Explore AI generated designs, images, art and prompts by top community artists and designers.

full lenght , a beautiful european female with wavy auburn shoulder hair in her mid 30 in blue and white turtleneck sleeveless opened zipper spandex crop-top , matching leggings and boots , she's sitting on bed lovely a hand on her hair , gentle smile in front of a window in a futuristic space station with japanese influence , some computer and screen and a green plant , bed in the room , science fiction cinematic style ,

full lenght , a beautiful european female with wavy auburn shoulder hair in her mid 30 in blue and white turtleneck sleeveless opened zipper spandex top , matching leggings and boots , she's sitting on bed lovely a hand on her hair , gentle smile in front of a window in a futuristic space station with japanese influence , some computer and screen and a green plant , bed in the room , science fiction cinematic style ,

full lenght , a beautiful european female with wavy auburn shoulder hair in her mid 30 in blue and white turtleneck sleeveless zipper spandex MINI spacedress , she's standing lovely a hand on her hair in front of a window in a futuristic space station with japanese influence , some computer and screen and a green plant , bed in the room , science fiction cinematic style ,

9:16 ratio. Whole body of a gorgeous , athletic young woman. Ninona is a beautiful young lady. She is in a white mini skirt , with a red crop top and so fashionable open lapels jacket , and a pair of white heels. She also wears a delicate gold pendant necklace. She has big , round , pretty eyes and brunette , big , wavy hair. Professional Disney illustration with caricature elements , rich contrast between highlight and shadow. Overall , it's an absolute world-class illustration. It's Aesthetically pleasing with impeccable attention to detail and impressive composition. ,

woman in bikini , art by miyazaki and Ian McQue and Akihiko Yoshida and Katsuya Terada , happy , art by Joan Miró , whimsical , cinematic lighting , real... , galaxies exploding , sketch of alien faces , beauty , wearing white gothic_plate_armour , quality render style of Masamune Shirow and Tsuaii , art by Paul Cézanne , Light Painting , art by Paolo Uccello , art by Francisco De Goya , art by Michelangelo Buonarroti , art by Sandro Botticelli , art by Andrea Mantegna ,

A cinematic black-and-white scene set in a desolate wasteland covered with the corpses of dead animals. The main character , a dark and shadowy crow , stands fully visible on top of an animal’s body , appearing sorrowful and contemplative. The atmosphere is bleak , melancholic , and emotionally heavy. Cinematic lighting with deep contrast and dramatic shadows enhances the somber mood , creating a haunting and emotional visual tone. ,

A cinematic black-and-white scene set in a desolate wasteland covered with the corpses of dead animals. The main character , a dark and shadowy crow , stands fully visible on top of an animal’s body , appearing sorrowful and contemplative. The atmosphere is bleak , melancholic , and emotionally heavy. Cinematic lighting with deep contrast and dramatic shadows enhances the somber mood , creating a haunting and emotional visual tone. ,

A cinematic black-and-white scene set in a desolate wasteland covered with the corpses of dead animals. The main character , a dark and shadowy crow , stands fully visible on top of an animal’s body , appearing sorrowful and contemplative. The atmosphere is bleak , melancholic , and emotionally heavy. Cinematic lighting with deep contrast and dramatic shadows enhances the somber mood , creating a haunting and emotional visual tone. ,

A solitary figure , cloaked in shadow , stands on a desolate , windswept hill under a turbulent twilight sky. The air crackles with an unseen energy , reflecting the deep , resonant sorrow of hardship. Faintly illuminated by a distant , ethereal glow , the inscription "Nobody knows my troubles but God" hovers subtly in the mist. The scene is rendered in a somber , expressive abstract expressionist style , with heavy , visible impasto strokes and a muted , yet emotionally charged , color palette dominated by deep blues , greys , and touches of stark white. Inspired by the raw , emotional landscapes of Anselm Kiefer and the profound spiritual weight of Mark Rothko's color fields , this image evokes a sense of universal struggle and solitary faith. The lighting is dramatic and chiaroscuro , emphasizing the isolation and inner turmoil of the subject. A scene depicting profound hardship and faith , with a lone figure overwhelmed by "troubles so hard"; the lyrics "Nobody knows my troubles , but God" are subtly woven into the background. Expressed through a gritty , emotional realism reminiscent of Dorothea Lange's documentary photography and Käthe Kollwitz's expressive etchings. The lighting is stark and dramatic , with chiaroscuro elements emphasizing the figure's solitude and the weight of their burdens , rendered in a desaturated , monochromatic palette to heighten the sense of despair and spiritual resilience. ,

