Explore AI generated designs, images, art and prompts by top community artists and designers.

A melancholic woman with dishevelled dark hair and weary eyes , in a flowing , off-the-shoulder silk slip dress , stands on a desolate moonlit beach. The crashing waves reflect a deep , introspective mood. Wisps of fog curl around her. Above , a vast , star-filled sky suggests both unreachable dreams and existential loneliness. Her posture conveys a profound sense of longing and sadness. This is rendered in a moody , atmospheric oil painting style , with dramatic chiaroscuro lighting reminiscent of Caravaggio , and the ethereal , dreamlike qualities of Symbolist painters like Odilon Redon and Gustav Klimt , conveying a rich emotional narrative. ,

Hidden below the ground floor , accessible only through Butler’s ledger-key and Orwen’s sigil. A narrow spiral leads to a cylindrical chamber lined with runic cages — each section holds relics under stasis light. The Disc containment pedestal rests at the center: six radial slots , three filled. The air hums faintly , charged but serene. Between the pedestals , a narrow walkway of black glass reveals a cooling pool of enchanted quicksilver — the tower’s failsafe absorber for unstable magic. At the far wall , a crystal status console records artifact resonance in real time , flickering with dwarvish script from Karadum’s old system. Lighting: cool silver , motionless. Sound: steady heartbeat-like thrum. Mood: sacred science — a sanctum where power is respected , not displayed. ,

A serene oval chamber adjacent to the Greenhouse , built around a shallow pool of luminous water drawn from Trielta’s upper aquifers. Beds of white linen and oak frames curve around the pool’s edge; runic vines trail from the ceiling to monitor pulse and magical flow. Healers and artificers collaborate here — half medicine , half enchantment. Shelves hold potions distilled from greenhouse herbs , and crystal domes glow faintly when channeling healing magic. The sound of dripping water and distant chimes replaces silence. Lighting: natural daylight refracted through stained glass into soft greens and blues. Mood: calm , cleansing , ritualistic; the tower’s heart that beats quietly between missions. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,


Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

Artificer workshop and guild dormitory combined. Rows of workbenches cluttered with runic tools , glowing crystals , and clock parts , side-by-side with personal bunks , maps , and weapons hung neatly. Copper pipes line the ceiling , steam drifting softly from vents. A small communal kitchen and a round table with tea , notes , and blueprints give it a lived-in feel. Orwen Vale adjusts a mechanical prosthetic arm under lamplight while an apprentice carries parts. Warm amber tones , cozy yet industrious. Camera: slightly elevated corner view showing both workshop and dorm. Style: painterly realism , rich brass and mahogany palette , hints of glowing runes. ,

A vast , multi-level fantasy clocktower interior repurposed as an adventurers’ headquarters. The space blends arcane laboratory , guild hall , and observatory. Architecture: black iron and brass , exposed gears , suspended bridges , glass floors revealing moving mechanisms below. Lighting: warm golden light from levitating crystal lamps and runic sconces. Soft daylight filters from tall stained-glass windows depicting celestial symbols and eight moons. Central feature: a large round table engraved with arcane runes — the Resonator Table , glowing faintly with three colored discs (red , blue , silver). Background details: parchment-cluttered desks , floating quills , a mechanical elevator cage , and Butler (a distinguished man in waistcoat) greeting adventurers. Upper balconies lined with books , hanging instruments , and a rotating crystal lens far above (the Eye of Hours). Mood: warm , industrious , mysterious; like a fusion of dwarven engineering and elven magic. Style: semi-realistic digital painting , cinematic lighting , richly detailed textures , slightly steampunk fantasy aesthetic. Camera: wide-angle interior shot from ground level looking up , emphasizing the tower’s height and golden glow. ,

