Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a fictional futuristic building in the center of the image , located in an industrial society set in a cold wasteland or tundra. The building should resemble a school , house , or hospital — with an unusual , semi-toy-like architecture , not seen in real life. The design is geometric , slightly chunky , and colorful , with glowing windows and matte blue or grey metallic walls. The style resembles graphics from a city-building strategy game — not isometric , but direct front-facing , with simplified shapes , soft shadows and subtle lighting. In the background , show simplified city structures like warehouses , modular containers , strange mining machines , and monorail tracks. No visible roads , vehicles or neon signs. The scene feels atmospheric , artificial , and slightly dystopian — like SimCity BuildIt reimagined in a colder industrial world. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
create a full body image from head to toes of two white women of the same height , standing side to side , both facing front with arms on the side , wearing bikinis. Both women are tall and slender , small waist , one has a high rising umbilicus with longer legs , while the other one has a lower setting umbilicus with longer torso ,
A real human of the blonde girl as a real human woman. She has an athletic and toned body , long black hair , green eyes , and is wearing a revealing and sexy outfit inspired by her transpared low-cut clotes — dark green , metallic textures , detailed armor pieces on arms and bare legs , standing in a dramatic fighting pose , cinematic lighting , ultra-realistic style. ,
A real human of the turkish girl as a real human woman. She has an athletic and toned body , long black hair , green eyes , and is wearing a revealing and sexy outfit inspired by her transpared low-cut clotes — dark green , metallic textures , detailed armor pieces on arms and bare legs , standing in a dramatic fighting pose , mystical background , cinematic lighting , ultra-realistic style. ,
A realistic depiction of the black girl as a real human woman. She has an athletic and toned body , long black hair , green eyes , and is wearing a revealing and sexy outfit inspired by her transpared low-cut clotes — dark green , metallic textures , detailed armor pieces on arms and bare legs , standing in a dramatic fighting pose , cinematic lighting , ultra-realistic style. ,
A realistic depiction of the turkish girl as a real human woman. She has an athletic and toned body , long black hair , green eyes , and is wearing a revealing and sexy outfit inspired by her transpared low-cut clotes — dark green , metallic textures , detailed armor pieces on arms and bare legs , standing in a dramatic fighting pose , cinematic lighting , ultra-realistic style. ,
A photorealistic reinterpretation of Frost as a futuristic human woman. She has pale icy skin , glowing blue cybernetic eyes , short white hair styled into sharp frozen spikes. She wears a tight , form-fitting cyberpunk-style ninja suit made of metallic-blue synthetic armor plates with neon ice circuits running through. Her breath creates mist in the cold air. Background is a frozen wasteland with glaciers and blue lightning in the sky. Her expression is cold , emotionless — a machine trained to kill. Highly detailed , hyper-realistic with cinematic contrast. ,
A realistic depiction of the Mortal Kombat character Jade as a real human woman. She has an athletic and toned body , long black hair , green eyes , and is wearing a revealing and sexy outfit inspired by her classic costume — dark green , metallic textures , detailed armor pieces on arms and legs , standing in a dramatic fighting pose , cinematic lighting , ultra-realistic style. ,
A futuristic portrait of Serenay Sarıkaya , a bold and charismatic Turkish actress. She has glowing olive skin , metallic accents on her cheekbones , long straight hair with silver-blue highlights , and sharp , ice-blue eyes. Wearing a futuristic outfit with geometric patterns and traditional Turkish motif engravings. Standing in a cyber-Anatolian city with glowing architecture behind her. Sci-fi cinematic lighting , ultra-realistic style. ,
Retrato hiperrealista de una mujer latina de 28 años con cabello negro largo y peinado juvenil , vistiendo una blusa roja elegante que refleja profesionalismo. Está sentada en un entorno moderno y bien iluminado , como una oficina profesional con iluminación ambiental cálida , muebles modernos , plantas y decoraciones artísticas. Su expresión es confiada , cálida y sonriente , mirando directamente a la cámara. La composición es cinematográfica , con una profundidad de campo reducida que enfoca nítidamente al sujeto mientras mantiene un fondo suave y atmosférico. La imagen captura detalles finos como la textura de la piel , reflejos de luz y realismo en la vestimenta ,
Modo diseñador especialista , hiperrealista , detallado , modo cinematográfico , terrorífico o de terror , impactante , imagen centrada , sin recortes , formato PNG , vista frontal. Prompt en español: Una ilustración digital hiperrealista y cinematográfica de la palabra “ZOMBIE” , con letras de textura orgánica como si estuvieran hechas de carne putrefacta. Cada letra debe estar claramente escrita y bien formada , sin errores de ortografía. Alrededor y a través de las letras , debe haber elementos de terror como gusanos , ojos , vísceras o tripas , que atraviesan o rodean las letras sin cubrirlas completamente. Las letras deben tener colores que contrasten con los elementos añadidos (por ejemplo , letras en tonos verdosos/rojizos y complementos en colores más oscuros o brillantes) , manteniendo un aspecto grotesco , aterrador y detallado. La “E” debe estar bien definida. Fondo blanco para facilitar limpieza posterior. Sin incluir personajes secundarios ocultos entre las letras ni otros elementos que distraigan de la palabra principal. ,