Explore AI generated designs, images, art and prompts by top community artists and designers.
A realistic portrait of a person with a calm expression , featuring detailed facial features , soft lighting that highlights the contours of the face , and a neutral background that subtly fades into the distance. The person is dressed in casual yet elegant clothing , with natural hair styled neatly. The overall mood of the portrait is serene and introspective , capturing a moment of quiet reflection ,
((by imgonnaloveyou)) , (by zeptophidia) , inspired by style of Liniers , cartoon , (semi-cute style:0.1) , languid-coloring , anthropomorphic anatomy , (hand drawn texture) , , anthro (tiger) , flexing posing , biceps flexing , tiger fur , white messy hairstyle , short white hair , white messy bun , blue eyes , broad shoulders , detailed eyes , black pupils , ear piercing , tinted round (shades glasses) , necklace , pattern bracers , by takemoto arashi , flat colors , cel shading , by null-ghost , by adios , by milkytiger1145 , masterpiece , high res , best quality , by rossciaco , , thick neck , broad shoulders , deltoids , huge muscles , chunky , slightly chubby , musclegut , love handles , [HornyJailed::0] ,
((by imgonnaloveyou)) , (by zeptophidia) , inspired by style of Liniers , cartoon , (semi-cute style:0.1) , languid-coloring , anthropomorphic anatomy , (hand drawn texture) , , anthro (tiger) , flexing posing , biceps flexing , tiger fur , white messy hairstyle , short white hair , white messy bun , blue eyes , broad shoulders , detailed eyes , black pupils , ear piercing , tinted round (shades glasses) , necklace , pattern bracers , by takemoto arashi , flat colors , cel shading , by null-ghost , by adios , by milkytiger1145 , masterpiece , high res , best quality , by rossciaco , , thick neck , broad shoulders , deltoids , huge muscles , chunky , slightly chubby , musclegut , love handles , ,
an attractive pretty chinese white women , black dress , strapless , 4k , echi , uhd image , exclusive , ellegance , dark bluecadet and gold colour , ultrarealistic , photorealistic , taken with 100mm kodak photo studio , full body , hand take poker card , bright , bright studio lighting , no background , flat white background ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
full body portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha , 4k , clean , realistic face , realistic eyes , highest quality , realistic hands , trending on artstation , masterpiece , NSFW , five fingers ,
complex 3d render ultra detailed of a beautiful porcelain human brain , cyborg , robotic parts , 150 mm , beautiful studio soft light , rim light , vibrant details , luxurious cyberpunk , lace , hyperrealistic , cable electric wires , microchip , elegant , beautiful background , octane render , H. R. Giger style , 8k ,
una carta de la baraja española , mostrando a un rey medieval , rey con una barba grisasea y una corona , sosteniendo un garrote en su mano derecha y de cuerpo completo. El garrote debe ser un palo grueso y pesado de color verde , de apariencia rústica , con una textura de madera oscura , como si fuera un bastón de combate o una herramienta ancestral. El rey debe estar vestido con ropas reales de colores ricos , como rojo , dorado y azul , con detalles ornamentales y una corona elaborada. El fondo debe ser elegante pero sencillo , en tonos cálidos , con símbolos de bastos y bordes decorativos. El garrote debe ser el centro de atención en su mano , con una apariencia sólida y poderosa , representando la fuerza y la autoridad del rey. en la parte superior izquierda debe aparecer el numero "12" y en la parte inferior central debe aparecer el mismo garrote que usa el rey. el fonde debe ser blanco ,
Crea una carta de la baraja española con el palo de bastos. La carta debe mostrar un rey con una barba y cabello grisaseo/blanco y una corona , sosteniendo un garrote de madera en su mano derecha. El fondo de la carta debe ser blanco , y los bordes decorados con símbolos tradicionales no religiosos. El rey debe estar vestido con ropas medievales de colores brillantes , como rojo y dorado. La carta debe tener un estilo clásico , inspirado en las ilustraciones tradicionales de las cartas españolas , con un toque elegante y detallado. La carta debe estar centrada en el rey , en la parte superior izquierda debe aparecer el numero "12" y en la inferior derecha debe aparecer el numero "12" de cabeza , en la parte inferior central debe aparecer el mismo garrote que usa el rey ,
生成图像,严格超远景视角,精细的细节,一个漂亮的中国空姐,穿着肉色连裤袜,表情恐惧痛苦,眼睛流泪,躺在地上,美丽性感,身体被铁链捆绑,两条腿并拢,露出肚脐和锁骨、肋骨,面部精细绘制,肤色浅白,大而灵动的眼睛(略上扬,涂浓密睫毛膏和烟熏妆)流出眼泪,瓜子脸,小巧挺直的鼻子,饱满红唇,细长整齐的眉毛,表情恐惧、害怕、惊恐,中长黑直发。身材高挑、纤细、火辣,腰肢纤细、曲线曼妙、四肢修长但略显瘦弱,站姿优雅。穿着露白色文胸、修长的腿上穿着肉色连裤袜、美丽的脚上穿着黑色尖头细高跟鞋,脚尖微微抬起,鞋跟细长、鞋面光滑,脚部细节清晰可见,腿和脚占据画面底部一定比例,确保腿和脚清晰可见,披肩发散乱,双手被绑在身后。Ensure the entire figure is visible from head to toe , with proportionate features , no distortion , no blurry features , no unnatural proportions , strict 3:4 aspect ratio , focusing on finely detailed faces , legs , and feet , hyper-realistic style , no missing feet , no hidden shoes , no blurry legs , no distorted proportions. ,