Rural 3D cinematic style wide shot framed for 16:9 video format , set in a snow-covered pine forest glowing with warm golden light of the setting sun. In the foreground , the 8-year-old boy wearing a yellow jacket and black pants sits quietly on the snow , looking toward the forest , as two small grey wolf cubs stand beside him , their fur softly moving in the cold breeze. In the distance , the mother wolf steps halfway out from behind frosted trees — her eyes gentle , full of emotion , as she looks at the boy for a brief moment before turning toward the woods. The sunlight creates a magical glow around her fur , snow sparkles softly on the ground , and a gentle mist drifts between trees. Mood emotional , peaceful , and cinematic; a moment of connection and farewell captured in natural rural 3D style with detailed snow , fur texture , and realistic depth of field. Composition balanced with warm and cool tones , framed for 16:9 cinematic storytelling. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

A grotesque Celestial Creatures , malformed tendrils unfurling from a central vascular core , complex cell architecture , Asgard archaeology , ((fluoride ink bleeding into vellum-like paper texture)) , fibrous organelles , wispy flagella , iridescent vesicles , sparkling protein structures , background is a blur of calcified bone ridges , parasitic limbs stretch and withdraw like drowning fingers. ,

Knights Hospitaller , armored medieval knight in black surcoat with white cross , standing resolute in Maltese fortress setting , Style: hyperrealistic with a painterly texture , reminiscent of historical reconstruction art , detailed and atmospheric , Full body , Armored boots , Side View , 4K , White or Transparent Background. ,

realistic face , a wavy shoulder auburn hair 25yo pale woman , wearing black and purple steampunk dress armour have a steampunk lmagic staff in her right hand and an opened magic book on her left hand , she's standing fierly with a shy smile on a steampunk city battlefield. some aliens monsters on the background and fires ,

A fantasy icon of a wizard dwarf , in the style of Warcraft III and early World of Warcraft: self-contained illustration framed like a window on a dark featureless background; vibrant , high-contrast colors; soft , painterly edges with no bold outlines; shadows blocked in but never fully black; minimal , expressive brush strokes conveying determination and strength; subtle pencil-sketch texture overlaid with digital paint; slightly exaggerated , pulp-inspired comic sensibility." ,

Warcraft / World of Warcraft icon style , ability "Sea Magic" , 4 icons in a 2x2 grid: 1) a simple , damp , leather-bound book with a faint , scratched Kul Tiras anchor symbol on a gray background; 2) a well-crafted grimoire with a clear , polished silver Kul Tiras crest glowing with soft blue aquatic magic on a blue background; 3) a legendary , ornate tome with a golden Kul Tiras dragon anchor , radiating warm orange and yellow light as if containing the power of the sea itself on a red-orange background; 4) an epic , ancient book of dark driftwood with a large , glowing violet Kul Tiras sigil , wreathed in crackling purple arcane energy and swirling with deep-sea power on a deep purple background , cinematic , high detail , iconic blizzard style , game asset. ,

A dandelion seed depicted in an Abstract graphic Interference style , with swirling lines patterns and dynamic light motion speed effects. The holographic elements should create a sense of movement and energy with tiny Butterfly. Employ a black color palette of golden with iridescent shimmer. Style: Celestial , ethereal , abstract , digital art Lighting: Dramatic backlighting , bright glowing particles , contrasting dark background Composition: dynamic diagonal , composition , upward gaze Details: Sparkling white waves and smoke , streaking light-gray light trails , sense of movement and wonder , magical atmosphere Quality: High detail , 4K , Masterpiece , Rendered in Octane. ,

A beautiful woman extract face from image playing Dandiya with joyful abandon. She has a bright smile , her hair flying as she twirls , dressed in a colorful , traditional Ghagra Choli with intricate embroidery and mirror work.The background is a Lord Krishna playing the flute. Divine Indian fantasy art of twinkling lights , and festive decorations. The image is captured from a slightly low angle , emphasizing her dynamic movement. Lighting: Camera: Canon EOS R5 | 85 mm f/1.4 | ISO 320 | 1/125 s — shallow depth focused on her face , jewelry , and reflections. Mood: serene power , post-flight luxury , ,

