Explore AI generated designs, images, art and prompts by top community artists and designers.
Create a breathtaking landscape of a majestic mountain range , towering majestically in the background. The mountains should have vibrant green slopes , dotted with patches of wildflowers in various colors. In the foreground , depict a diverse group of runners of all ages and ethnicities , energetically running along a winding trail. Some runners are wearing bright , colorful athletic gear , while others are dressed in more neutral tones. Capture a sense of motion as they smile and cheer each other on , some with water bottles in their hands and others wearing headphones. In the sky above the mountains , paint a few fluffy white clouds with the sun shining brightly , casting warm rays over the scene. The atmosphere should be filled with energy and excitement , highlighting the beauty of nature and the joy of outdoor activities ,
Create a breathtaking landscape of a majestic mountain range , towering majestically in the background. The mountains should have vibrant green slopes , dotted with patches of wildflowers in various colors. In the foreground , depict a diverse group of runners of all ages and ethnicities , energetically running along a winding trail. Some runners are wearing bright , colorful athletic gear , while others are dressed in more neutral tones. Capture a sense of motion as they smile and cheer each other on , some with water bottles in their hands and others wearing headphones. In the sky above the mountains , paint a few fluffy white clouds with the sun shining brightly , casting warm rays over the scene. The atmosphere should be filled with energy and excitement , highlighting the beauty of nature and the joy of outdoor activities ,
Create a realistic image for a billboard of a field of cherry blossoms , the center of the image are the two central trees , the rows converge in conical perspective. Bee hives can be seen between the trees. The ground is covered with green grass and some small red poppies between the lanes. The sky is bright blue with some white cottony cloud , which conveys an atmosphere of tranquility , cleanliness , openness. High resolution image ,
3D render of a cyberpunk swordsman with bright glowing neon green eyes , black metallic computerized mask , Full body portrait , intricate details , set against a skyline at dusk , blue neon effects , futuristic , sharp focus , cinematic , high contrast , golden hour , sunset , celestial atmosphere , fiery effect , vivid , CokeXer0 ,
Create a vibrant , horizontal banner (aspect ratio 4:1) for a party event titled 'Guerra de Promotores' with a neon , 80s-inspired aesthetic. The background should feature a dynamic mix of purple , blue , and pink gradients with abstract light effects and confetti. Include the following text in bold , playful fonts: Main title: 'GUERRA DE PROMOTORES' in large , neon pink and blue letters with a slight 3D effect. Subtitle: 'JUEGA DE FIN DE VACACIONES EN "NOISE"' in white with a yellow outline , slightly smaller. Date and time: 'VIE 07 MAR DESDE LAS 12PM' in white , modern font. Location: 'CALLE VILLALBA 325 C - CERCAO' in smaller white text at the bottom. Event details: 'LINE UP DJs' with names 'SHAYELL' , 'TEMPA' , 'MARIO GALLEGOS' , 'ANIMAN' , 'ALEXANDER CHAVEZ' , 'PELUQUITA' in colorful , stylized logos or badges. Add two male characters in the center , one wearing a pink hoodie and sunglasses holding a bottle , the other in a red jacket with sunglasses holding a ruler , both posing confidently. Incorporate logos or branding in the top corners , such as 'AQP Fest' , 'Confesiones' , 'Universitaria' , 'Farrar' , and 'Noise' in neon styles. Use bright , contrasting colors (pink , blue , yellow , red) and a festive , energetic vibe. Avoid copyright elements and ensure the design is original. ,
3D render of a cyberpunk swordsman with bright glowing neon green eyes , black metallic computerized mask , close-up , intricate details , set against a skyline at night , blue neon effects , futuristic , sharp focus , cinematic , high contrast , golden hour , celestial atmosphere , fiery effect , vivid , CokeXer0 ,
A young woman with long , wavy blonde hair stands in a brightly lit room , positioned near a window with sheer white curtains. She is wearing a cropped white t-shirt with a partially visible graphic design and text , and floral-print shorts with a drawstring waist. Her right arm is bent , with her hand resting behind her head , while her left arm is relaxed at her side. The lighting is natural , coming from the window , creating a soft , warm ambiance. The background includes a wooden desk or table to the right and a glimpse of another building outside the window. The overall style is casual and summery. ,
