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# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
A serene , nighttime scene depicts a grassy meadow at the base of a hill. A dark wooden , ornate chest , covered with a rich golden-yellow cloth , is situated in the center-midground. Small , glowing yellow wildflowers are scattered across the grassy area. Dark green trees and bushes surround the meadow. A golden-domed building , possibly a mosque or similar structure , is visible in the mid-background , nestled amongst the trees. A yellow banner hangs from a wooden pole to the left mid-ground , draped slightly over a forested area. The sky is a dark midnight blue , dotted with numerous small , bright yellow stars. Light clouds obscure part of the sky , and the overall atmosphere is peaceful and contemplative. The style is detailed and painterly , with a soft , almost luminous quality to the wildflowers and the muted colors. The lighting seems to emanate from the golden dome and the starry sky , casting a warm glow on the landscape and the chest. The perspective is slightly elevated , looking down on the meadow , and composition is balanced. ,
A serene , nighttime scene depicts a grassy meadow at the base of a hill. A dark wooden , ornate chest , covered with a rich golden-yellow cloth , is situated in the center-midground. Small , glowing yellow wildflowers are scattered across the grassy area. Dark green trees and bushes surround the meadow. A golden-domed building , possibly a mosque or similar structure , is visible in the mid-background , nestled amongst the trees. A yellow banner hangs from a wooden pole to the left mid-ground , draped slightly over a forested area. The sky is a dark midnight blue , dotted with numerous small , bright yellow stars. Light clouds obscure part of the sky , and the overall atmosphere is peaceful and contemplative. The style is detailed and painterly , with a soft , almost luminous quality to the wildflowers and the muted colors. The lighting seems to emanate from the golden dome and the starry sky , casting a warm glow on the landscape and the chest. The perspective is slightly elevated , looking down on the meadow , and composition is balanced. ,
A serene , nighttime scene depicts a grassy meadow at the base of a hill. A dark wooden , ornate chest , covered with a rich golden-yellow cloth , is situated in the center-midground. Small , glowing yellow wildflowers are scattered across the grassy area. Dark green trees and bushes surround the meadow. A golden-domed building , possibly a mosque or similar structure , is visible in the mid-background , nestled amongst the trees. A yellow banner hangs from a wooden pole to the left mid-ground , draped slightly over a forested area. The sky is a dark midnight blue , dotted with numerous small , bright yellow stars. Light clouds obscure part of the sky , and the overall atmosphere is peaceful and contemplative. The style is detailed and painterly , with a soft , almost luminous quality to the wildflowers and the muted colors. The lighting seems to emanate from the golden dome and the starry sky , casting a warm glow on the landscape and the chest. The perspective is slightly elevated , looking down on the meadow , and composition is balanced. ,
A serene , nighttime landscape depicts a grassy field at the base of a hill. A dark wooden coffin , draped with a golden-yellow cloth , rests in the middle ground. The coffin is positioned slightly off-center , towards the lower portion of the image. A large , golden-domed building , resembling a mosque , is visible in the background , nestled among trees and hills. A yellow banner hangs from a wooden pole near the left side of the image. The field is covered in small , glowing yellow flowers. The colors are muted and dark , dominated by shades of deep green for the foliage and hills , contrasted by the golden yellow of the dome , banner , and cloth covering the coffin. The night sky is dark , with scattered , small , golden stars. The lighting is soft and atmospheric , highlighting the details of the buildings and the textures of the landscape. The overall style is reminiscent of a storybook illustration or a painting , with smooth , detailed brushstrokes creating a peaceful and mystical atmosphere. The perspective is from a slightly elevated position looking down at the scene. Important details include the presence of the banner , the glowing flowers , the dark wood of the coffin and the subtle lighting on the buildings in the distance. ,
girl , short messy brunette hair , heterochromia brown and grey , Yoga clothes , happy , yoga studio , Full body Beautiful anime style girl , sweat leggs , sexypose , clean detailed faces , intracate clothing , analogous colors , glowing shadows , beautiful gradient , depth of field , clean image , high quality , high detail , high definition , Luminous Studio graphics engine , cute face , big braest , slim waist , nice hips , ttato in the left arm , ,
This is a high-resolution photograph capturing a close-up of a domestic cat lying on a rough , dirt ground. The cat , with a light brown coat and a slightly darker face , appears to be sleeping or unconscious. Its eyes are closed , and its ears are pointed upwards , indicating a relaxed state. The cat's fur is slightly wet , possibly from recent rain or dew , giving it a glossy texture. The most striking feature is a large , deep gash on the cat's neck , indicating a severe injury. Blood has pooled around the wound , which is dark and viscous , suggesting the injury is fresh. The cat's front left paw is also slightly bloody , adding to the sense of distress and urgency. The background is blurred but suggests a natural , outdoor setting with dark green foliage and the hint of sunlight filtering through the trees , casting a soft , warm glow over the scene. The ground is uneven and covered in small pebbles and dirt , adding to the rustic and somewhat desolate atmosphere. The overall mood of the image is somber and poignant , highlighting themes of vulnerability and the fragility of life. The text "Rabbit's Journey" is subtly overlaid at the bottom center of the image , indicating a narrative or story associated with this photograph. ,
