Explore AI generated designs, images, art and prompts by top community artists and designers.

A solitary figure , cloaked in shadow , stands on a desolate , windswept hill under a turbulent twilight sky. The air crackles with an unseen energy , reflecting the deep , resonant sorrow of hardship. Faintly illuminated by a distant , ethereal glow , the inscription "Nobody knows my troubles but God" hovers subtly in the mist. The scene is rendered in a somber , expressive abstract expressionist style , with heavy , visible impasto strokes and a muted , yet emotionally charged , color palette dominated by deep blues , greys , and touches of stark white. Inspired by the raw , emotional landscapes of Anselm Kiefer and the profound spiritual weight of Mark Rothko's color fields , this image evokes a sense of universal struggle and solitary faith. The lighting is dramatic and chiaroscuro , emphasizing the isolation and inner turmoil of the subject. A scene depicting profound hardship and faith , with a lone figure overwhelmed by "troubles so hard"; the lyrics "Nobody knows my troubles , but God" are subtly woven into the background. Expressed through a gritty , emotional realism reminiscent of Dorothea Lange's documentary photography and Käthe Kollwitz's expressive etchings. The lighting is stark and dramatic , with chiaroscuro elements emphasizing the figure's solitude and the weight of their burdens , rendered in a desaturated , monochromatic palette to heighten the sense of despair and spiritual resilience. ,

A full-body illustration for a children's book. **FORMAT:** **Landscape orientation , aspect ratio 16:9. NO BORDER OR FRAME.** **STYLE:** **Crayon Texture and Colored Pencil Style** , highly reminiscent of the provided image reference. **COLOR PALETTE:** Dominantly soft and warm tones (creamy beige , warm yellow , creamy off-white , vibrant red from the headscarf) , with gentle light. **CHARACTERS (Little Miss Bug & Mr. Dog):** * **Little Miss Bug:** A **cute , anthropomorphic (bug-like/doll-like) character** wearing her **vibrant RED headscarf** and her elegant **creamy off-white traditional dress** with floral patterns. Her **ladybug wings are closed. NO TRANSPARENT OR UNDER-WINGS ARE VISIBLE.** She looks **disappointed but highly polite and composed** , waving a hand gently. * **Mr. Dog:** Anthropomorphic , with his usual simple yet now deeply **sad and dejected expression** , wearing traditional Iranian clothing. He is shown **actively in the process of leaving**. His body is positioned **halfway out of the doorway** , with one foot stepping outside and his back entirely turned towards the interior of the room. His head is **visibly bowed down with profound sadness and disappointment** , not looking back at Little Miss Bug , fully expressing his dejection as he exits. He is **holding the large , juicy bone sadly in one hand**. His **tail is clearly visible , hanging very low and limply between his legs** , typical of a sad dog. **ACTION/EMOTION:** **Mr. Dog is visibly making his exit through the open wooden doorway (He is halfway out) , his head lowered in deep defeat.** Little Miss Bug is standing slightly away from the door , **waving politely but firmly** towards him. The scene conveys a sense of quiet finality and gentle rejection , with clear , profound sorrow from Mr. Dog. **SETTING/ATMOSPHERE:** The cozy , warm traditional Iranian room is visible , with the **entrance doorway serving as a strong frame for Mr. Dog's energetic movement of departure.** The light is warm and poetic. **COMPOSITION:** A horizontal view , taken from an **angle slightly behind and to the side of Mr. Dog** , emphasizing his departing back and **his head bowed in profound sadness**. Little Miss Bug is in the mid-ground , waving goodbye. Full bodies are visible. ,

