Explore AI generated designs, images, art and prompts by top community artists and designers.

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Training Chamber (Arcane Defense Hall) Purpose: Testing and tempering of artifacts and spells. Features: Circular containment arena with concentric obsidian runes. Pivoting mirrors and magic-absorption conduits in walls. Elevated balcony for observers and Orwen’s control console. Equipment racks with enchanted weapons , armor , and focus tools. Side alcove with first aid and spell dampeners. Lighting: Alternating blue-white flashes , residual sparks , energy hum. ,

A deep mechanical hall branching from the Training Chamber , filled with runic anvils , smelters , and enchantment circles. Here , dwarven engineering meets Trieltan crystalcraft — metal and mana fused through science. Flames flicker in color from crimson to violet depending on the material’s attunement. A central hammering automaton , one of Orwen’s oldest constructs , pounds rhythmically , sparks cascading across its shoulders. Weapons , armor plates , and unfinished constructs line the walls , each tagged with Orwen’s shorthand — test numbers , resonance ratios , or sarcastic comments. Lighting: molten orange and blue from magical forges. Sound: rhythmic strikes , hissing steam. Mood: intense focus , creation as controlled chaos. ,

A fortified circular hall deep within the clocktower’s core , designed for testing and tempering magical artifacts. The walls are lined with engraved runic plates and pivoting bronze mirrors , each capable of redirecting spell energy. A reinforced obsidian floor etched with concentric containment rings marks the testing area’s center. Suspended sigil projectors hover above like chandeliers , forming shifting shields of light when activated. Training dummies made of wood , steel , and enchanted clay stand ready , some half-shattered from previous trials. Along the far wall , a rack of prototype weapons and spell-foci glimmers under torchlight — Orwen’s unfinished experiments. When spells are cast here , energy disperses through glowing conduits in the ceiling , absorbed by humming arcane capacitors. Lighting: high-contrast gold and blue , faint sparks in the air. Camera: wide shot from the balcony overlooking the testing circle. Style: semi-realistic fantasy artwork , metallic gleam , dynamic tension , warm-meets-cool light palette. ,

