Explore AI generated designs, images, art and prompts by top community artists and designers.
Back view of two men standing on a cliff at sunset: Left: Man in a long white tunic (barefoot , messy long brown hair). Right: Man in a perfect black victorian suit (polished shoes , pale hands with sharp nails). Background: Ancient stone city walls with ONE distant modern glass tower (futuristic design). Dark red sky , dramatic clouds. Ground with 7 ancient 'XX' coins and a broken thorn crown. Style: Hyperrealistic , Caravaggio lighting , cinematic , 8K. Negative prompts: 'faces , smiles , wings , blood , crowds , glowing effects , green tones , distorted buildings'."* *"Back view of two men standing on a cliff at sunset: Left: Man in a long white tunic (barefoot , messy long brown hair). Right: Man in a perfect black victorian suit (polished shoes , pale hands with sharp nails). Background: Ancient stone city walls with ONE distant modern glass tower (futuristic design). Dark red sky , dramatic clouds. Ground with 7 ancient 'XX' coins and a broken thorn crown. Style: Hyperrealistic , Caravaggio lighting , cinematic , 8K. Negative prompts: 'faces , smiles , wings , blood , crowds , glowing effects , green tones , distorted buildings'."* ,
*"Back view of two men standing on a cliff at sunset: Left: Man in a long white tunic (barefoot , messy long brown hair). Right: Man in a perfect black victorian suit (polished shoes , pale hands with sharp nails). Background: Ancient stone city walls with ONE distant modern glass tower (futuristic design). Dark red sky , dramatic clouds. Ground with 7 ancient 'XX' coins and a broken thorn crown. Style: Hyperrealistic , Caravaggio lighting , cinematic , 8K. Negative prompts: 'faces , smiles , wings , blood , crowds , glowing effects , green tones , distorted buildings'."* ,
"Back view of two men standing on a cliff: one in a white robe , one in a black victorian suit. Ancient city with a single modern glass tower in distance. Sunset with dark red clouds. Hyperrealism , cinematic lighting , 8K. Negative: 'faces , wings , crowds'." Si pide "estilo artístico" , añade: "Estilo: Pintura barroca oscura (como Caravaggio) mezclada con fotografía moderna". Si la torre no sale bien , cambia a: "torre futurista de metal y cristal" (evitando nombres comerciales). Usa el mismo prompt para todas las imágenes del corto (así mantienes coherencia visual). ,
"Hombre vasco corpulento con torso desnudo lleno de cicatrices de quemaduras , delantal de cuero negro carbonizado. En sus manos , un martillo de forja gigante con runas ardientes. Brazos cubiertos de cadenas rotas. Rostro oculto tras una máscara de hierro con cuernos de toro. Fondo: taller abandonado con yunque partido y espadas rotas clavadas en el suelo." Detalles clave: Ojos rojos brillantes tras la máscara. Cicatriz en el pecho en forma de espada gótica. Musculatura exagerada con venas rojas brillantes. Paleta de colores: Tierras quemadas (ocre , granate , verde musgo). Iluminación: Claroscuro dramático , como pinturas de Zurbarán con toques fantásticos. Texturas: Pinceladas rugosas que imiten grabados medievales ibéricos. "dark fantasy , Iberian mythology , realistic textures , dramatic lighting" ,
Highly detailed professional concept art. Visualizing **Data Performance and Transformation: a clean , elegant bar chart showing distinct red bars representing losses pointing downward below a clear baseline , and blue bars representing growth pointing upward above the baseline.** Stylized graphical elements within an abstract background. Visually deep and layered composition. Rich professional color harmony focusing on professional blues , reds , and complementary corporate tones. Prominent light sources , profound shadows , subtle cinematic lighting , high-quality studio render , refined corporate aesthetics , --ar 4:1 ,
*"Hyper-realistic book cover in cinematic style , 8K resolution , studio lighting , macro lens details. Central composition featuring:* Foreground (right): Masculine hand with classic Rolex-style watch (hyper-detailed textures: brushed metal , glass reflection) Holding a chrome-plated revolver pointing left (cold metallic sheen , fingerprint smudges) Realistic human brain emerging from barrel , mid-explosion Foreground (left): Feminine hand with dark red manicure (glossy nail polish) and delicate silver rings Firing a lipstick-shaped bullet from opposing revolver (intense metallic red , precision grooves) Key Surreal Elements: Lipstick-bullet piercing brain (slow-motion splash effect) Melting cerebral matter with surreal wax-like droplets (iridescent viscosity) Particle effects: gunpowder sparks + floating liquid spheres Color palette: Cool tones (steel blue/silver shadows) vs. vibrant red accents Noir-style chiaroscuro lighting (Rembrandt-inspired rim light) Artistic references: David Lynch surrealism + Gregory Crewdson's staged realism Cinematic influences: 'Sin City' contrast + 'Inception' practical effects Technical specs: Photorealistic textures (ray tracing reflections) Depth of field: shallow focus on brain/lipstick intersection Aspect ratio: 2:3 vertical (book cover format)"* Bonus para plataformas avanzadas: ::weights sugeridos: revólver cromado::1.2 lápiz labial-bala::2.3 cerebro derretido::1.8 anillos/reloj::1.5 Variaciones creativas (opcionales): "Versión neo-noir: monocromático con solo el rojo del lápiz labial en color" "Estilo cyberpunk: añadir hologramas de ADN flotando alrededor del cerebro" ,
