Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Stylized 3D render of a futuristic building in the center of the image , set in a fictional high-tech colony. The building has a unique , geometric design with simplified , slightly toy-like shapes. Its exterior is mostly blue with soft lighting in the windows. The camera looks straight at the building (not isometric view). In the background are other minimalistic city structures such as modular housing , containers , depots , and transport systems like suspended monorails. The terrain is flat and neutral , resembling tundra or dry ground. The style is similar to a city-building simulation game , with clear outlines , soft shadows , and a balance between realism and stylization. No roads , vehicles or signage are present — only structures and environment. ,
A stylized render of a fictional futuristic building in the center of the image , located in an industrial society set in a cold wasteland or tundra. The building should resemble a school , house , or hospital — with an unusual , semi-toy-like architecture , not seen in real life. The design is geometric , slightly chunky , and colorful , with glowing windows and matte blue or grey metallic walls. The style resembles graphics from a city-building strategy game — not isometric , but direct front-facing , with simplified shapes , soft shadows and subtle lighting. In the background , show simplified city structures like warehouses , modular containers , strange mining machines , and monorail tracks. No visible roads , vehicles or neon signs. The scene feels atmospheric , artificial , and slightly dystopian — like SimCity BuildIt reimagined in a colder industrial world. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
Create a professional company profile banner , size 1202 x 436 pixels , with a clean and modern design. The text should be in Russian (Cyrillic) and say: 'ООО "РАЙЗ" — поставщик оборудования и производственного сырья'. Use a corporate color scheme (e.g. , blue , gray , or dark green with white accents). Include subtle industrial or manufacturing-related elements (e.g. , gears , factory silhouette , or abstract lines) in the background , but keep the focus on the text. The font should be bold , legible , and professional. Avoid clutter—prioritize a sleek , business-appropriate style ,
Create realistic digital illustration of Dr. Emmett Brown (inspired by Christopher Lloyd) delivering message about Xerox future. Realistic facial details , textured lab coat , spiky hair. Detailed DeLorean , subtle light/energy. Modern tech background. Dr. Brown focal point , balanced composition. Style: realistic digital illustration , vibrant colors , professional finish. Optional: Xerox logo , phrase integrated into design. ,
modo artista , cinematografico , terrorifico , detallado , imagen frontal , A hyper-realistic and highly detailed digital illustration of the word “ZOMBIE” , designed with letters made of rotting flesh , viscera , torn skin , and decomposing zombie tissue. The letters should have organic textures with pus , worms crawling through them , eyes embedded in some parts , exposed veins , bones , and dried or fresh blood. Some letters can be partially formed or connected by intestines or torn meat. Add grotesque elements like loose teeth , green slime , and small creatures (like larvae) emerging from the letters. Use a palette of putrid colors (greens , purples , dark reds) , but ensure strong contrast between the letters and the extra elements (like worms , eyes , or guts) so the word is clearly distinguishable. Frontal view with a white background for easy cleaning and editing. ,
The image presents a female figure , likely an elven or fantasy character due to her pointed ears and stylized attire. She appears to be young , perhaps in her late teens or early twenties. Her complexion is fair , with a subtle rosy undertone. Her skin is smooth , seeming free of blemishes or significant marks , indicative of either youth or artistic enhancement. Her eyes are a striking light gray or blue-gray , large and somewhat almond-shaped , with a calm yet determined expression. Her eyebrows are neatly arched and a light shade of brown or blonde , complementing her hair color. Her nose is straight and delicate , and her lips are full but not overly prominent , slightly parted in a neutral expression that hints at a thoughtful composure rather than overt emotion. Her overall facial structure is symmetrical and classically beautiful , suggestive of a deliberate aesthetic choice in the image's creation. Her hair is long and styled in a sophisticated updo. The color is a blonde , almost white in certain areas , suggesting either natural coloration or a significant styling choice. The hair is seemingly fine-textured , smooth , and well-maintained , with minimal flyaways or frizz. It is swept back neatly , mostly pulled up into a loose bun or chignon at the crown of her head , creating a refined and elegant