Explore AI generated designs, images, art and prompts by top community artists and designers.

A 15-year-old student sitting on a park bench. He wears a school uniform: light blue straight-leg pants , a perfectly pressed white shirt , and a navy blue blazer that fits him well. His black shoes are polished and shine in the sunlight. He carries a dark-colored backpack with red accents on his back. His brown hair is short and slightly tousled , and his eyes are large , green , and very expressive. His skin is fair , and his face shows a friendly and confident expression. He is smiling broadly , displaying a genuine smile that reflects happiness. The young man is sitting in a relaxed yet elegant manner , with a straight posture. The park is filled with trees and green grass , creating a fresh and youthful atmosphere. NEGATIVES: No other children or people should appear in the image. Avoid dark or urban backgrounds. Do not include distracting objects like mobile phones , books , or out-of-place items. Do not generate wrinkled or dirty clothing. No sadness , tiredness , or negative facial expressions should be shown. NO DISTORTIONS , NO BLURRINESS , NO DEFORMATIONS. The image should be sharp , with clear and precise details. ,

A 15-year-old student sitting on a park bench. He wears a school uniform: light blue straight-leg pants , a perfectly pressed white shirt , and a navy blue blazer that fits him well. His black shoes are polished and shine in the sunlight. He carries a dark-colored backpack with red accents on his back. His brown hair is short and slightly tousled , and his eyes are large , green , and very expressive. His skin is fair , and his face shows a friendly and confident expression. He is smiling broadly , displaying a genuine smile that reflects happiness. The young man is sitting in a relaxed yet elegant manner , with a straight posture. The park is filled with trees and green grass , creating a fresh and youthful atmosphere. NEGATIVES: No other children or people should appear in the image. Avoid dark or urban backgrounds. Do not include distracting objects like mobile phones , books , or out-of-place items. Do not generate wrinkled or dirty clothing. No sadness , tiredness , or negative facial expressions should be shown. NO DISTORTIONS , NO BLURRINESS , NO DEFORMATIONS. The image should be sharp , with clear and precise details. ,

a young beautiful woman , with long , curly light brown hair , wearing a black baseball cap with a yellow logo , a yellow bikini top with black straps , and light blue denim shorts , sits on a large , grey rock near a river. She's holding a can (possibly a soda can) in her hand and appears to be pensive , looking off into the distance. The river is shallow and rocky , with many people visible in the background enjoying the water. The setting appears to be a sunny , outdoor location , likely a natural riverbank with lush green vegetation in the distance. The overall mood is relaxed but slightly contemplative. The woman's tan suggests she has been in the sun. The image has a slightly grainy or natural texture. The focus is primarily on the woman , but the background provides context and adds to the scene's overall story. Realistic , high resolution , 8k. ,

create a chart for 6 year old easy to draw explaining different forces and it s uses 1. Push What It Is: Moving something away from you. Example: ๐๏ธ Pushing a toy car. Use: Opening a door or sliding a chair. Visual: Drawing of a child pushing a swing. 2. Pull What It Is: Bringing something toward you. Example: ๐ Pulling a wagon. Use: Closing a drawer or flying a kite. Visual: Drawing of a child pulling a rope. 3. Gravity What It Is: A force that pulls things down to Earth. Example: ๐ An apple falling from a tree. Use: Keeps us on the ground so we donโt float away! Visual: Simple Earth with arrows pointing downward. 4. Friction What It Is: Slows things down when they rub together. Example: ๐ Bike brakes stopping wheels. Use: Helps us walk without slipping. Visual: Shoes gripping the ground (textured lines). 5. Magnetic Force What It Is: Pulls metal objects (like iron). Example: ๏ฟฝ fridge magnet holding a drawing. Use: Toys stick to magnets! Visual: Magnet attracting paperclips. Design Tips: Use bright colors (e.g. , red for push , blue for pull). Add arrows to show direction (โ for push , โ for pull). Include simple icons (e.g. , ๐๏ธ , ๐) for visual learners. Keep text short and in large , readable fonts. ,

In the gritty theater of war , Jinx emerges as a formidable cybernetic soldier , embodying the harsh realities of combat. Her cybernetic enhancements seamlessly integrate with her body , bearing the marks of battle-worn resilience. With a steely gaze , she assesses the tumultuous surroundings , acutely aware of the dangers that loom. Donning battle-scarred armor , every fiber of her being reflects the weight of experience and hardened resolve. In her hands , advanced weaponry awaits , each piece meticulously maintained for optimal performance. Amidst the relentless chaos of explosions and flying debris , Jinx remains a stable force , navigating the treacherous terrain with calculated precision. This realistic portrayal encapsulates the visceral intensity and unforgiving nature of the battlefield , where Jinx stands as a testament to survival and adaptability. ,

In the gritty theater of war , Jinx emerges as a formidable cybernetic soldier , embodying the harsh realities of combat. Her cybernetic enhancements seamlessly integrate with her body , bearing the marks of battle-worn resilience. With a steely gaze , she assesses the tumultuous surroundings , acutely aware of the dangers that loom. Donning battle-scarred armor , every fiber of her being reflects the weight of experience and hardened resolve. In her hands , advanced weaponry awaits , each piece meticulously maintained for optimal performance. Amidst the relentless chaos of explosions and flying debris , Jinx remains a stable force , navigating the treacherous terrain with calculated precision. This realistic portrayal encapsulates the visceral intensity and unforgiving nature of the battlefield , where Jinx stands as a testament to survival and adaptability. ,

