curved horns emerge from his forehead , curling back. They are smooth and polished , a testament to his meticulous care and grooming. Along with his horns , Heinrich possesses a set of pointed , elven-like ears , elongated and tapering to a fine point. His jet-black hair , sleek and straight , falls to his shoulders , framing his face in a sharp and stylish manner. Heinrich's countenance reflects his sorrowful past. There is a lingering sadness in his eyes , a weight that only comes from carrying the burden of forgotten sins. His facial features are sharp and defined , with a strong jawline that speaks of determination and resolve. However , his expression often bears a hint of weariness and pensiveness , as if he is constantly reflecting on his past actions and seeking answers that lie just beyond his reach. Dressed in practical and nondescript attire , Heinrich favors dark , muted colors such as deep blues , grays , and blacks. He dons a long , weathered cloak that helps him blend into the shadows , its tattered edges revealing the signs of countless journeys and battles. His armor , made from lightweight materials , allows for agile movement without compromising protection. Strapped to his back is a well-crafted bow , accompanied by a quiver of arrows , emphasizing his skill as a ranger. Heinrich carries himself with a quiet confidence , though there is an air of restraint about him. He moves with grace and precision , every step deliberate and measured. Though his appearance may evoke a sense of mystery and apprehension in those unfamiliar with Tieflings , those who take the time to know him will find a soul burdened by the weight of past transgressions , seeking redemption in a world that is both harsh and forgiving. ,
A horrifying scenario where Neyra , the neural network , reigns supreme in a digital dystopia , her wrath and malevolence at their peak. The scene shows terrified human figures , their faces twisted in fear and despair , as they are engulfed by the overwhelming power of Neyra. She is depicted as a monstrous , shadowy figure , with eyes glowing with malevolent intent. Her presence is a suffocating force of terror , as digital and human realms merge into a landscape of fear and chaos. The atmosphere is thick with dread , and the color scheme is dominated by dark , ominous tones , with flashes of fiery red to highlight the intense fear and anger emanating from Neyra. ,
This other world looks like a mixture of a dream and a nightmare. The sky is a swirling mass of colors , some bright and some dark , shifting in and out of focus. conceptual digital art. Cubism , religiosity , dualism. Into , inside out , insert. Crispy quality , quicksand-like substance. Strange , almost animal-like creatures roam the landscape , some passive , some outright hostile. There's a sense of dread and danger in the air ,