A highly cinematic and visually stunning neo-noir revenge thriller movie poster with the tagline ‘Revenge is Bloody Beautiful.’ The central figure stands alone in a rain-soaked alleyway , illuminated by flickering neon lights. This protagonist—either a striking woman in a blood-splattered red dress with a cold , determined gaze or a sharply dressed man in a tailored black suit gripping a bloodied knife—exudes an aura of vengeance and power. Their expression is fierce yet composed , eyes locked onto an unseen target , as if ready to deliver final justice. The background showcases a dark and gritty cityscape , partially shrouded in mist. The towering buildings are lit with neon signs in deep crimson , electric blue , and eerie purples , reflecting off the wet pavement. The rain pours heavily , streaking down like liquid glass , with drops bouncing off the character’s shoulders. Rising steam from sewer grates swirls in the air , adding a sense of motion and depth. To the side , a luxury car sits abandoned , its windshield riddled with bullet holes , headlights still faintly glowing. Shadows lurk in the distance—perhaps an unknown assassin watching from the rooftop , or the blurred silhouette of an enemy escaping into the night. A distant police siren casts an ominous glow , hinting at the chaos left in the protagonist’s wake. The typography is bold and artistic , with the movie title styled in a sharp , edgy font that resembles blood streaks or knife slashes. The tagline ‘Revenge is Bloody Beautiful’ glows in deep red , designed to look like a neon sign flickering in the rain. The color palette is rich with contrasts—dark shadows , moody blues , and splashes of blood-red intensifying the dramatic tone. At the bottom , the poster features classic movie billing text in a small , condensed font , listing the director , main actors , production companies , and credits. This text blends seamlessly into the design , ensuring the artwork remains the focal point while maintaining authenticity to real movie posters. The overall mood is intense , mysterious , and stylish , evoking elements of classic noir , modern cyberpunk , and high-stakes revenge cinema. The poster should feel like a piece of art , drawing viewers into a world where justice is personal , and vengeance is executed with elegance and precision ,
one latina that is hyper beautiful hyper dynamic hyper hourglass figured hyper slim waist hyper big bosomed hyper busty hyper voluptuous hyper big booty massive thighs facing left from the viewer but turning to look and hyper dynamically bending over dynamically flirtatiously looking at viewer , tan skin , zoom out , bubble butt , big thunder thighs , hyper photorealistic , hyper dynamic full body shot , hyper flirty dynamic expressions , wet tan skin , Fantastic painting portrait masterpiece by Karol Bak , Zhaoming Wu , Akihito Yoshida , bokeh , hyper dynamically fondling , hyper lover dynamic , hyper dynamic , hyper perfect anatomy , hyper dynamic zoom , hyper enticing dynamic , hyper flirty dynamic , hyper dynamic full body shot facing left from the viewer hyper flirtatiously dynamically bending over looking at viewer pose , arched back dynamic , hyper flirty expressions dynamic , pressed together and dynamically touching each other , skin wet from swimming , hyper dynamic wet dark hair styles , shiny hair , hyper beautiful face , hyper realistic , hyper beautiful face , wearing hyper detailed hyper dynamic hyper revealing bright colored Bandeau , hyper detailed beach scene background , HD , 8k , photographyUpvote26Downvoteone latina that is hyper beautiful hyper dynamic hyper hourglass figured hyper slim waist hyper big bosomed hyper busty hyper voluptuous hyper big booty massive thighs facing left from the viewer but turning to look and hyper dynamically bending over dynamically flirtatiously looking at viewer , tan skin , zoom out , bubble butt , big thunder thighs , hyper photorealistic , hyper dynamic full body shot , hyper flirty dynamic expressions , wet tan skin , Fantastic painting portrait masterpiece by Karol Bak , Zhaoming Wu , Akihito Yoshida , bokeh , hyper dynamically fondling , hyper lover dynamic , hyper dynamic , hyper perfect anatomy , hyper dynamic zoom , hyper enticing dynamic , hyper flirty dynamic , hyper dynamic full body shot facing left from the viewer hyper flirtatiously dynamically bending over looking at viewer pose , arched back dynamic , hyper flirty expressions dynamic , pressed together and dynamically touching each other , skin wet from swimming , hyper dynamic wet dark hair styles , shiny hair , hyper beautiful face , hyper realistic , hyper beautiful face , wearing hyper detailed hyper dynamic hyper revealing bright colored Bandeau , hyper detailed beach scene background , HD , 8k , photography , 3D , Cartoon , 3D ,
girl , short messy brunette hair , heterochromia brown and grey , Yoga clothes , happy , yoga studio , Full body Beautiful anime style girl , sweat leggs , sexypose , clean detailed faces , intracate clothing , analogous colors , glowing shadows , beautiful gradient , depth of field , clean image , high quality , high detail , high definition , Luminous Studio graphics engine , cute face , big braest , slim waist , nice hips , ttato in the left arm , ,
(by Károly Ferenczy (and Serhii Vasylkivsky:0.5)) , (in the format of left-to-right manga) , (in the style of shadowbox) , (using diffraction spikes technique:0.7) , (((a (Medium shot:0.9) Lassen Volcanic National Park , (featuring Brutalism architecture architecture:0.5) , at midday , during winter , (in the 1950s:0.25) , (in the style of Lowbrow and Pixiecore) , (trending on ConceptArtWorld) , (aspiring , candid , emotional) , (super wide angle , RTX , polygonal , 4k resolution) , (high quality) , (detailed) , (masterpiece) , (best quality) , (highres) , (extremely detailed) , (8k) , (NSFW:0.5) ,