Dois homens vikings se abraçam com força e emoção em meio a uma paisagem nórdica fria. Ambos vestem roupas típicas da era viking — túnicas grossas de lã , capas de pele e cintos de couro com detalhes rústicos. Um deles tem uma barba espessa e loira , o outro ostenta uma barba ruiva trançada. Atrás deles , montanhas cobertas de neve e um céu nublado compõem o cenário dramático. O abraço transmite companheirismo , respeito e um laço forjado por batalhas e jornadas compartilhadas. ,
Hyper-realistic , 4K , ultra-detailed. A slender Nordic man with long wavy fiery red hair , pale skin , wearing a dark leather tunic , green cloak , gold accents , and a tall stunning Nordic woman with long straight black hair , fair skin , wearing a white bandeau and gold wrap skirt , bare shoulders , stomach , and legs , walk away from the camera together , side by side , disappearing into a soft morning mist. Their backs are visible , the cloak and skirt flowing gently in the breeze , with ethereal light filtering through the fog over a Nordic landscape. ,
Hyper-realistic , 4K , ultra-detailed. A slender Nordic man with long wavy fiery red hair , pale skin , wearing a dark leather tunic , green cloak , gold accents , and a tall stunning Nordic woman with long straight black hair , fair skin , wearing a white bandeau and gold wrap skirt , bare shoulders , stomach , and legs , walk away from the camera together , side by side , disappearing into a soft morning mist. Their backs are visible , the cloak and skirt flowing gently in the breeze , with ethereal light filtering through the fog over a Nordic landscape. ,
Hyper-realistic , 4K , ultra-detailed. A slender Nordic man with long wavy fiery red hair , pale skin , wearing a dark leather tunic , green cloak , gold accents , and a tall stunning Nordic woman with long straight black hair , fair skin , wearing a white bandeau and gold wrap skirt , bare shoulders , stomach , and legs , walk away from the camera together , side by side , disappearing into a soft morning mist. Their backs are visible , the cloak and skirt flowing gently in the breeze , with ethereal light filtering through the fog over a Nordic landscape. ,
Hyper-realistic , 4K , ultra-detailed. A slender Nordic man with long wavy fiery red hair , pale skin , wearing a dark leather tunic , green cloak , gold accents , and a tall stunning Nordic woman with long straight black hair , fair skin , wearing a white bandeau and gold wrap skirt , bare shoulders , stomach , and legs , walk away from the camera together , side by side , disappearing into a soft morning mist. Their backs are visible , the cloak and skirt flowing gently in the breeze , with ethereal light filtering through the fog over a Nordic landscape. ,
La imagen debe contener un hombre de unos 35 años , morocho , de pelo corto , con barba corta , con un ligero sobrepeso pero tonificado , con una remera que diga " I love Keta" , de la mano con una niña de unos 3 años , con cabello castaño claro largo , de tes morena , con una muñeca en su mano , vestida con un pantalón de Jean azul , y una remera de la selección argentina de fútbol. De fondo a estas personas se observan 3 mujeres , una de 38 años , que debe ser parecida a la niña porque es la mamá , otra mujer de 33 años de rulos de tes blanca con cabello morocho a la altura de los hombros , y la otra mujer de unos 30 años , de tes blanca con cabello rubio. ,
quiero un mapa en tamaño A4 para usar en un juego de mesa que he inventado. El juego se llama "La isla del destino" , este nombre debe estar en la imagen en la parte superior de la misma para que se entienda que se trata del nombre del juego. , utilizando una fuente relacionada con los piratas. El mapa debe tener 7 islas pequeñas de tamaño similar entre ellas , rodeando y conectadas (por puntos y guiones) con una isla central mas grande que contenga el nombre de "Zona de Escape" , utilizando otra fuente que tambien sea asociada a piratas. El espacio entre islas debe ser mar , que debe contener en los bordes de la imagen algunos mounstruos marinos como los que se utilizaban en los mapas antiguos. Inventa un nombre alegorico a cada isla. Quiero que el mapa tenga un estilo barroco en 3d. y tambien pon una brujula en algun vertice ,
quiero un mapa en tamaño A4 para usar en un juego de mesa que he inventado. El juego se llama "La isla del destino" , este nombre debe estar en la imagen en la parte superior de la misma para que se entienda que se trata del nombre del juego. , utilizando una fuente relacionada con los piratas. El mapa debe tener 7 islas pequeñas de tamaño similar entre ellas , rodeando y conectadas (por puntos y guiones) con una isla central mas grande que contenga el nombre de "Zona de Escape" , utilizando otra fuente que tambien sea asociada a piratas. El espacio entre islas debe ser mar , que debe contener en los bordes de la imagen algunos mounstruos marinos como los que se utilizaban en los mapas antiguos. Inventa un nombre alegorico a cada isla. Quiero que el mapa tenga un estilo barroco en 3d. y tambien pon una brujula en algun vertice ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,