Explore AI generated designs, images, art and prompts by top community artists and designers.

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Description of the visualization and control system of the automation complex The purpose of the system is to provide the operator with a single , intuitive interface for monitoring and managing all subsystems of the complex in real time. Architecture of the main window (Generalized Status Panel): The main screen is designed according to the principle of "from general to private". The center contains critical information about the power supply system , on which all other systems depend. The remaining subsystems are grouped logically around the center. 1. Central unit: Power supply system It is visualized as a circle divided into three sectors. Large left sector (≈45%): Transformer substations (TP) 5 blocks are displayed , one for each TP. Each block contains: TP number/name (for example , TP-1 , TP-2). The indicator of the active power line: The "Network" icon with backlight (green - main , yellow - backup). Transformer status: "Main" / "Standby" (or icons). Key parameters from accounting nodes: Current (I) , Voltage (U) , Power (P). The values are output for the active line. General TP status: Color indication (Green - Normal , Yellow - Warning , Red - Emergency). Large right sector (≈45%): Main switchboards 5 blocks are displayed , one for each storage unit. Each block contains: The number/name of the GRSH (for example , GRSH-1). Active power line indicator: Similar to TP. Key parameters from accounting nodes: I , U , P. The general status of the GRS: Color indication. Lower small sector (≈10%): Uninterruptible power supply (UPS) Large text or pictogram status indicator: "Mains operation" (Green) "Battery operation" (Yellow/Orange) Battery level indicator: Percentage scale (from 0% to 100%). The color varies depending on the level (green >50% , yellow 20-50% , red <20%). 2. Peripheral blocks around the center They are arranged around a central circle , forming a "rim". Upper and lower parts of the rim: Ventilation of the web blowing Upper part: 9 installations on top. The lower part: 9 installations from the bottom. There are 18 icons/blocks in total. Each icon represents one installation and has a color indication of the status.: Green: Enabled Gray: Turned off Red: An accident (for example , the differential pressure sensor on the filter went off , an error in the drive) Black/Blue: No power supply When hovering over the cursor , a tooltip appears with details (the condition of the fan , valve , filter blockage). Left and right sides of the rim: Indoor ventilation The left and right sides are divided equally to display the 12 settings on each side. There are 24 icons/blocks in total. The same color status indication for each installation. 3. Corner blocks: Other subsystems They are located in the four corners of the screen for easy and fast perception. Upper left corner: Roller shutters (48 pcs.) Summary information is displayed as an information block.: "Closed: XX / Open: XX" (numeric values). A graphical indicator (for example , a stripe divided into green and blue parts , proportional to the number). General status: Green icon "OK" or Red icon "Emergency" (if at least one roller shutter has an emergency status). Upper right corner: Elevators (2 pcs.) Two vertical blocks , one for each elevator. Each block contains: Elevator number (Elevator 1 , Elevator 2). Floor indicator: A large number (for example , 3). Motion indicator: Up/down arrow or Stop icon. General status: The background color of the block (Green - normal , Gray - power off , Red - emergency , Blue - no connection). Lower left corner: EVIL Lights (Roof lamps) A large indicator in the form of a stylized lamp or icon. Color status indication: Bright Yellow/White: Included Gray: Off Red: Crash Black/Blue: No power supply Lower right corner: Heated storm drains Similar in style to the "Fires of EVIL" block. Color status indication: Orange/Red: Enabled Gray: Off Red (flashing): Crash Black/Blue: No power supply Navigation and management: Main Screen: It is an overview map. All the elements on it are clickable. Details: Clicking on any sector (TP , GRS , ventilation group , roller shutter unit) opens a new window with detailed information: TP/GRS: Single-line network diagram , status of all feeders and sectional switches , detailed power parameters. Ventilation: Detailed status of each piece of equipment in the selected group (fan , valve , filter condition) , possibility of manual control. Roller shutters: A table or plan of the building with the condition of each of the 48 roller shutters , group and individual control buttons. Control: The control buttons (Start , Stop , Open , Close) are located on the detailed screens. On the main screen , quick action buttons ("Emergency activation") can be displayed for critical systems (for example , EVIL lights). Visual style: Color scheme: An intuitive color palette is used (Green is the norm , Yellow/Orange is a warning , Red is an accident , Gray/Blue - disabled/no data). Fonts: Clear , easy-to-read fonts. Critical information is displayed larger. Animation: Minimal and informative (for example , smooth change of values , flashing for emergency states). ,

The Refueling Station: Generate an image of an abandoned refueling station , hovering above the turbulent , colorful clouds of a gas giant planet. The station is designed to refuel spacecraft and has large fuel storage tanks connected to a network of pipelines and hoses. The abandoned base is surrounded by a dense , thick mist , and the image should convey a sense of isolation and desolation. The station should feature intricate details such as rusted metal grates , leaking pipes , and discarded equipment. ,

Create a vintage-style of traditional Indian Akhada Pehlwans (wrestlers) in training. Show two muscular men with traditional wrestler builds - broad shoulders , powerful arms , and strong physiques. One wrestler should be performing a dumbbell exercise while another supports or spots him. Use warm , earthy color palette with golden-orange skin tones and brown/khaki colored traditional wrestling shorts (langot). The image should be bold , simplified , and vintage poster aesthetics. Focus on strength , brotherhood , and traditional Indian wrestling culture. The wrestlers should have classic Indian features , well-groomed hair , and determined expressions. Include traditional dumbbells or exercise equipment. Background should be clean and minimal. Key elements to emphasize: Traditional Indian wrestling (Kushti) culture Warm golden-orange color scheme Muscular , athletic builds Training/exercise poses Brotherhood and mentorship Clean , minimal background ,

