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In a wide-angle scene with a digital oil painting look , depict a small , blond-haired young man on the deck of a ship approaching Meereen. The character stands to the left , with a foggy sea in the background and the silhouette of an exotic city in the distance. He has shoulder-length , wavy , dirty-blonde hair. The tip of his nose is completely shaved off; the cartilage is not visible , and the deformity has settled naturally without distorting his facial expression. A healed but prominent scar runs diagonally from his forehead to his left cheek. His left eye is blue , his right eye green. His face is filled with a tired yet intelligent expression. He is short , with a pronounced dwarfism , but his stance is confident and proud. He wears an elegant jacket , embroidered in dark red and gold , evoking a noble past. The ship's deck is surrounded by detailed wooden textures , ropes , and masts. Sunset light casts a warm tone on the character's face , while the background sky is awash in orange , purple , and gray. ,
I am looking to create a 4 to 6 frame animation sprite sheet in the My Little Pony: Friendship is Magic vector art style. The sprite sheet should depict a small turquoise earth pony with a bright magenta mane and tail performing a charging ram attack. The animation sequence must include the following frames: Anticipation: The pony should be crouching with tensed legs , ready to spring into action. Launch: The pony should be depicted pushing off with its rear hooves , showcasing the moment of takeoff. Sprinting: The pony should have its head lowered , displaying a determined expression , with its body stretched forward as it charges. Impact-ready Pose: The final frame should show the pony with its head down , bracing with its hooves , while its mane and tail flow back , indicating the force of the charge. Please ensure that the animation features clean linework , bold outlines , and flat pastel colors. The background should be either transparent or simple to maintain focus on the character , making it ideal for use in a 2D Metroidvania platformer game. Any additional tips on how to effectively animate this sequence would also be appreciated. ,