A full-body illustration for a children's book. **FORMAT:** **Landscape orientation , aspect ratio 16:9. NO BORDER OR FRAME.** **STYLE:** **Crayon Texture and Colored Pencil Style** , highly reminiscent of the provided image reference. **COLOR PALETTE:** Dominantly soft and warm tones (creamy beige , warm yellow , creamy off-white , vibrant red from the headscarf) , with gentle light. **CHARACTERS (Little Miss Bug & Mr. Dog):** * **Little Miss Bug:** A **cute , anthropomorphic (bug-like/doll-like) character** wearing her **vibrant RED headscarf** and her elegant **creamy off-white traditional dress** with floral patterns. Her **ladybug wings are closed. NO TRANSPARENT OR UNDER-WINGS ARE VISIBLE.** She looks **disappointed but highly polite and composed** , waving a hand gently. * **Mr. Dog:** Anthropomorphic , with his usual simple yet now deeply **sad and dejected expression** , wearing traditional Iranian clothing. He is shown **actively in the process of leaving**. His body is positioned **halfway out of the doorway** , with one foot stepping outside and his back entirely turned towards the interior of the room. His head is **visibly bowed down with profound sadness and disappointment** , not looking back at Little Miss Bug , fully expressing his dejection as he exits. He is **holding the large , juicy bone sadly in one hand**. His **tail is clearly visible , hanging very low and limply between his legs** , typical of a sad dog. **ACTION/EMOTION:** **Mr. Dog is visibly making his exit through the open wooden doorway (He is halfway out) , his head lowered in deep defeat.** Little Miss Bug is standing slightly away from the door , **waving politely but firmly** towards him. The scene conveys a sense of quiet finality and gentle rejection , with clear , profound sorrow from Mr. Dog. **SETTING/ATMOSPHERE:** The cozy , warm traditional Iranian room is visible , with the **entrance doorway serving as a strong frame for Mr. Dog's energetic movement of departure.** The light is warm and poetic. **COMPOSITION:** A horizontal view , taken from an **angle slightly behind and to the side of Mr. Dog** , emphasizing his departing back and **his head bowed in profound sadness**. Little Miss Bug is in the mid-ground , waving goodbye. Full bodies are visible. ,

A full-body illustration for a children's book. **FORMAT:** **Landscape orientation , aspect ratio 16:9. NO BORDER OR FRAME.** **STYLE:** **Crayon Texture and Colored Pencil Style** , highly reminiscent of the provided image reference. **COLOR PALETTE:** Dominantly soft and warm tones (creamy beige , warm yellow , creamy off-white , vibrant red from the headscarf) , with gentle light. **CHARACTERS (Little Miss Bug & Mr. Dog):** * **Little Miss Bug:** A **cute , anthropomorphic (bug-like/doll-like) character** wearing her **vibrant RED headscarf** and her elegant **creamy off-white traditional dress** with floral patterns. Her **ladybug wings are closed. NO TRANSPARENT OR UNDER-WINGS ARE VISIBLE.** She looks **disappointed but highly polite and composed** , waving a hand gently. * **Mr. Dog:** Anthropomorphic , with his usual simple yet now deeply **sad and dejected expression** , wearing traditional Iranian clothing. He is shown **actively in the process of leaving**. His body is positioned **halfway out of the doorway** , with one foot stepping outside and his back entirely turned towards the interior of the room. His head is **visibly bowed down with profound sadness and disappointment** , not looking back at Little Miss Bug , fully expressing his dejection as he exits. He is **holding the large , juicy bone sadly in one hand**. His **tail is clearly visible , hanging very low and limply between his legs** , typical of a sad dog. **ACTION/EMOTION:** **Mr. Dog is visibly making his exit through the open wooden doorway (He is halfway out) , his head lowered in deep defeat.** Little Miss Bug is standing slightly away from the door , **waving politely but firmly** towards him. The scene conveys a sense of quiet finality and gentle rejection , with clear , profound sorrow from Mr. Dog. **SETTING/ATMOSPHERE:** The cozy , warm traditional Iranian room is visible , with the **entrance doorway serving as a strong frame for Mr. Dog's energetic movement of departure.** The light is warm and poetic. **COMPOSITION:** A horizontal view , taken from an **angle slightly behind and to the side of Mr. Dog** , emphasizing his departing back and **his head bowed in profound sadness**. Little Miss Bug is in the mid-ground , waving goodbye. Full bodies are visible. ,