In South Korea , beauty standards are influenced by traditional ideals , K-pop culture , and modern aesthetics. The general perception of beauty is often associated with youthful , delicate , and refined features. Here are some key characteristics:1. Facial FeaturesV-Shaped Jawline – A slim and well-defined jawline is considered attractive. Many people undergo cosmetic procedures to achieve this look.Big , Bright Eyes – Large eyes with double eyelids are preferred , often enhanced with makeup , eyelid surgery , or contact lenses.Small and High Nose – A straight or slightly upturned nose with a defined bridge is desirable.Clear and Flawless Skin – Pale , smooth , and blemish-free skin is a major beauty standard , often associated with skincare routines and treatments.2. Body FeaturesSlim Figure – A slender body with a small waist and long legs is highly valued. The "S-line" (curvy yet slim) and "11-line abs" (visible vertical abdominal lines) are often seen as ideal.Height Preference – Taller women are generally considered more attractive , though petite figures are also appreciated.3. Makeup I'd like to see her in the dress. ,
In South Korea , beauty standards are influenced by traditional ideals , K-pop culture , and modern aesthetics. The general perception of beauty is often associated with youthful , delicate , and refined features. Here are some key characteristics: 1. Facial Features V-Shaped Jawline – A slim and well-defined jawline is considered attractive. Many people undergo cosmetic procedures to achieve this look. Big , Bright Eyes – Large eyes with double eyelids are preferred , often enhanced with makeup , eyelid surgery , or contact lenses. Small and High Nose – A straight or slightly upturned nose with a defined bridge is desirable. Clear and Flawless Skin – Pale , smooth , and blemish-free skin is a major beauty standard , often associated with skincare routines and treatments. 2. Body Features Slim Figure – A slender body with a small waist and long legs is highly valued. The "S-line" (curvy yet slim) and "11-line abs" (visible vertical abdominal lines) are often seen as ideal. Height Preference – Taller women are generally considered more attractive , though petite figures are also appreciated. 3. Makeup & Fashion Natural Makeup Look – A fresh and youthful "no-makeup" makeup style is common , emphasizing soft colors , dewy skin , and gradient lips. Trendy & Feminine Fashion – Korean beauty is often complemented by stylish and elegant clothing , with a focus on pastel colors and minimalistic designs. 4. Influence of K-pop & Media The popularity of K-pop idols and actresses has a strong influence on beauty trends. Celebrities such as IU , Suzy , and Jennie from BLACKPINK set the standard for modern beauty in Korea , leading many to adopt similar styles. While these beauty standards are widely recognized , there is a growing movement toward self-love and diversity , encouraging people to embrace their unique features. please make a short movie with this conditions , please. ,
Mujer latina , con ojos verdes , tes morena clara , pelo castaño , 1.75 m de estatura , complexión delgada , cuello largo y elegante , piel sedosa , medidas 110 - 58 -110. Ojos grandes , pestañas largas y enchiladas , cabello quebrado y largo por debajo de los hombros , cuerpo completo. Vestida con traje , abogada ,
Mujer latina , con ojos verdes , tes morena clara , pelo castaño , 1.75 m de estatura , complexión delgada , cuello largo y elegante , piel sedosa , medidas 110 - 58 -110. Ojos grandes , pestañas largas y enchiladas , cabello quebrado y largo por debajo de los hombros , cuerpo completo. Vestida con traje , abogada ,
create an image... sleek business card design for a memory foam company , modern typography , soft colors with calming tones , showcasing the luxury and comfort of polyurethane memory foam , delicate textures , minimalist layout , high-quality materials illustration , eye-catching logo positioned prominently , elegant and professional aesthetic , emphasis on innovation and quality craftsmanship , suitable for upscale branding , stylish presentation , inviting feel , ultra-detailed and visually appealing , effective for marketing purposes. ,
create an image... sleek business card design for a memory foam company , modern typography , soft colors with calming tones , showcasing the luxury and comfort of polyurethane memory foam , delicate textures , minimalist layout , high-quality materials illustration , eye-catching logo positioned prominently , elegant and professional aesthetic , emphasis on innovation and quality craftsmanship , suitable for upscale branding , stylish presentation , inviting feel , ultra-detailed and visually appealing , effective for marketing purposes. ,
"Un'immagine drammatica e altamente dettagliata di Gesù Cristo crocifisso. Il cielo è coperto da nuvole scure e minacciose , con raggi di luce che filtrano tra le nuvole , creando un effetto sacro e mistico. Gesù ha un'espressione di sofferenza e compassione , con il corpo segnato da ferite e una corona di spine sulla testa. Il legno della croce è ruvido e antico , con dettagli visibili nelle venature e nei chiodi. Sullo sfondo si intravede la silhouette di Gerusalemme in lontananza. L'atmosfera è solenne e carica di emotività , con colori drammatici e contrasti di luce e ombra." ,