look. Several strands gracefully fall down the sides of her face , framing her countenance. A silver circlet or diadem , adorned with what might be small gemstones or metallic accents , sits delicately atop her head , adding to her regal demeanor. The figure is slender , with a delicate yet strong physique , suggestive of someone who is both graceful and capable. Her posture is erect and confident , conveying a sense of poise and self-assurance. She is depicted wearing a suit of metallic armor , possibly steel or a similar material , showing considerable craftsmanship. The armor is detailed and intricately designed , featuring engraved patterns and sculpted elements. Over this , or possibly integrated into the armor's design , is a layer of dull , muted olive-green fabric visible at the neck and shoulders. The color contrast underscores the armor’s metallic gleam. The armor appears functional , suggesting a warrior or protector role within the character's narrative. Beyond the circlet , she wears noticeable earrings—small , possibly metallic pendants hanging from her earlobes. These earrings are simple , not distracting from the overall image , but they add to her sophisticated and refined appearance. The earrings are difficult to discern fully in terms of style and material in the image but possibly enhance the silver tone of the circlet. The absence of other significant jewelry or accessories reinforces the focus on the armor and the character's regal , warrior-like presence. ,
The image presents a female figure , likely an elven or fantasy character due to her pointed ears and stylized attire. She appears to be young , perhaps in her late teens or early twenties. Her complexion is fair , with a subtle rosy undertone. Her skin is smooth , seeming free of blemishes or significant marks , indicative of either youth or artistic enhancement. Her eyes are a striking light gray or blue-gray , large and somewhat almond-shaped , with a calm yet determined expression. Her eyebrows are neatly arched and a light shade of brown or blonde , complementing her hair color. Her nose is straight and delicate , and her lips are full but not overly prominent , slightly parted in a neutral expression that hints at a thoughtful composure rather than overt emotion. Her overall facial structure is symmetrical and classically beautiful , suggestive of a deliberate aesthetic choice in the image's creation. Her hair is long and styled in a sophisticated updo. The color is a blonde , almost white in certain areas , suggesting either natural coloration or a significant styling choice. The hair is seemingly fine-textured , smooth , and well-maintained , with minimal flyaways or frizz. It is swept back neatly , mostly pulled up into a loose bun or chignon at the crown of her head , creating a refined and elegant look. Several strands gracefully fall down the sides of her face , framing her countenance. A silver circlet or diadem , adorned with what might be small gemstones or metallic accents , sits delicately atop her head , adding to her regal demeanor. The figure is slender , with a delicate yet strong physique , suggestive of someone who is both graceful and capable. Her posture is erect and confident , conveying a sense of poise and self-assurance. She is depicted wearing a suit of metallic armor , possibly steel or a similar material , showing considerable craftsmanship. The armor is detailed and intricately designed , featuring engraved patterns and sculpted elements. Over this , or possibly integrated into the armor's design , is a layer of dull , muted olive-green fabric visible at the neck and shoulders. The color contrast underscores the armor’s metallic gleam. The armor appears functional , suggesting a warrior or protector role within the character's narrative. Beyond the circlet , she wears noticeable earrings—small , possibly metallic pendants hanging from her earlobes. These earrings are simple , not distracting from the overall image , but they add to her sophisticated and refined appearance. The earrings are difficult to discern fully in terms of style and material in the image but possibly enhance the silver tone of the circlet. The absence of other significant jewelry or accessories reinforces the focus on the armor and the character's regal , warrior-like presence. ,