A full-body illustration for a children's book. **FORMAT:** **Landscape orientation , aspect ratio 16:9. NO BORDER OR FRAME.** **STYLE:** **Crayon Texture and Colored Pencil Style** , highly reminiscent of the provided image reference. **COLOR PALETTE:** Dominantly soft and warm tones (creamy beige , warm yellow , creamy off-white , vibrant red from the headscarf) , with gentle light. **CHARACTERS (Little Miss Bug & Mr. Dog):** * **Little Miss Bug:** A **cute , anthropomorphic (bug-like/doll-like) character** wearing her **vibrant RED headscarf** and her elegant **creamy off-white traditional dress** with floral patterns. Her **ladybug wings are closed. NO TRANSPARENT OR UNDER-WINGS ARE VISIBLE.** She looks **disappointed but highly polite and composed** , waving a hand gently. * **Mr. Dog:** Anthropomorphic , with his usual simple yet now deeply **sad and dejected expression** , wearing traditional Iranian clothing. He is shown **actively in the process of leaving**. His body is positioned **halfway out of the doorway** , with one foot stepping outside and his back entirely turned towards the interior of the room. His head is **visibly bowed down with profound sadness and disappointment** , not looking back at Little Miss Bug , fully expressing his dejection as he exits. He is **holding the large , juicy bone sadly in one hand**. His **tail is clearly visible , hanging very low and limply between his legs** , typical of a sad dog. **ACTION/EMOTION:** **Mr. Dog is visibly making his exit through the open wooden doorway (He is halfway out) , his head lowered in deep defeat.** Little Miss Bug is standing slightly away from the door , **waving politely but firmly** towards him. The scene conveys a sense of quiet finality and gentle rejection , with clear , profound sorrow from Mr. Dog. **SETTING/ATMOSPHERE:** The cozy , warm traditional Iranian room is visible , with the **entrance doorway serving as a strong frame for Mr. Dog's energetic movement of departure.** The light is warm and poetic. **COMPOSITION:** A horizontal view , taken from an **angle slightly behind and to the side of Mr. Dog** , emphasizing his departing back and **his head bowed in profound sadness**. Little Miss Bug is in the mid-ground , waving goodbye. Full bodies are visible. ,

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Create a bright retro-vintage grainy image of the reference girl wearing a sky-blue Pinteresty Saree. 20K View form back , her hair is braided in Twin ponytails long black braid , with a tiny lavender flower tucked delicately in her hair. Eyes closed in serene contemplation , on the festivals streets of a small Indian village. Emphasize 90’s movie nostalgia , romantic mood , artistic contrast. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury. ,

Create a bright retro-vintage grainy image of the reference girl wearing a sky-blue Pinteresty saree. 20K Her hair is braided in Twin ponytails long black braid , with a tiny lavender flower tucked delicately in her hair. Eyes closed in serene contemplation , on the festivals streets of a small Indian village. Emphasize 90’s movie nostalgia , romantic mood , artistic contrast. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury. ,

A realistic image of a extremely muscular bodybuilder woman with massive huge hypertrophied and pumped muscles , hyper thick muscular thighs , huge pumped biceps , large wide muscular shoulders , muscular traps , thick muscular forearms with bulging veins , sitting on a living room sofa next to a thin man. Emphasize the body size difference between the two , both laughing and enjoying the moment. the woman has a beautiful face , caucasian , long blond hair , far skin with bulging veins on the massive hypertrophied muscles , wearing a small denim shorts and slip crop_top , she is flexing huge biceps in front of him ,

A beautiful woman extract face from image playing Dandiya with joyful abandon. She has a bright smile , her hair flying as she twirls , dressed in a colorful , traditional Ghagra Choli with intricate embroidery and mirror work.The background is a Lord Krishna playing the flute. Divine Indian fantasy art of twinkling lights , and festive decorations. The image is captured from a slightly low angle , emphasizing her dynamic movement. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury , ,

Ultra-realistic 8K DSLR cinematic image of a glamorous 52 years old indian woman seated in the back of a black Rolls-Royce Cullinan parked outside Heathrow Airport , London. She has dusky skin , long-black hair with fiery gray streaks , styled sleek and glossy , catching reflections from the car’s ambient lighting. Her mauve pink long-sleeve shirt with a light design and crisp white trousers with gold jewelry , designer sunglasses , and a soft Dior trench coat draped elegantly over her shoulders. Inside the car , the cream-leather interior glows under golden LED lights , with subtle reflections on the glass and metallic accents. Her Louis Vuitton carry-on rests beside her , and she’s casually holding her phone and a champagne flute , looking out the tinted window with calm , confident energy — a woman who’s arrived. Lighting: golden-hour daylight mixing with warm car interior light for cinematic contrast. Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury , “quiet-money energy meets main-character calm.” ,