A highly detailed and photorealistic image of three specific world leaders: Vladimir Putin (a man in his 70s with short grey hair , sharp facial features , and a serious expression) , Donald Trump (a man in his 70s with bright orange-tinted hair , a confident posture , and a distinctive smirk) , and Benjamin Netanyahu (a man in his 70s with grey hair , glasses , and a focused expression). They are standing around a large , illuminated 3D map of Poland , which is placed on a wooden table. The map shows Poland's regions with clear signs of destruction: burning factories , collapsing power plants , broken banks , and abandoned infrastructure. The three leaders are arguing intensely , gesturing with their hands and pointing at different parts of the map as they try to claim regions for themselves. Their facial expressions are tense , with visible anger and frustration. Surrounding them is a devastated environment reflecting the aftermath of both conventional and economic warfare: smoke-filled skies , destroyed tanks , crumbling buildings , and abandoned streets. The lighting is cinematic , emphasizing the grim atmosphere and highlighting the tension between the leaders. Ultra-realistic textures , high-quality details , and a dramatic composition. ,
create a chart for 6 year old easy to draw explaining different forces and it s uses 1. Push What It Is: Moving something away from you. Example: 🖐️ Pushing a toy car. Use: Opening a door or sliding a chair. Visual: Drawing of a child pushing a swing. 2. Pull What It Is: Bringing something toward you. Example: 🚜 Pulling a wagon. Use: Closing a drawer or flying a kite. Visual: Drawing of a child pulling a rope. 3. Gravity What It Is: A force that pulls things down to Earth. Example: 🍎 An apple falling from a tree. Use: Keeps us on the ground so we don’t float away! Visual: Simple Earth with arrows pointing downward. 4. Friction What It Is: Slows things down when they rub together. Example: 🛑 Bike brakes stopping wheels. Use: Helps us walk without slipping. Visual: Shoes gripping the ground (textured lines). 5. Magnetic Force What It Is: Pulls metal objects (like iron). Example: � fridge magnet holding a drawing. Use: Toys stick to magnets! Visual: Magnet attracting paperclips. Design Tips: Use bright colors (e.g. , red for push , blue for pull). Add arrows to show direction (→ for push , ← for pull). Include simple icons (e.g. , 🖐️ , 🍎) for visual learners. Keep text short and in large , readable fonts. ,
*"A colorful chart for 6-year-olds titled 'Forces Around Us!' Show: A child pushing a toy car (PUSH) , A kid pulling a wagon (PULL) , An apple falling (GRAVITY) , Shoes gripping the ground (FRICTION) , Magnets sticking to a fridge. Cartoon style , happy faces , bright colors!"* Tips Use bold colors and large text for readability. Add stickers/emojis (e.g. , 🚗 for push , 🧲 for magnets). Print it out or project it on a screen for class presentations! ,
Scene Description: A dimly lit , luxurious private room in an upscale entertainment venue. The air is thick with smoke , and the atmosphere is filled with the scent of alcohol and perfume. Main Focus: A young man in a well-tailored suit , wearing a Party badge , stands in the center of the room. His expression is firm , and his eyes are resolute , radiating an aura of unwavering determination. Key Details: A provocatively dressed woman attempts to hand him a glass of red wine , her eyes filled with temptation. At a nearby gambling table , piles of chips are stacked high , and a group of well-dressed men cheer loudly. In a shadowy corner , a few drug addicts inhale substances , their faces distorted with addiction. Conflict: The young man clenches his fist , his brow furrowed , as he firmly pushes away the offered glass of wine. His piercing gaze looks straight ahead , as if declaring , "No!" Atmosphere: The overall tone is dark , highlighting the decadence and corruption of the surroundings. A bright light shines around the young man , contrasting sharply with the dim environment , symbolizing his purity and moral strength. Symbolic elements , such as the glow of the Party badge dispelling darkness , can be added to emphasize justice and duty. Title: "Unblemished Loyalty in the Mud" Note: This description is a simplified version and can be adjusted based on specific needs or the requirements of the AI image generation platform. ,
