Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a fictional futuristic building in the center of the image , located in an industrial society set in a cold wasteland or tundra. The building should resemble a school , house , or hospital — with an unusual , semi-toy-like architecture , not seen in real life. The design is geometric , slightly chunky , and colorful , with glowing windows and matte blue or grey metallic walls. The style resembles graphics from a city-building strategy game — not isometric , but direct front-facing , with simplified shapes , soft shadows and subtle lighting. In the background , show simplified city structures like warehouses , modular containers , strange mining machines , and monorail tracks. No visible roads , vehicles or neon signs. The scene feels atmospheric , artificial , and slightly dystopian — like SimCity BuildIt reimagined in a colder industrial world. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A photorealistic reinterpretation of Frost as a futuristic human woman. She has pale icy skin , glowing blue cybernetic eyes , short white hair styled into sharp frozen spikes. She wears a tight , form-fitting cyberpunk-style ninja suit made of metallic-blue synthetic armor plates with neon ice circuits running through. Her breath creates mist in the cold air. Background is a frozen wasteland with glaciers and blue lightning in the sky. Her expression is cold , emotionless — a machine trained to kill. Highly detailed , hyper-realistic with cinematic contrast. ,
It was a hot afternoon. The soft hum of the ceiling fan filled the silence of the lounge , where Aarti stood by the window , sipping her tea slowly. At 46 , she carried herself with a mature elegance , wrapped in a deep maroon saree that hugged her curves just right. Her blouse clung tightly to her chest , the neckline dipping low enough to hint at the generous swell of her bosom. The pallu had slipped ever so slightly — maybe accidentally , maybe not. Across the room , her devar , Raj , was finishing his workout. At 27 , his body was in perfect shape — sweat glistened on his arms and neck , soaking through his fitted white vest. Every movement made his muscles flex , the fabric of his banyan stretching over his broad chest and sculpted abs. Aarti’s eyes lingered on him — slow , hungry , deliberate. With every stretch he made , every drop of sweat that slid down his skin , something inside her stirred. There was a heat between them , unspoken but thick in the air — heavier than the summer breeze outside. Her tea was getting cold… But the room , and her thoughts , were just starting to heat up. ,
I want the images of a storyboard from a short script I have. Here is the Script: In a desolate place , at a time we couldn`t tell due to the erosion of years of decay , where nature had overgrown any type of human civilization , there is a boy , about 14 years of age running. He`s running from something that produces a huge cloud of dust while it throttles. It`s not sure if it`s organic or mechanical; it is completely shrouded of dust and mayhem , and its only visible feature are a couple of lights in its very core. It is not inmensely big but it certainly looks at least twice as big as the boy , but it is not agile , not like the boy , that looks quite useded to doing things like fleeing on a daily base. You can tell the boy is not as scared as he looks excited. The boy is jumping over leftovers of barren buildings , hips of garbage , sliding under tumbled things , makeshift tunnels , broken windows , etc , tracing a line that is blindly followed by its chaser. All the way guiding it to an intersection of two collapsed buildings upon each other , leaving enough space for a slim figure to squeeze itself through , knowing that the chaser will follow through the boy slid in , and right behind him the chaser came forcefully , but it got stucked. I`d like this in the first panel: Panel 1: Wide Shot – The Desolate Landscape Prompt : "A desolate , overgrown wasteland at dusk , filled with crumbling buildings overtaken by vines and debris. A boy , about 14 years old , runs in the distance , pursued by a massive cloud of dust. The scene is rendered in minimalistic line art style , with clean lines and muted tones. Wide shot from low angle , emphasizing scale and atmosphere. Stylized , semi-realistic , cinematic composition." ,
Apparel vector illustration , t-shirt design in the style of structuralism , using avant-garde painting concepts such as post-origami art , modernism , abstraction , cubism , fauvism , impressionism , etc. , neutral tones such as washed black , dingy grey or off-white. High fashion editorial style , shot on model or flat lay , studio lighting , clean background. ,
Structuralist style t-shirt designs , using elements such as simple geometric pleated art or 3D pocket art , oversized silhouettes , edgy fashion , neutral tones such as washed black , slate grey or off-white , high fashion editorial style , just the right print or embroidery , shot on model or flat lay , studio lighting , clean background,8k ,
Structuralist style t-shirt designs , using elements such as simple geometric pleated art or 3D pocket art , oversized silhouettes , edgy fashion , neutral tones such as washed black , slate grey or off-white , high fashion editorial style , just the right print or embroidery , shot on model or flat lay , studio lighting , clean background,8k ,
Structuralist style t-shirt designs , using elements such as simple geometric pleated art or 3D pocket art , oversized silhouettes , edgy fashion , neutral tones such as washed black , slate grey or off-white , high fashion editorial style , just the right print or embroidery , shot on model or flat lay , studio lighting , clean background,8k ,
"A muscular Black man with a low-trim haircut , intense eyes , and a determined expression , working out in an untidy room full of books. He wears a fitted black tank top that highlights his toned arms and shoulders , with a slight sheen of sweat. He is mid-exercise—lifting dumbbells or doing push-ups—with a strong , focused stance. The background is a cluttered but cozy space , filled with stacks of books , scattered papers , and an old wooden desk covered in notes. Some books are open , as if he was studying before his workout. ,