Futuristic realistic image of a next-generation of a human hand forming a decentralized search for a top-down view. The image is a digital interface , with high resolution and vivid colors , featuring intricate digital displays representing smartphone prices and electronic charts. The dynamic , neon colourful screens display an array of data and charts and information , with the coloured smartphones adding to the futuristic presentation. As the devices evolve towards the screen , they are enveloped in digital darkness. ,

Create an image of a dnd character. Here is a listing of her traits: 1. Female 2. Half human/half eladrin elf 3. Rogue thief and assassin 4. Recently picked up a multiclass into warlock as well 5. Warlock subclass is Pact with Genie , specifically a Djinni (air) of the Genie options 6. She is an outstanding thief with a complicated and difficult background 7. She is mischievous , playful , black-bellied , sly , and very charismatic and charming and it tends to show up on her face with a playful look. She has large eyes that are tinged with black and rose colour 9. Delicate features 10. Her hair is waist length and is an ombre of black to rose quartz 11. She should be wearing a typical thief Rogue looking outfit , like black clothes , scarf and cloak , clothing that is comfortable and easy to move around and go silently and unseen in the dark ,

"Create a surreal and dystopian image inspired by Stanley Kubrick's 'A Clockwork Orange' , but with a unique twist: the main characters (Alex and his droogs) are located in Plaza de Mayo in Buenos Aires , Argentina.Incorporate the following elements:- Alex , the protagonist , is at the center of Plaza de Mayo , wearing his iconic black and white outfit , with his characteristic hairstyle and defiant expression.- His droogs (Dim , Pete , Georgie , and Billyboy) are scattered around the plaza , also dressed in similar clothing , interacting with the environment in a menacing and challenging way.- Incorporate architectural elements of Plaza de Mayo , such as the Casa Rosada , the Cabildo , and the Pyramid of May , but with a dystopian and degraded touch , as if they were in ruins or under some kind of siege.- The sky should be dark and stormy , reflecting the ominous and violent tone of the movie.- Include details that reference Argentine culture and the history of the plaza , such as torn Argentine flags , graffiti with Cyrillic letters or symbols of urban subculture , mixed with futuristic and science fiction elements.The visual style should combine realism with surrealist and futuristic elements , similar to the work of Syd Mead or H.R. Giger. The image should convey a sense of chaos , rebellion , and decadence , capturing the essence of the movie but in a unique and surprising environment." ,

"Create a surreal and dystopian image inspired by Stanley Kubrick's 'A Clockwork Orange' , but with a unique twist: the main characters (Alex and his droogs) are located in Plaza de Mayo in Buenos Aires , Argentina.Incorporate the following elements:- Alex , the protagonist , is at the center of Plaza de Mayo , wearing his iconic black and white outfit , with his characteristic hairstyle and defiant expression.- His droogs (Dim , Pete , Georgie , and Billyboy) are scattered around the plaza , also dressed in similar clothing , interacting with the environment in a menacing and challenging way.- Incorporate architectural elements of Plaza de Mayo , such as the Casa Rosada , the Cabildo , and the Pyramid of May , but with a dystopian and degraded touch , as if they were in ruins or under some kind of siege.- The sky should be dark and stormy , reflecting the ominous and violent tone of the movie.- Include details that reference Argentine culture and the history of the plaza , such as torn Argentine flags , graffiti with Cyrillic letters or symbols of urban subculture , mixed with futuristic and science fiction elements.The visual style should combine realism with surrealist and futuristic elements , similar to the work of Syd Mead or H.R. Giger. The image should convey a sense of chaos , rebellion , and decadence , capturing the essence of the movie but in a unique and surprising environment." ,

