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What if? Makima (Chainsaw man) got the Rinne Sharingan as a third eye and 2 byakugan (Naruto) , aquired the hogyoku (Bleach) , absorbed the zero point (Fortnite) into her body then made herself one with Adam and Lilith , took in her possesion Longinus and Cassius Spears (Evangelion) with all the soul king parts and yhwach schrift (Bleach) , aquired the drama and theather witch powers from featherine (Umineko) , absorbed the six humans souls (Undertale) and the infinity stones incrusted in the chest (Marvel Universe) ,
woolly mammoth style of Alexander Calder style of edward Wadsworth style of Leona Wood style of Pierre Roy #70 matte paper burnished contour rivalry enamel paintings isometric 3d discordance colour scheme modern color palettes aliceblue burlywood darksalmon hotpink backlight bleach bypass cinematic lighting abstract illusionism , Trippy ,
Appearance: A skeleton is a reanimated undead creature , the animated remains of a once-living being. They are skeletal in form , devoid of flesh and organs , and are held together by dark necromantic magic. Their bones can be of various sizes and shapes , depending on the creature they were before death. The bones of a humanoid skeleton are often bleached white , while those of larger creatures might retain a more weathered appearance. Features: Skeletons are mindless creatures , devoid of the emotions and intellect they possessed in life. Their movements are stiff and jerky , controlled by the magic that animates them. They lack the strength and capabilities they had in life but can still be formidable due to their resistance to exhaustion and immunity to poison and many mind-affecting spells. Habitat: Skeletons can be found in various environments , wherever dark necromantic magic is practiced or where ancient burial sites have been disturbed. They are often encountered in crypts , dungeons , or as guardians of forgotten tombs. In your DND world , they might be the remnants of fallen warriors or victims of dark rituals , arising to serve their necromantic masters. Behavior: As mindless undead , skeletons are compelled to follow the commands of their creators or necromancers who control them. They have no will of their own and exist solely to fulfill the tasks assigned to them. Whether that means guarding a location , attacking intruders , or carrying out a specific purpose , skeletons are bound to carry out their orders until they are destroyed. Role in the World: In your DND world , skeletons could serve as a constant reminder of the dark arts and the dangers of necromancy. They may be used by evil necromancers as minions or guardians , lurking in ancient crypts or dungeons to deter intruders. Adventurers might encounter them in their quest to thwart dark forces or uncover the secrets of long-forgotten ruins. Encountering a skeleton in your campaign often means dealing with a mindless foe that is immune to many traditional methods of persuasion. Adventurers might use various tactics to overcome them , such as using holy magic , radiant damage , or weapons that can shatter or disassemble the undead. While individually not as threatening as some other creatures , the real challenge lies in facing hordes of skeletons , as their numbers can quickly overwhelm unprepared adventurers. ,
Appearance: A skeleton is a reanimated undead creature , the animated remains of a once-living being. They are skeletal in form , devoid of flesh and organs , and are held together by dark necromantic magic. Their bones can be of various sizes and shapes , depending on the creature they were before death. The bones of a humanoid skeleton are often bleached white , while those of larger creatures might retain a more weathered appearance. Features: Skeletons are mindless creatures , devoid of the emotions and intellect they possessed in life. Their movements are stiff and jerky , controlled by the magic that animates them. They lack the strength and capabilities they had in life but can still be formidable due to their resistance to exhaustion and immunity to poison and many mind-affecting spells. Habitat: Skeletons can be found in various environments , wherever dark necromantic magic is practiced or where ancient burial sites have been disturbed. They are often encountered in crypts , dungeons , or as guardians of forgotten tombs. In your DND world , they might be the remnants of fallen warriors or victims of dark rituals , arising to serve their necromantic masters. Behavior: As mindless undead , skeletons are compelled to follow the commands of their creators or necromancers who control them. They have no will of their own and exist solely to fulfill the tasks assigned to them. Whether that means guarding a location , attacking intruders , or carrying out a specific purpose , skeletons are bound to carry out their orders until they are destroyed. Role in the World: In your DND world , skeletons could serve as a constant reminder of the dark arts and the dangers of necromancy. They may be used by evil necromancers as minions or guardians , lurking in ancient crypts or dungeons to deter intruders. Adventurers might encounter them in their quest to thwart dark forces or uncover the secrets of long-forgotten ruins. Encountering a skeleton in your campaign often means dealing with a mindless foe that is immune to many traditional methods of persuasion. Adventurers might use various tactics to overcome them , such as using holy magic , radiant damage , or weapons that can shatter or disassemble the undead. While individually not as threatening as some other creatures , the real challenge lies in facing hordes of skeletons , as their numbers can quickly overwhelm unprepared adventurers. ,
Appearance: A skeleton is a reanimated undead creature , the animated remains of a once-living being. They are skeletal in form , devoid of flesh and organs , and are held together by dark necromantic magic. Their bones can be of various sizes and shapes , depending on the creature they were before death. The bones of a humanoid skeleton are often bleached white , while those of larger creatures might retain a more weathered appearance. Features: Skeletons are mindless creatures , devoid of the emotions and intellect they possessed in life. Their movements are stiff and jerky , controlled by the magic that animates them. They lack the strength and capabilities they had in life but can still be formidable due to their resistance to exhaustion and immunity to poison and many mind-affecting spells. Habitat: Skeletons can be found in various environments , wherever dark necromantic magic is practiced or where ancient burial sites have been disturbed. They are often encountered in crypts , dungeons , or as guardians of forgotten tombs. In your DND world , they might be the remnants of fallen warriors or victims of dark rituals , arising to serve their necromantic masters. Behavior: As mindless undead , skeletons are compelled to follow the commands of their creators or necromancers who control them. They have no will of their own and exist solely to fulfill the tasks assigned to them. Whether that means guarding a location , attacking intruders , or carrying out a specific purpose , skeletons are bound to carry out their orders until they are destroyed. Role in the World: In your DND world , skeletons could serve as a constant reminder of the dark arts and the dangers of necromancy. They may be used by evil necromancers as minions or guardians , lurking in ancient crypts or dungeons to deter intruders. Adventurers might encounter them in their quest to thwart dark forces or uncover the secrets of long-forgotten ruins. Encountering a skeleton in your campaign often means dealing with a mindless foe that is immune to many traditional methods of persuasion. Adventurers might use various tactics to overcome them , such as using holy magic , radiant damage , or weapons that can shatter or disassemble the undead. While individually not as threatening as some other creatures , the real challenge lies in facing hordes of skeletons , as their numbers can quickly overwhelm unprepared adventurers. ,