Scene Description: A dimly lit , luxurious private room in an upscale entertainment venue. The air is thick with smoke , and the atmosphere is filled with the scent of alcohol and perfume. Main Focus: A young man in a well-tailored suit , wearing a Party badge , stands in the center of the room. His expression is firm , and his eyes are resolute , radiating an aura of unwavering determination. Key Details: A provocatively dressed woman attempts to hand him a glass of red wine , her eyes filled with temptation. At a nearby gambling table , piles of chips are stacked high , and a group of well-dressed men cheer loudly. In a shadowy corner , a few drug addicts inhale substances , their faces distorted with addiction. Conflict: The young man clenches his fist , his brow furrowed , as he firmly pushes away the offered glass of wine. His piercing gaze looks straight ahead , as if declaring , "No!" Atmosphere: The overall tone is dark , highlighting the decadence and corruption of the surroundings. A bright light shines around the young man , contrasting sharply with the dim environment , symbolizing his purity and moral strength. Symbolic elements , such as the glow of the Party badge dispelling darkness , can be added to emphasize justice and duty. Title: "Unblemished Loyalty in the Mud" Note: This description is a simplified version and can be adjusted based on specific needs or the requirements of the AI image generation platform. ,
A female Aasimar Protector , with dark brown skin and curly dark hair , with an athletic body. She possesses large angel wings projecting from her back , made of pure bright white light , with ethereal feather detailing. She wears an arcane focus in the form of a gold ring with blue jewels. Her clothing is blue and revealing , similar to Kitana from Mortal Kombat , with fabric partially covering her legs and arms , leaving her midriff bare. She stands in a combat pose , with a determined and powerful facial expression , against a background of moonlit ancient ruins. Dramatic lighting from above. Photorealistic fantasy concept art style. ,
A spaceship , predominantly white with red and brown markings , is depicted in the midst of a fiery takeoff or landing. The ship is pointed upward , its engines blazing with bright orange and yellow flames , creating a substantial plume of smoke and dust below. The spaceship has a sleek , elongated design with wings extending outward. The backdrop features a large , vibrant blue planet with visible cloud formations and a faint ring system. The planet is partially obscured by a mountainous landscape , which appears to be a cold , possibly icy or snowy terrain , with dark , shadowed peaks and valleys. The mountains are situated in the lower portion of the image , contrasting with the bright planet and the fiery exhaust of the spaceship. The overall setting is space , with a dark background speckled with stars. ,
Close-up of a young bird , likely a species of bird with light brownish-gray plumage , covered in numerous small , light tan-colored parasites or mites. Feathers appear ruffled and damp , suggesting recent exposure to moisture. Bird's posture is alert , standing upright on a dark brown tree branch. Sharp focus on the bird , with a shallow depth of field isolating it from the out-of-focus , blurred background of muted greens and light blues. Natural , diffused daylight illuminates the scene , creating soft highlights on the bird's plumage. Detailed textures of the bird's feathers , the parasites , and the rough bark of the branch are visible. Focus on the intricate detail of the tiny parasites clinging to the bird's feathers , creating a unique and slightly unsettling visual effect. Color palette is muted and earthy tones , with soft transitions between shades. Natural wildlife photography style; meticulous attention to detail , emphasizing the bird's vulnerable state and unhealthy condition. Macro photography style. High-resolution image. ,
I want to generate an app game to make the interface of the building group in the snow look more "tall" , which can be optimized from the aspects of light and shadow , details and atmosphere: Enhance the effect of light and shadow: add soft global lighting , simulate the effect of snow reflecting sunlight , make the picture more bright and transparent; Add shadows to the building to enhance the three-dimensional sense , and at night you can also add warm colors of light to create a warm atmosphere. Detailed scene elements: rich snow details , such as different density of snow , snow piles; Add texture to the building , like the wear marks of wood , rust of metal; Add falling snow particles to make the scene more vivid. Adjust color matching: fine-tune the overall tone , increase contrast , and make the building and background more distinct; Add some bright colors , such as colored logos on buildings , to add vitality to the picture. Improve the texture of the picture: add fog or depth of field effect to create a sense of spatial hierarchy; Optimize the design of ICONS and UI elements so that they are consistent with the style of the scene and more refined. ,
an attractive pretty chinese white women , black dress , strapless , 4k , echi , uhd image , exclusive , ellegance , dark bluecadet and gold colour , ultrarealistic , photorealistic , taken with 100mm kodak photo studio , full body , hand take poker card , bright , bright studio lighting , no background , flat white background ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,