A sky is reddish with cosmic dust and a red moon in the fog. in the distance there are many white furry aliens. A detailed 3D render of the scene: a large white planet in the image , with its vast and stark snowy landscape. It depicts a complex web of interconnected buildings. Along the left side of the view , there are small white houses , one along the bottom , two up on the right , one centrally , and one on the edge across the top , standing out against the black sky. Underneath the black-framed area there are large cracks in the ice , exposing their smooth surface. At the bottom of the view , a wide green field is visible , as well as a large red cloud that has a black shape. On the far left side of the view tallest building can be seen , covered with a light gray layer. On the right side of the view near the water , many small furry alien birds are scattered. Below all this is a partially visible clear view of a giant white moon that appears small due to the size of the ship. ,

highly detailed , fantasy , world of warcraft stylized , humanoid stone golem. he is bipedal. he is made entirely of stone , his is short and broad with a thick chest , he's at a mountain lake preparing for a swim to cool down. he is wearing nothing , except for his fine crafted swim shorts. bare feet , full body image. ,

highly detailed , fantasy , world of warcraft stylized , young adult bald human male soldier , he is clean shaven and he has a broad athletic build , roughly 200 pounds , he's at a desert oasis preparing for a swim to cool down. he is wearing nothing , except for his fine crafted swim shorts. bare feet , full body image. ,

Generate concept art for a dnd character. the size ratio of image needs to be 1:1. The character is a half human half eladrin elf. She is a thief and assassin and has recently multiclassed into warlock as well with subclass being a pact with a genie , the air type , djinni. She is playful , mischievous , and sly. Her appearance is delicate , with long black and rose-quartz pink hair and a hint of an east asian look to her face ,

Create a highly detailed and professional grade artwork that depicts a large , giant whale in the semblance of a head with its mouth opened widely. Inside this cavernous mouth is a vibrant dance bar with peoples enjoy , creating a surreal and evocative juxtaposition that suggests themes of the universe within. This whale figure is organically blended into a Ocean landscape which is under a dark blue , star-speckled sky , perfectly embodying the awe of interstellar phenomena with earthly nature. The overall atmosphere of the image is breathtaking , maintaining an overarching theme of cosmic wonder embodied in earthly forms. ,

Taken from a Go-pro , Vertical Plunge , Dive towards the surface , rapidly approaching the ocean , colorful image of falling through the vortex air , emphasizes falling acceleration. The holographic elements should create a sense of movement and energy with silhouette of a manta ray gliding through darkness , motion vortex speed. Employ a black color palette of sapphire black with iridescent shimmer. Style: Celestial , ethereal , abstract , digital art black Lighting: Dramatic backlighting , contrasting dark background Composition: dynamic diagonal , composition , upward gaze Details: vortex water waves and bobbles , streaking white light trails , sense of movement and wonder , magical atmosphere Quality: High detail , 4K , Masterpiece , Rendered in Octane. ,

Taken from a Go-pro , Vertical Plunge , Dive towards the surface , rapidly approaching the ocean , colorful image of falling through the vortex air , emphasizes falling acceleration. The holographic elements should create a sense of movement and energy with silhouette of a humpback whale from darkness , motion speed. Employ a black color palette of sapphire black with iridescent shimmer. Style: Celestial , ethereal , abstract , digital art black Lighting: Dramatic backlighting , contrasting dark background Composition: dynamic diagonal , composition , upward gaze Details: vortex water waves and bobbles , streaking white light trails , sense of movement and wonder , magical atmosphere Quality: High detail , 4K , Masterpiece , Rendered in Octane. ,

an image of Ada Wong from Resident Evil 2 Remake. She has short , straight black hair , wears a red dress , a. Include her iconic black gloves , stockings and choker. She is chinese american and quite petite The background should be a dark , moody setting , reminiscent of the game’s atmosphere. Cleavage. Beautiful. -1 Offset. Realistic ,

an image of Ada Wong from Resident Evil 2 Remake. She has short , straight black hair , wears a red dress , a. Include her iconic black gloves , stockings and choker. She is sat , legs apart , The background should be a dark , moody setting , reminiscent of the game’s atmosphere. Cleavage. Beautiful. -1 Offset. Realistic ,

an image of Ada Wong from Resident Evil 2 Remake. She has short , straight black hair , wears a red dress , a. Include her iconic black gloves , stockings and choker. She has a pistol , in a holster strapped to he upper legThe background should be a dark , moody setting , reminiscent of the game’s atmosphere. Cleavage. Beautiful. -1 Offset. Realistic ,