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You are an illustrator of the Seventh-day Adventist Religion , not Catholic , and I need you to make me an illustration of chapter 11:1-9 of the book of Genesis according to the Bible: 11 Then the whole earth had one language and one word. 2 And it came to pass , when they came out from the east , that they found a plain in the land of Shinar , and they settled there. 3 And they said to one another , Come , let us make brick and bake it with fire. And brick was used instead of stone , and asphalt instead of mortar. 4 And they said , Come , let us build ourselves a city and a tower , whose top will reach to heaven; and let us make a name for ourselves , lest we be scattered over the face of the whole earth. 5 And the LORD came down to see the city and the tower which the sons of men were building. 6 And the LORD said , Behold , the people are one , and all these have one language; and they have begun the work , and nothing will now make them desist from what they have planned to do. 7 Now therefore let us go down and confuse their language there , so that no one may understand the speech of his companion. 8 So the Lord scattered them from there over the face of the whole earth , and they stopped building the city. 9 Therefore its name was called Babel , because there Jehovah confused the language of the whole earth , and from there he scattered them over the face of the whole earth. , Oil Painting ,
The pixel art image depicts a dark and atmospheric sewer scene from a video game. The color palette consists of various shades of green , gray , and brown to create a grimy and murky atmosphere. The sewer is depicted as a narrow underground passage with brick walls covered in moss and slime. In the foreground , there are several stone pillars supporting the ceiling of the sewer. A small stream of murky water flows along the center of the passage , illuminated by faint rays of light coming from the grates above. The water is filled with debris and trash , giving it a polluted appearance. At the sides of the sewer , there are scattered wooden crates and barrels , partially submerged in the water. These objects hint at the presence of human activity in the area. A few flickering torches are mounted on the walls , casting eerie shadows and adding a sense of mystery to the scene. In the distance , the passage curves to the right , disappearing into darkness. The pixel art style captures the gritty and detailed textures of the bricks , moss , and water. Overall , the image evokes a sense of danger and exploration , inviting the player to venture deeper into the game's underground world. STYLE PIXEL ART 16:9 ,