In the beginning God created the sky and the earth. The earth was empty and had no form. Darkness covered the ocean , and God’s Spirit was moving over the water. Then God said , “Let there be light!” And there was light. God saw that the light was good. So he divided the light from the darkness. God named the light “day” and the darkness “night.” Evening passed , and morning came. This was the first day. Then God said , “Let there be something to divide the water in two!” So God made the air to divide the water in two. Some of the water was above the air , and some of the water was below it. God named the air “sky.” Evening passed , and morning came. This was the second day. Then God said , “Let the water under the sky be gathered together so the dry land will appear.” And it happened. God named the dry land “earth.” He named the water that was gathered together “seas.” God saw that this was good. Then God said , “Let the earth produce plants. Some plants will make grain for seeds. Others will make fruit with seeds in it. Every seed will produce more of its own kind of plant.” And it happened. The earth produced plants. Some plants had grain for seeds. The trees made fruit with seeds in it. Each seed grew its own kind of plant. God saw that all this was good. Evening passed , and morning came. This was the third day. Then God said , “Let there be lights in the sky to separate day from night. These lights will be used for signs , seasons , days and years. They will be in the sky to give light to the earth.” And it happened. So God made the two large lights. He made the brighter light to rule the day. He made the smaller light to rule the night. He also made the stars. God put all these in the sky to shine on the earth. They are to rule over the day and over the night. He put them there to separate the light from the darkness. God saw that all these things were good. Evening passed , and morning came. This was the fourth day. Then God said , “Let the water be filled with living things. And let birds fly in the air above the earth.” So God created the large sea animals. He created every living thing that moves in the sea. The sea is filled with these living things. Each one produces more of its own kind. God also made every bird that flies. And each bird produces more of its own kind. God saw that this was good. God blessed them and said , “Have many young ones and grow in number. Fill the water of the seas , and let the birds grow in number on the earth.” Evening passed , and morning came. This was the fifth day. Then God said , “Let the earth be filled with animals. And let each produce more of its own kind. Let there be tame animals and small crawling animals and wild animals. And let each produce more of its kind.” And it happened. So God made the wild animals , the tame animals and all the small crawling animals to produce more of their own kind. God saw that this was good. Then God said , “Let us make human beings in our image and likeness. And let them rule over the fish in the sea and the birds in the sky. Let them rule over the tame animals , over all the earth and over all the small crawling animals on the earth.” So God created human beings in his image. In the image of God he created them. He created them male and female. God blessed them and said , “Have many children and grow in number. Fill the earth and be its master. Rule over the fish in the sea and over the birds in the sky. Rule over every living thing that moves on the earth.” God said , “Look , I have given you all the plants that have grain for seeds. And I have given you all the trees whose fruits have seeds in them. They will be food for you. I have given all the green plants to all the animals to eat. They will be food for every wild animal , every bird of the air and every small crawling animal.” And it happened. God looked at everything he had made , and it was very good. Evening passed , and morning came. This was the sixth day. ,
“And He who sits on the throne said , “Behold , I am making all things new.” Also He said , “Write , for these words are faithful and true [they are accurate , incorruptible , and trustworthy].” [Is 43:19] And He said to me , “It is done. I am the Alpha and the Omega , the Beginning and the End. To the one who thirsts I will give [water] from the fountain of the water of life without cost. [Is 55:1] He who overcomes [the world by adhering faithfully to Christ Jesus as Lord and Savior] will inherit these things , and I will be his God and he will be My son. [2 Sam 7:14; 1 John 5:5] And he carried me away in the Spirit to a vast and lofty mountain , and showed me the holy (sanctified) city of Jerusalem coming down out of heaven from God , [Ezek 40:2] having God’s glory [filled with His radiant light]. The brilliance of it resembled a rare and very precious jewel , like jasper , shining and clear as crystal. It had a massive and high wall , with twelve [large] gates , and at the gates [were stationed] twelve angels; and on the gates the names of the twelve tribes of the sons of Israel were written. [Ex 28:21; Ezek 48:30-34] On the east side [there were] three gates , on the north three gates , on the south three gates , and on the west three gates. And the wall of the city had twelve foundation stones , and on them the twelve names of the twelve apostles of the Lamb (Christ). The wall was built of jasper; and the city was pure gold , transparent like clear crystal. [1 Kin 6:30] The foundation stones of the wall of the city were adorned with every kind of precious stone. The first foundation stone was jasper; the second , sapphire; the third , chalcedony; the fourth , emerald; [Ex 28:17-20; Is 54:11 , 12] the fifth , sardonyx; the sixth , sardius; the seventh , chrysolite (yellow topaz); the eighth , beryl; the ninth , topaz; the tenth , chrysoprase; the eleventh , jacinth; the twelfth , amethyst. And the twelve gates were twelve pearls; each separate gate was of one single pearl. And the street (broad way) of the city was pure gold , like transparent crystal. And the city has no need of the sun nor of the moon to give light to it , for the glory (splendor , radiance) of God has illumined it , and the Lamb is its lamp and light. [Is 24:23; 60:19 , 20] The nations [the redeemed people from the earth] will walk by its light , and the kings of the earth will bring into it their glory. [Is 60:1-5] By day (for there will be no night there) its gates will never be closed [in fear of evil]; [Is 60:11] and they will bring the glory (splendor , majesty) and the honor of the nations into it; and nothing that defiles or profanes or is unwashed will ever enter it , nor anyone who practices abominations [detestable , morally repugnant things] and lying , but only those [will be admitted] whose names have been written in the Lamb’s Book of Life. [Dan 12:1]” Revelation 21:5-7 , 10-14 , 18-21 , 23-27 AMP https://bible.com/bible/1588/rev.21.5-27.AMP ,