Explore AI generated designs, images, art and prompts by top community artists and designers.
Create an image of a sketch of a silver ring with blackening in the Nordic style from The Elder Scrolls V: Skyrim universe. The ring must be massive , with rough workmanship typical of the blacksmiths of Skyrim. Decorate it with traditional Nordic patterns: runic symbols , intertwining lines , and stylized images of dragons , wolves , or other symbols of the ancient Nords. Focus on casting — the patterns should be clear , embossed , with deep details. The blackening should accentuate the relief , creating a contrast between the dark depressions and the shiny silver protrusions. Remove the stones and additional inserts , leaving only the metal. The overall style should convey the spirit of the ancient Nordic warrior: harsh , powerful and filled with a mystical atmosphere. ,
Create an image of a sketch of a silver ring with blackening in the Nordic style from The Elder Scrolls V: Skyrim universe. The ring must be massive , with rough workmanship typical of the blacksmiths of Skyrim. Decorate it with traditional Nordic patterns: runic symbols , intertwining lines , and stylized images of dragons , wolves , or other symbols of the ancient Nords. Focus on casting — the patterns should be clear , embossed , with deep details. The blackening should accentuate the relief , creating a contrast between the dark depressions and the shiny silver protrusions. Remove the stones and additional inserts , leaving only the metal. The overall style should convey the spirit of the ancient Nordic warrior: harsh , powerful and filled with a mystical atmosphere. ,
Create an image of a sketch of a silver ring with blackening in the Nordic style from The Elder Scrolls V: Skyrim universe. The ring must be massive , with rough workmanship typical of the blacksmiths of Skyrim. Decorate it with traditional Nordic patterns: runic symbols , intertwining lines , and stylized images of dragons , wolves , or other symbols of the ancient Nords. Focus on casting — the patterns should be clear , embossed , with deep details. The blackening should accentuate the relief , creating a contrast between the dark depressions and the shiny silver protrusions. Remove the stones and additional inserts , leaving only the metal. The overall style should convey the spirit of the ancient Nordic warrior: harsh , powerful and filled with a mystical atmosphere. ,
1. Central Character – Dogman: A humanoid dog with cyberpunk aesthetics. Glowing neon blue or purple Solana-themed armor. Cool sunglasses or a visor with digital numbers reflecting a price breakout. Holding a Solana coin or standing in front of a floating one. 2. Background – Futuristic Crypto City: A neon-lit cityscape with holographic billboards. Blockchain elements , like Solana logos and smart contract lines running through the air. A digital trading chart showing a massive breakout (candlestick chart moving upward). 3. Text & Branding: "1 Million Breakout Incoming" in bold , stylized font (neon or glitch effect). Solana logo integrated into the scene. Optional: A tagline like "The Next Big Memecoin is Here!" or "Dogman to the Moon!" 4. Additional Details for Eye-Catching Appeal: Coins flying around (representing financial success). Laser grid floor to emphasize a sci-fi vibe. Lightning bolts or energy waves around Dogman for power effects. Create image ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
Create a logo. A logo in the form of a stylized letter "T" (from the word TREK) , consisting of six interconnected blocks or lines. This will symbolize a structured , but flexible approach. The main lines should be blue or black , and the background should be white. In the center of the intersection of the lines , add a small circle for emphasis. ,
Create a visual concept for a shawarma restaurant menu in a retro-futurism style. The design should combine the aesthetics of the 60s-80s with futuristic elements inspired by vintage sci-fi , retro advertising , and cyberpunk vibes. Design Details: Background: Soft vintage gradients , pastel neon shades (turquoise , coral , purple , orange) , textured elements (paper , VHS effects , scanlines). Fonts: Styled like 70s sci-fi , inspired by retro posters , magazines , and vintage video games. Graphics: High-quality 3D renders of appetizing shawarma with warm lighting , overlaid on vintage frames and futuristic interfaces resembling spaceship control panels. Decorative Elements: Chrome details , pixelated and holographic effects , stylish ingredient icons in a retro aesthetic. Menu Structure: Header: A stylized vintage advertisement with the phrase "Shawarma from the Future – Try It Today!". Menu Section: Six shawarma cards , each including: A unique name (e.g. , "Cosmic Classic , " "Nebula Spicy , " "Gravity BBQ"). A vibrant , realistic image on a futuristic background. Price and ingredient description in a retro font with dynamic backdrops. Additional Elements: Icons representing ingredients (spicy , meat-based , vegetarian). Graphic elements resembling vintage computer interfaces or retro movie ads. Decorative arrows , frames , holographic stickers. Footer: Contact details , social media links , a QR code for ordering , styled as a VHS sticker or vintage ticket stub. The style should evoke retro-futuristic food advertising , sci-fi aesthetics , and 80s space adventures. ,