The image presents a female figure , likely an elven or fantasy character due to her pointed ears and stylized attire. She appears to be young , perhaps in her late teens or early twenties. Her complexion is fair , with a subtle rosy undertone. Her skin is smooth , seeming free of blemishes or significant marks , indicative of either youth or artistic enhancement. Her eyes are a striking light gray or blue-gray , large and somewhat almond-shaped , with a calm yet determined expression. Her eyebrows are neatly arched and a light shade of brown or blonde , complementing her hair color. Her nose is straight and delicate , and her lips are full but not overly prominent , slightly parted in a neutral expression that hints at a thoughtful composure rather than overt emotion. Her overall facial structure is symmetrical and classically beautiful , suggestive of a deliberate aesthetic choice in the image's creation. Her hair is long and styled in a sophisticated updo. The color is a blonde , almost white in certain areas , suggesting either natural coloration or a significant styling choice. The hair is seemingly fine-textured , smooth , and well-maintained , with minimal flyaways or frizz. It is swept back neatly , mostly pulled up into a loose bun or chignon at the crown of her head , creating a refined and elegant look. Several strands gracefully fall down the sides of her face , framing her countenance. A silver circlet or diadem , adorned with what might be small gemstones or metallic accents , sits delicately atop her head , adding to her regal demeanor. The figure is slender , with a delicate yet strong physique , suggestive of someone who is both graceful and capable. Her posture is erect and confident , conveying a sense of poise and self-assurance. She is depicted wearing a suit of metallic armor , possibly steel or a similar material , showing considerable craftsmanship. The armor is detailed and intricately designed , featuring engraved patterns and sculpted elements. Over this , or possibly integrated into the armor's design , is a layer of dull , muted olive-green fabric visible at the neck and shoulders. The color contrast underscores the armor’s metallic gleam. The armor appears functional , suggesting a warrior or protector role within the character's narrative. Beyond the circlet , she wears noticeable earrings—small , possibly metallic pendants hanging from her earlobes. These earrings are simple , not distracting from the overall image , but they add to her sophisticated and refined appearance. The earrings are difficult to discern fully in terms of style and material in the image but possibly enhance the silver tone of the circlet. The absence of other significant jewelry or accessories reinforces the focus on the armor and the character's regal , warrior-like presence. ,
The image presents a female figure , likely an elven or fantasy character due to her pointed ears and stylized attire. She appears to be young , perhaps in her late teens or early twenties. Her complexion is fair , with a subtle rosy undertone. Her skin is smooth , seeming free of blemishes or significant marks , indicative of either youth or artistic enhancement. Her eyes are a striking light gray or blue-gray , large and somewhat almond-shaped , with a calm yet determined expression. Her eyebrows are neatly arched and a light shade of brown or blonde , complementing her hair color. Her nose is straight and delicate , and her lips are full but not overly prominent , slightly parted in a neutral expression that hints at a thoughtful composure rather than overt emotion. Her overall facial structure is symmetrical and classically beautiful , suggestive of a deliberate aesthetic choice in the image's creation. Her hair is long and styled in a sophisticated updo. The color is a blonde , almost white in certain areas , suggesting either natural coloration or a significant styling choice. The hair is seemingly fine-textured , smooth , and well-maintained , with minimal flyaways or frizz. It is swept back neatly , mostly pulled up into a loose bun or chignon at the crown of her head , creating a refined and elegant look. Several strands gracefully fall down the sides of her face , framing her countenance. A silver circlet or diadem , adorned with what might be small gemstones or metallic accents , sits delicately atop her head , adding to her regal demeanor. The figure is slender , with a delicate yet strong physique , suggestive of someone who is both graceful and capable. Her posture is erect and confident , conveying a sense of poise and self-assurance. She is depicted wearing a suit of metallic armor , possibly steel or a similar material , showing considerable craftsmanship. The armor is detailed and intricately designed , featuring engraved patterns and sculpted elements. Over this , or possibly integrated into the armor's design , is a layer of dull , muted olive-green fabric visible at the neck and shoulders. The color contrast underscores the armor’s metallic gleam. The armor appears functional , suggesting a warrior or protector role within the character's narrative. Beyond the circlet , she wears noticeable earrings—small , possibly metallic pendants hanging from her earlobes. These earrings are simple , not distracting from the overall image , but they add to her sophisticated and refined appearance. The earrings are difficult to discern fully in terms of style and material in the image but possibly enhance the silver tone of the circlet. The absence of other significant jewelry or accessories reinforces the focus on the armor and the character's regal , warrior-like presence. ,