52 years old Indian dusky skin , stands confidently in a softly lit indoor space , casting a relaxed yet poised aura. Dressed in a vibrant pink long-sleeve shirt with a light design and crisp white trousers , the subject exudes a casual elegance , accentuated by bare feet on the sleek floor. The light streams in through a large window , illuminating the space and casting soft shadows , while a mirror reflects a glimpse of the surroundings , adding depth to the composition. The cool color palette and subdued lighting create an intimate atmosphere , inviting viewers into a moment of quiet contemplation. Overall , there's a sense of tranquility and confidence emanating from the scene , effectively capturing a serene yet dynamic narrative. ,

Create an image of a dnd character. Here is a listing of her traits: 1. Female 2. Half human/half eladrin elf 3. Rogue thief and assassin 4. Recently picked up a multiclass into warlock as well 5. Warlock subclass is Pact with Genie , specifically a Djinni (air) of the Genie options 6. She is an outstanding thief with a complicated and difficult background 7. She is mischievous , playful , black-bellied , sly , and very charismatic and charming and it tends to show up on her face with a playful look. She has large eyes that are tinged with black and rose colour 9. Delicate features 10. Her hair is waist length and is an ombre of black to rose quartz 11. She should be wearing a typical thief Rogue looking outfit , like black clothes , scarf and cloak , clothing that is comfortable and easy to move around and go silently and unseen in the dark ,

This luxurious living room on a space ship boasts a panoramic window that wraps around one entire wall , offering a stunning view of the earth and the stars beyond. The furniture is plush and inviting , with plush sofas and armchairs upholstered in soft , cream-colored fabric. A large , rectangular coffee table made of clear glass sits at the center of the room , and a few decorative pillows add pops of color. A few high-tech gadgets , such as a holographic display and a floating shelf , add a futuristic touch ,

"Create a surreal and dystopian image inspired by Stanley Kubrick's 'A Clockwork Orange' , but with a unique twist: the main characters (Alex and his droogs) are located in Plaza de Mayo in Buenos Aires , Argentina.Incorporate the following elements:- Alex , the protagonist , is at the center of Plaza de Mayo , wearing his iconic black and white outfit , with his characteristic hairstyle and defiant expression.- His droogs (Dim , Pete , Georgie , and Billyboy) are scattered around the plaza , also dressed in similar clothing , interacting with the environment in a menacing and challenging way.- Incorporate architectural elements of Plaza de Mayo , such as the Casa Rosada , the Cabildo , and the Pyramid of May , but with a dystopian and degraded touch , as if they were in ruins or under some kind of siege.- The sky should be dark and stormy , reflecting the ominous and violent tone of the movie.- Include details that reference Argentine culture and the history of the plaza , such as torn Argentine flags , graffiti with Cyrillic letters or symbols of urban subculture , mixed with futuristic and science fiction elements.The visual style should combine realism with surrealist and futuristic elements , similar to the work of Syd Mead or H.R. Giger. The image should convey a sense of chaos , rebellion , and decadence , capturing the essence of the movie but in a unique and surprising environment." ,

"Create a surreal and dystopian image inspired by Stanley Kubrick's 'A Clockwork Orange' , but with a unique twist: the main characters (Alex and his droogs) are located in Plaza de Mayo in Buenos Aires , Argentina.Incorporate the following elements:- Alex , the protagonist , is at the center of Plaza de Mayo , wearing his iconic black and white outfit , with his characteristic hairstyle and defiant expression.- His droogs (Dim , Pete , Georgie , and Billyboy) are scattered around the plaza , also dressed in similar clothing , interacting with the environment in a menacing and challenging way.- Incorporate architectural elements of Plaza de Mayo , such as the Casa Rosada , the Cabildo , and the Pyramid of May , but with a dystopian and degraded touch , as if they were in ruins or under some kind of siege.- The sky should be dark and stormy , reflecting the ominous and violent tone of the movie.- Include details that reference Argentine culture and the history of the plaza , such as torn Argentine flags , graffiti with Cyrillic letters or symbols of urban subculture , mixed with futuristic and science fiction elements.The visual style should combine realism with surrealist and futuristic elements , similar to the work of Syd Mead or H.R. Giger. The image should convey a sense of chaos , rebellion , and decadence , capturing the essence of the movie but in a unique and surprising environment." ,