A highly detailed and realistic wide-format digital artwork featuring the most iconic landmarks and cultural elements of Jalisco , Mexico. The composition includes: A traditional wooden cabin surrounded by lush pine trees representing Mazamitla. The stunning Basilica of Guadalajara with its twin spires and intricate architectural details. A lively group of mariachi musicians wearing traditional charro outfits , playing their instruments. A vast field of blue agave plants stretching toward the horizon , symbolizing tequila production. The beautiful beaches of Puerto Vallarta with golden sand , palm trees , and the Pacific Ocean waves. The famous Minerva statue in Guadalajara , standing proudly in the middle of a roundabout. The tranquil Lake Chapala with reflections of the sky and distant mountains. Picturesque streets of Tlaquepaque and Tonalรก , showcasing vibrant artisan markets , colorful colonial-style buildings , and handcrafted pottery. The artwork should blend these elements seamlessly , using photorealistic textures , realistic lighting , and vibrant colors to create an immersive representation of Jaliscoโs rich culture and scenic beauty ,

Create a dramatic and tragic conceptual sculpture of a woman named Arezoo , embodying the essence of an impossible wish , a longing that consumes the soul with unfulfilled desire and despair. The sculpture should be a bust carved from black marble , with golden cracks running through it in the style of kintsugi , symbolizing the beauty in her broken dreams. Her face should reflect the human struggle for unattainable dreams through a mournful expression , with crimson streaks carved into the stone to represent a bloodstained visage , carrying the weight of lost hopes. Her hair and flowing robes should be intricately detailed , capturing a classical , historical aesthetic. The setting must be melancholic , with a deep red atmosphere surrounding the sculpture , heavy shadows , and a sense of sorrow , placed on a reflective black surface to enhance the dramatic effect. The background should feature subtle , storytelling elements like a fading star or a cracked pedestal , symbolizing shattered dreams. The overall style should be cinematic , with a fantasy and historical feel , highly detailed , 8K resolution , soft lighting , and an emotional tone. ,

A hyper-realistic futuristic megacity in the year 3000 , built entirely from glowing , interconnected cubes with razor-sharp edges and intricate geometric precision. The towering skyscrapers , suspended bridges , and hovering platforms emit a radiant neon glow dominated by deep blues and icy cyan tones , casting crisp reflections on the sleek metallic and glass-like surfaces below. The entire cityscape is bathed in an otherworldly , cool blue illumination , creating a mesmerizing yet highly realistic atmosphere. In the foreground , a massive UFO with an ultra-sleek metallic surface hovers ominously. Its structure is lined with intricate glowing circuits and pulsating blue energy patterns , giving it an advanced , almost alien aesthetic. The craftโs propulsion system emits a soft but intense blue light , illuminating the structures beneath it. Above the city , countless futuristic flying vehiclesโsleek personal pods , anti-gravity taxis , and enormous levitating cargo shipsโnavigate through the sky on invisible transit pathways. Their smooth , aerodynamic forms and illuminated trails blend seamlessly into the cityโs luminous environment. Holographic billboards with sharp , high-resolution projections float between buildings , displaying futuristic advertisements and data streams that flow like glowing rivers of light. The sky is a breathtaking cosmic expanse , featuring swirling nebulae , distant planetary rings , and orbiting space stations , all rendered with extreme clarity. Every detail , from the sharp reflections on the structures to the crisp outlines of the aerial traffic , is captured with stunning realism , creating an immersive vision of the far future. ,

A professional consultant in a business-casual outfit training two workers on a mail sorting machine in a factory. The consultant gestures towards the digital screen , displaying operational data while the workers listen attentively. The factory environment includes a few mail sorting machines with conveyor belts , sorting trays , and stacks of labeled mail bins. Overhead industrial lighting casts soft shadows , enhancing realism. Highly detailed , sharp focus , photorealistic factory scene. Negative prompt: blurry details , cartoonish elements , unrealistic expressions. ,

1. Central Character โ Dogman: A humanoid dog with cyberpunk aesthetics. Glowing neon blue or purple Solana-themed armor. Cool sunglasses or a visor with digital numbers reflecting a price breakout. Holding a Solana coin or standing in front of a floating one. 2. Background โ Futuristic Crypto City: A neon-lit cityscape with holographic billboards. Blockchain elements , like Solana logos and smart contract lines running through the air. A digital trading chart showing a massive breakout (candlestick chart moving upward). 3. Text & Branding: "1 Million Breakout Incoming" in bold , stylized font (neon or glitch effect). Solana logo integrated into the scene. Optional: A tagline like "The Next Big Memecoin is Here!" or "Dogman to the Moon!" 4. Additional Details for Eye-Catching Appeal: Coins flying around (representing financial success). Laser grid floor to emphasize a sci-fi vibe. Lightning bolts or energy waves around Dogman for power effects. Create image ,

A summer scene with two cheerful men walking away from a construction site. One man , wearing casual work clothes , is pushing a wheelbarrow filled with delicious barbecue foodโsteaks , sausages , and vegetables. The other man , dressed similarly , is carrying a crate of beer with a big smile. Both are laughing , full of excitement , as they head towards a barbecue party. The background features a warm , sunny sky , and the atmosphere is lighthearted and festive. ,

Create a realistic illustration for a menโs phone case , featuring Marwan , a rugged Middle Eastern man , and his lion. Marwan , in his late 20s to early 30s , has a strong , athletic build , sun-kissed skin , and piercing blue eyes behind safari glasses. His messy brown hair and light stubble showcase his adventurous side. He wears an olive-green , short-sleeve shirt , khaki cargo shorts , and worn boots. One hand rests on the lion's back , the other ready for action. The lion , with a majestic golden mane , stands proudly beside him , embodying power and dignity. Its regal stance commands respect. The background evokes the vast wilderness , with warm lighting emphasizing their bond and the lionโs grandeur. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,

A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,