A bulky Indian muscular woman taking a mirror selfie in a gym , flexing her biceps of one arm , wearing a black bikini , wrist wraps , hair tied up in a bun , realistic lighting , gym equipment in the background , confident expression , detailed muscles , realistic skin tone , full body visible , high-resolution , dynamic pose , painted black toenails and nails , showing her full body , sweaty body , very big implants , attractive barefoot. ,

A bulky Indian muscular woman taking a mirror selfie in a gym , flexing her biceps of one arm , wearing a black bikini , wrist wraps , hair tied up in a bun , realistic lighting , gym equipment in the background , confident expression , detailed muscles , realistic skin tone , full body visible , high-resolution , dynamic pose , painted black toenails and nails , showing her full body , sweaty body , very big implants , attractive barefoot. ,

A bulky Indian muscular woman taking a mirror selfie in a gym , flexing her biceps of one arm , wearing a black bikini , wrist wraps , hair tied up in a bun , realistic lighting , gym equipment in the background , confident expression , detailed muscles , realistic skin tone , full body visible , high-resolution , dynamic pose , painted black toenails and nails , showing her full body , sweaty body , very big implants , attractive barefoot. ,

A bulky Indian muscular woman taking a mirror selfie in a gym , flexing her biceps of one arm , wearing a black bikini , wrist wraps , hair tied up in a bun , realistic lighting , gym equipment in the background , confident expression , detailed muscles , realistic skin tone , full body visible , high-resolution , dynamic pose , painted black toenails and nails , showing her full body , sweaty body , very big implants , attractive barefoot. ,

A bulky Indian muscular woman taking a mirror selfie in a gym , flexing her biceps of one arm , wearing a black bikini , wrist wraps , hair tied up in a bun , realistic lighting , gym equipment in the background , confident expression , detailed muscles , realistic skin tone , full body visible , high-resolution , dynamic pose , painted black toenails and nails , showing her full body , sweaty body , very big implants , attractive barefoot. ,

**"A hyper-detailed industrial cyberpunk assembly line mass-producing Terminator-style robotic endoskeletons , bathed in the eerie glow of flickering neon and cold factory lighting. Towering hydraulic presses , robotic arms , and conveyor belts dominate the scene , their metallic surfaces gleaming with oil and grime. Thick plumes of black smoke rise from overworked machinery , curling toward the high , rusted ceiling where exposed pipes and ventilation ducts crisscross like veins. The robots on the line are in various stages of assembly—some half-formed with exposed wiring and skeletal frames , others nearly complete , their red sensor eyes flickering to life. The atmosphere is oppressive , a mix of industrial noise , hissing steam , and the hum of electricity , with a dystopian tension hanging in the air. The art style blends hyper-realistic mechanical precision with a gritty , cinematic cyberpunk aesthetic—sharp metallic textures , dramatic lighting contrasts , and a moody , high-detail composition that evokes the dark , futuristic tone of the *Terminator* universe. Include intricate reflections on wet factory floors , scattered tools , and the occasional spark from malfunctioning equipment to enhance the immersive , high-stakes industrial environment."** ,

Design a bold visual campaign centered on a confident gym-goer capturing a mirror selfie. Outfit: vibrant green sports bra and leggings set , branded with subtle futuristic accents. Environment: sleek gym interior with chrome equipment , moody lighting , and reflective surfaces. Add layered graffiti-style overlays , digital glitch effects , and bold typography featuring the handle ‘@remmiebyriley’. Emphasize empowerment , self-expression , and the fusion of fitness and ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

Interior of a war command bunker in grim pixel art , desks with maps , communist propaganda posters on the walls , dim yellow lighting from flickering lamps , the orc commissar standing next to a war table , red banners , radio equipment , control panels with blinking red lights , atmosphere of tension and decay — 32-bit pixel art , dirty textures , muted colors , cold war bunker aesthetic ,

low six-wheeled platform with 3 wheels on each side , armored body , segmented into four parts. Four turrets in the form of machine guns , which have a belt with cartridges instead of a magazine. The first turret is directed forward to the right and up , the second turret is directed forward to the left and the horizon , the third turret is directed back slightly to the right and up , the fourth turret is directed back to the left and slightly up. Increased detail of the mechanisms Miniature video cameras with protective glazing are located on each turret There are guidance mechanisms Environment (forest-steppe) Multi-level grass Individual trees and small groves Compressed grass under equipment , natural shadows Technical details: Soft daylight Shadows from equipment Light glare on metal Perspective Top-down view at an angle Foreground detailing Additional elements Wheel tracks Small landscape details ,

Six-wheeled platform with 3 wheels on each side , armored hullFour turrets in the form of belt machine guns , directed in different directionsRealistic armor textureDetailing of mechanismsMiniature video cameras with protective glass on each turretGuidance mechanismsEnvironment (forest-steppe)Grass of different levelsIndividual trees and small grovesCompressed grass under equipment , natural shadowsTechnical details:Soft daylightShadows from equipmentLight glare on metalPerspectiveTop-down view at an angleDetailing of the foregroundAdditional elementsTreads from wheelsSmall landscape details ,

Six-wheeled platform with 3 wheels on each side , armored hull Four turrets in the form of belt machine guns , directed in different directions Realistic armor texture Detailing of mechanisms Miniature video cameras with protective glass on each turret Guidance mechanisms Environment (forest-steppe) Grass of different levels Individual trees and small groves Compressed grass under equipment , natural shadows Technical details: Soft daylight Shadows from equipment Light glare on metal Perspective Top-down view at an angle Detailing of the foreground Additional elements Treads from wheels Small landscape details ,