Whole body of a beautiful woman action figure. 9:16 ratio. Woman , slim , beautiful , large eyes , brown eyes , Whole body , mid-wide face , big nose , thick lips , hair , chestnut , seeds , , hair largo , staring straight into the camera , with tight red sports shorts , white bra top , , white tennis shoes , de Whole body , standing , with hands on waist , happy soft smile.She is a premium collectible toy style. The woman doll should be standing and face forward. The package should have a header with the phrase 'Olivian' in large print. The accessories in the next compartment to the figure are a cream knit bra top , a vintage handbag , and a luxurious mobile phone. ,

The Three Little Pigs logo concept with an ATV General style: A dynamic , slightly cartoonish logo in bright , but not acidic colors. A combination of realistic ATV details with a friendly animation style of the characters. Composition: The central element is a stylized ATV (side view , slightly at a 3/4 angle) , taking up ~60% of the logo width. On the ATV are three little pigs in protective helmets and glasses , each in their own "zone": the first (in front) is steering , smiling; the second (behind the driver) is holding the handle , looking forward; the third (behind) is slightly raised , waving his hand. The text "Three Little Pigs" is placed under the ATV or along its bottom line. ATV details: clear contours of the wheels , suspension , steering wheel; Light shadows for volume; bright accents: red brake discs , yellow body elements. Piglets' style: rounded shapes , big eyes , cute faces; colors: light pink with beige spots; helmets and glasses in contrasting colors (blue , green , orange). Typography: font: rounded , sans serif , with a slight 3D effect (for example , similar to Comic Sans MS or KG Primary Penmanship); color: dark brown or burgundy; effect: thin white outline of letters for legibility on any background. Color palette: main background: light gray or gradient from blue to white (imitation of the sky); ATV: orange/yellow + black details; piglets: soft pink + colored accessories; text: dark brown + white outline. Dimensions and proportions: logo aspect ratio: 4x3; ATV height: ~40% of the total height; text size: ~15% of the logo height. Logo text: ATV Club "Three Bows" ,

Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A serene oval chamber adjacent to the Greenhouse , built around a shallow pool of luminous water drawn from Trielta’s upper aquifers. Beds of white linen and oak frames curve around the pool’s edge; runic vines trail from the ceiling to monitor pulse and magical flow. Healers and artificers collaborate here — half medicine , half enchantment. Shelves hold potions distilled from greenhouse herbs , and crystal domes glow faintly when channeling healing magic. The sound of dripping water and distant chimes replaces silence. Lighting: natural daylight refracted through stained glass into soft greens and blues. Mood: calm , cleansing , ritualistic; the tower’s heart that beats quietly between missions. ,

A wide circular chamber adjoining the Research Deck , its floor etched with an immense sigil array that hums faintly like a tuned instrument. Brass rails divide the space into three concentric rings — the outer walk , the channel ring where energy flows like liquid light , and the core dais used for arrivals. At the edge , a levitating carriage-like craft rests on suspended anchors: the party’s teleportation car — an elongated , rune-lined vehicle shaped from dark steel and crystal fins , capable of phase travel across ley points. Crates of spare mana cells , coils of conduits , and half-assembled parts clutter the perimeter , with Orwen’s technicians adjusting frequency regulators from control consoles built into the wall. High windows open to the Trielta skyline , and every teleport pulse briefly projects ghostly afterimages of distant locations. Lighting: cold white-blue from runes below , mixed with warm copper ambient glow. Sound: steady hum , faint oscillating resonance , distant city bells. Mood: precise , mechanical calm — Trielta’s heartbeat under control. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,


Arcane laboratory and meeting chamber inside the upper levels of the clocktower. Central feature: the Resonator Table , a large circular platform etched with glowing runes and three radiant discs (red , blue , silver). Surrounding it: floating quills , suspended crystal instruments , scroll racks , and a ring of arcane projectors casting sigils into the air. Iron walkways and rails overlook the lower levels; the city skyline visible through glass arches. Subtle steampunk details — coils , wires , rune conduits. Lighting: cool white glow mixed with candlelight , magical aura highlights faces. Camera: wide shot from stair entrance , capturing the table and upper gantries. Style: cinematic , semi-realistic fantasy art with precise metallic reflections. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,