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Underwater surface tension , Embossed velvet , Dutch angle , Oxbow river bend , Over-the-shoulder POV , a Post-Apocalyptic School centered around the rusty wreck of a large Submarine , set in a underwater area. The Submarine is partially buried in the earth , with wooden structures built around and on top of it in a medieval style. Include small rooms made from salvaged materials , and sturdy wooden palisade walls enclosing the School. Add watchtowers made of wood , Dual-reality split frame , ,
Underwater surface tension , Embossed velvet , Dutch angle , Oxbow river bend , Over-the-shoulder POV , a Post-Apocalyptic School centered around the rusty wreck of a large Submarine , set in a underwater area. The Submarine is partially buried in the earth , with wooden structures built around and on top of it in a medieval style. Include small rooms made from salvaged materials , and sturdy wooden palisade walls enclosing the School. Add watchtowers made of wood , Dual-reality split frame , ,
Background for a post-apocalypse game. Aspect ratio 16:9. Orange sky with dust swirling in the air , the sun hidden behind clouds. A desolate wasteland stretches across the scene with twisted , dry trees scattered about. In the foreground , the rusty , burned-out husk of a car adds to the bleak atmosphere. ,
Darkness seethes within the threshold. The rusty door creaks and groans , as if the very hinges are screaming in terror. Suddenly , the air is rent asunder by a deafening crash , and Asya recoils as if struck by lightning. The tree outside seems to shudder in horror , its limbs trembling like skeletal fingers. As the door begins to yield to some unseen force , splintered shrapnel rips through the air , and a dark silhouette materializes in the doorway. Two glowing red orbs , like embers of a dying fire , flicker in the gloom ,