"Create a playing card inspired by Isaac with an elegant design. The card should feature: The character's name prominently displayed at the top in a stylized font that matches the original design. A central , detailed image of the character that aligns with the artistic style of the original card. A concise description of the character at the bottom , using a complementary font and layout that preserves the card's overall aesthetic. Ensure the design elements , such as color scheme , typography , and decorative motifs , remain consistent with the original card's elegant and intricate style." This prompt ensures that the new structure is implemented while keeping the visual and stylistic elements intact. ,
"Create a playing card inspired by Isaac:four souls with an elegant design. The card should feature: The character's name prominently displayed at the top in a stylized font that matches the original design. A central , detailed image of the character that aligns with the artistic style of the original card. A concise description of the character at the bottom , using a complementary font and layout that preserves the card's overall aesthetic. Ensure the design elements , such as color scheme , typography , and decorative motifs , remain consistent with the original card's elegant and intricate style." This prompt ensures that the new structure is implemented while keeping the visual and stylistic elements intact. ,
1. Banner structure :Top part:Headline “Pay for comment!” in large font (for example , 60px) with emoji 💬.Background: bright gradient (blue → blue) with semi-transparent dialog bubbles.Center part:Subheadline: “Leave comments and get money for your opinion!” (30px font).Next to the text - a stylized money icon (💰) or a picture of a person writing a comment.Bottom part:A button with a call to action: “Start now!” (for example , a yellow button with black text).Below the button in small print: “Promotion valid until [date]. Details on the site. “2. Color palette:Main colors: blue , blue , white.Accent colors: yellow (for the button and important elements).3. Design elements:Dialog bubbles (as in messengers) in the background.Icons: 💬 , 💰 , 👍.Your company logo in the upper right corner. ,
A full-body stylized cartoon illustration of a cute centaur-like girl with a calm yet innocent expression , standing peacefully with a headpiece designed to resemble a small bird sleeping atop her head. Her upper body remains human , while her lower body takes on a centaur form with four short , fluffy , feather-covered legs , making her appear more adorable. The feathers on her body and legs flow seamlessly from her outfit , creating a harmonious , soft , and playful look. The outfit is designed with a feathery texture in pastel tones of white , silver , and subtle neon accents , enhancing her gentle , whimsical appearance. Her long , flowing hair integrates beautifully with the soft , feathery details of her form , giving her a dreamy and fantastical aura. She stands in a relaxed yet playful pose , surrounded by a soft , warm background that enhances the cute and magical atmosphere. The art style is whimsical and expressive , with smooth , clean lines and a chibi-inspired touch. blindbox 3d art style ,
A full-body stylized cartoon illustration of a cute centaur-like girl with a calm yet innocent expression , standing peacefully with a headpiece designed to resemble a small bird sleeping atop her head. Her upper body remains human , while her lower body takes on a centaur form with four short , fluffy , feather-covered legs , making her appear more adorable. The feathers on her body and legs flow seamlessly from her outfit , creating a harmonious , soft , and playful look. The outfit is designed with a feathery texture in pastel tones of white , silver , and subtle neon accents , enhancing her gentle , whimsical appearance. Her long , flowing hair integrates beautifully with the soft , feathery details of her form , giving her a dreamy and fantastical aura. She stands in a relaxed yet playful pose , surrounded by a soft , warm background that enhances the cute and magical atmosphere. The art style is whimsical and expressive , with smooth , clean lines and a chibi-inspired touch. blindbox 3d art style ,
a bunch of flowers in the middle of a jungle , large jungle flowers , dark flowers , luminous flowers , stylized flowers , charlie bowater rich deep colors , glowing flowers , art nouveau jungle environment , in a deep lush jungle at night , floral environment , fantasy flowers and leaves , background of poison apples , lush flora , purple and red flowers , exotic alien flora ,