Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Stylized 3D render of a futuristic building in the center of the image , set in a fictional high-tech colony. The building has a unique , geometric design with simplified , slightly toy-like shapes. Its exterior is mostly blue with soft lighting in the windows. The camera looks straight at the building (not isometric view). In the background are other minimalistic city structures such as modular housing , containers , depots , and transport systems like suspended monorails. The terrain is flat and neutral , resembling tundra or dry ground. The style is similar to a city-building simulation game , with clear outlines , soft shadows , and a balance between realism and stylization. No roads , vehicles or signage are present — only structures and environment. ,
A stylized render of a fictional futuristic building in the center of the image , located in an industrial society set in a cold wasteland or tundra. The building should resemble a school , house , or hospital — with an unusual , semi-toy-like architecture , not seen in real life. The design is geometric , slightly chunky , and colorful , with glowing windows and matte blue or grey metallic walls. The style resembles graphics from a city-building strategy game — not isometric , but direct front-facing , with simplified shapes , soft shadows and subtle lighting. In the background , show simplified city structures like warehouses , modular containers , strange mining machines , and monorail tracks. No visible roads , vehicles or neon signs. The scene feels atmospheric , artificial , and slightly dystopian — like SimCity BuildIt reimagined in a colder industrial world. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
An industrial sci-fi outpost built on barren terrain , viewed from a top-down isometric angle like in a classic RTS game. The scene includes small bunker-like buildings with glowing yellow windows , connected by roads and illuminated by sparse industrial lights. There are containers , mining gear , and a monorail transport line running across the map. The color palette is muted with dominant blues and browns. ,
Техническое задание для ИИ-генератора чертежей 1. Назначение ИИ должен преобразовывать текстовое описание объекта/механизма/схемы в формализованный чертеж (2D/3D) с соблюдением правил инженерной графики. 2. Входные данные Текстовое описание (напр. , "Вал диаметром 20 мм , с шпоночным пазом 6×5 мм , фаска 2×45°"). Дополнительные параметры (масштаб , стандарты: ГОСТ , ISO и т.д.). 3. Требования к чертежу Форматы выходных файлов: SVG , DWG , STEP , PDF. Обязательные элементы: Основные виды (спереди , сверху , сбоку). Размеры и допуски. Обозначения материалов (штриховки). Условные обозначения (например , сварочные швы). 4. Примеры описания → чертежа Copy Описание: "Пластина 100×50×5 мм с 4 отверстиями Ø10 мм по углам , отступ от края 5 мм." Чертеж должен включать: - Вид сверху с размерами. - Указание толщины (5 мм). - Выноски для отверстий. 5. Ограничения Автоматическая проверка на противоречия в описании (напр. , "отверстие Ø10 мм в стенке толщиной 5 мм" → предупреждение). Поддержка стандартов: ГОСТ 2.109-73 , ISO 128. 6. Инструменты для интеграции Возможность доработки чертежа в CAD (AutoCAD , SolidWorks). API для передачи данных в другие системы. Как уточнить ТЗ Если у вас есть конкретный объект для чертежа , укажите: Тип (деталь , сборка , схема). Критичные параметры (допуски , шероховатость). Предпочтительное ПО для визуализации. Пример готового ТЗ для резьбового вала: Copy Задание: - Объект: Вал с метрической резьбой М12×1.75 , длина 60 мм. - Дополнительно: Фаска 2×45° , шпоночный паз 8×7 мм. - Стандарт: ГОСТ 8878-73. - Формат вывода: DWG. Нужно ли добавить что-то специфичное (электрические схемы , архитектурные планы)? мне нужно такое ТЗ для создания чертежа муфельной печи с размером камеры нагревания 30Х30Х30 поддерживаемая температура должна быть 900 градусов , регулироваться от 100 градусов , для обжига форм для литья , нагревательный элемент нехромная спираль напиши пожалуйста. Техническое задание (ТЗ) на проектирование муфельной печи 1. Назначение Муфельная печь предназначена для обжига форм для литья с возможностью регулировки температуры в диапазоне 100–900°C. 2. Основные параметры Характеристика Значение/Требование Рабочая камера 30×30×30 см (ширина×глубина×высота) Температурный диапазон 100–900°C , с точностью ±10°C Нагревательный элемент Нихромовая спираль (Х20Н80 или аналог) Максимальная мощность Рассчитать исходя из теплопотерь (обычно 2–4 кВт) Регулировка температуры PID-контроллер с термопарой типа K (ХА) Материал муфеля Огнеупорная керамика (шамот , корунд) Теплоизоляция Минеральная вата + базальтовые плиты (толщина ≥10 см) Корпус Сталь с порошковой окраской 3. Конструктивные требования 3.1. Чертежи должны включать: Общий вид печи (с размерами корпуса , камеры , расположением элементов). Сечение стенок (слои: муфель , теплоизоляция , корпус). Схему нагревателя (расположение спирали на стенках/потолке камеры). Электрическую схему (подключение ТЭНов , термопары , контроллера). 3.2. Дополнительно: Дверца с уплотнителем (асбестовый шнур или термостойкая резина). Отверстия для вентиляции (если требуется). Клеммная коробка для подключения к сети 220В/380В. 4. Пример описания для ИИ/инженера Copy "Муфельная печь с камерой 30×30×30 см , корпус из стали. Нагреватель: нихромовая спираль (Ø1.2 мм , сопротивление рассчитать) , уложенная в пазы муфеля. Теплоизоляция: 2 слоя — базальтовая вата (50 мм) + керамическое волокно (30 мм). Контроллер: PID с термопарой типа K , вывод на цифровой дисплей. Дверца: откидная , с замком и термоуплотнителем." 5. Требования к безопасности Защита от перегрева (автоматическое отключение при 950°C). Изоляция токоведущих частей. Маркировка клемм и предупреждающие таблички. 6. Выходные данные Форматы чертежей: DWG (AutoCAD) , STEP (3D-модель) , PDF. Пояснительная записка с расчетами: Мощность нагревателя. Теплопотери через стенки. Время выхода на 900°C. 7. Инструменты для проектирования Рекомендуемые программы: SolidWorks , Компас-3D , Fusion 360 (для 3D-модели). Для схем: KiCad (электрика) , QElectroTech. ,