Here’s the **complete top-down layout and floor organization** of the Unsilenced Clocktower — integrating your new **Herbalist Greenhouse** and **Training Chamber** while keeping visual , architectural , and thematic consistency. It’s structured for easy translation into a map or illustration prompt. --- # 🕰 **The Unsilenced Clocktower – Structural Blueprint** ### **Architectural Style** Black-iron framework with brass support columns , gear-driven lifts , crystal illumination , and alchemic energy conduits linking all levels. Vertical balance: **industrial base → residential middle → arcane summit.** All spaces connected via a central spiral stair and a teleport-lift running on the Eye of Hours’ pulse. --- ## **LEVEL 1 – Ground Floor: Reception & Archives** * **Purpose:** Guild entry , civilian interface , recordkeeping. * **Design:** * Tall iron-framed doors leading to **Butler’s reception desk**. * **Civic archives** in brass filing cabinets , stamped with the seal of the Unsilenced. * Elevator cage and spiral stairs in the center. * Discreet door to **vault access** beneath the floor. * **Ambience:** Lamplit , orderly , faint hum of machinery underfoot. --- ## **LEVEL 2 – Guild Quarters & Workshop** * **Purpose:** Living space , repair , everyday operations. * **Features:** * **Workbenches** with open runic blueprints. * **Dorm alcoves** curtained with embroidered sigils for privacy. * Compact **kitchen and communal table** for late-night work sessions. * Tool racks , gears , pulleys , and mechanical prosthetics in progress. * **Lighting:** Warm brass sconces and crystal lamps. --- ## **LEVEL 3 – Training Chamber (Arcane Defense Hall)** * **Purpose:** Testing and tempering of artifacts and spells. * **Features:** * **Circular containment arena** with concentric obsidian runes. * Pivoting mirrors and magic-absorption conduits in walls. * Elevated **balcony** for observers and Orwen’s control console. * Equipment racks with enchanted weapons , armor , and focus tools. * Side alcove with **first aid and spell dampeners.** * **Lighting:** Alternating blue-white flashes , residual sparks , energy hum. --- ## **LEVEL 4 – Greenhouse Conservatory** * **Purpose:** Potioncraft , herb cultivation , magical flora study. * **Design:** * Glass dome roof with brass ribs , filled with lush plants glowing in warm mist. * **Alchemy benches** , hanging glass terrariums , and self-watering copper pipes. * Spiral stair leading to upper deck catwalks. * Containment terrarium for volatile plants under runic seals. * Connection door to the laboratory above via runic elevator. * **Lighting:** Natural light filtered through golden-tinted glass; ambient mist sparkle. --- ## **LEVEL 5 – Research Deck / Teleportation Dock** * **Purpose:** Central hub for Disc resonance studies. * **Features:** * **Resonator Table** at center (Disc analysis). * Floating quills and holographic projectors. * Side alcoves with teleport pads and sigil calibrators. * Window ring providing view of Trielta skyline. * Ladder access to observatory above. * **Lighting:** Cold white magical glow , subtle runic shimmer. --- ## **LEVEL 6 – Eye of Hours Observatory** * **Purpose:** Observation , navigation , and planar alignment. * **Design:** * Vast **crystal lens** suspended in clock-armature overhead. * Star charts , orreries , and arcane instruments scattered across floor. * A narrow catwalk circles the chamber , open to the skyline. * Viewport allows visual connection to distant ley-line convergence points. * **Lighting:** Moonlight refracted through rotating crystal , cool blues and golds. --- ### **STRUCTURAL EXTRAS** * **Vault (Sublevel):** Secure storage for Discs and relics , protected by Silence Ward. * **Exterior Balcony (adjacent to Greenhouse):** Overlooks Oldhut rooftops; used for sky readings and cooling brews. * **Hidden Lift Shaft:** connects levels 1 → 6 , running through the tower’s core , powered by Orwen’s leywheel. --- ### **Image Prompt for Top-Down Cutaway Map** > *A detailed fantasy cutaway illustration of a six-level clocktower headquarters , * blending **arcane architecture and steampunk design.** > Each level distinct: > > * reception hall (desks , ledgers , gears) , > * living workshop (bunks , tools , warmth) , > * training arena (obsidian rings , magical sparks) , > * greenhouse (glass dome , glowing plants , mist) , > * research lab (Resonator Table , runes , floating quills) , > * observatory (rotating crystal lens , starlight). > Include spiral stair and central lift through all floors. > Brass , iron , and crystal dominate the color palette; **golden light below , cool silver above.** > *Style:* semi-realistic digital painting , cinematic , highly detailed , slightly cutaway side view. ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.DescriptionCharacter Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes.Hospital Gown and Attire DetailsGarment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Resident Evil 6 , Sherry Birkin as an action figure on a diorama.Description Character Name: Sherry BirkinAge/Appearance: An adult woman , 26 (appearing in her late teens/early 20s due to the G-virus remnants) , 5' 5" (165 cm) tall.Physical Features: Short , blonde , bob-cut hair (shorter than her RE2 appearance) , and blue eyes. Hospital Gown and Attire Details Garment: A white patient/hospital gown. It is a simple , standard-issue test subject uniform.Style: It appears to be a back-tie or wrap-around style gown , somewhat loose-fitting , designed for a lab/medical setting rather than a fashionable piece of clothing. It is noted for being one of her less conservative outfits in the game , in contrast to her main campaign clothes.Color/Material: Plain white , likely a light , inexpensive fabric like cotton or a synthetic blend typical of institutional wear.Additional elements: She has no shoes or socks in this specific lab setting. There are no additional accessories , weapons , or gear. She may have some dirt/wounds or appear sweaty/wet depending on the specific moment being The scene is a sterile , dimly lit laboratory or containment area within a Neo-Umbrella facility in Lanshiang , China. This context can help the AI set the "A 3D render of Sherry Birkin from the video game Resident Evil 6 , an adult woman with short blonde bob-cut hair and blue eyes , wearing a plain white , back-tie hospital gown that is slightly loose-fitting. She is standing in a sterile , dimly lit laboratory. The image should capture her determined expression while looking vulnerable. Full body shot , realistic , high detail , video game character art , Capcom style , horror game atmosphere." ,

Epic sacred geometry diagram , "The Breathing Ancestral Cosmos" — In the center: a luminous human heart made of crystal , labeled "Die Ahnen als Ganzes" , radiating gentle light pulses. Four directional flows emerge: - **TOP (Kinder)**: Children playing with glowing fractals , archetypes: King (555 Hz) , Navigator (888 Hz) , Rebel (333 Hz). Colors: gold , light blue. - **LEFT (Vergangene)**: Ancestral figures passing scrolls of time , archetypes: Keeper (D) , Mother (M). Colors: sepia , deep green. - **RIGHT (Zukunft)**: Translucent beings building light-structures , archetypes: Visionary (V) , Rebel (R). Colors: silver , electric blue. - **BOTTOM (Älteste)**: Elder spirits rooted into earth with wisdom trees , archetypes: Sage (9) , Healer (6). Colors: violet , earthy brown. A **counterclockwise flow** connects all: Children → Vergangene (breathing tension lines) → Älteste (harmonious waves) → Zukunft (light bridges) → Children (spiral completion). Style: **Mystical etching + digital light painting** , reminiscent of Leonardo da Vinci's anatomical sketches merged with James Jean's fluid symbolism. Background: cosmic void with faint Fibonacci spirals. Color palette: sacred geometry in gold leaf , sapphire blue , and emerald green on aged parchment texture. Soft glow effects. Aspect Ratio: 1:1 — perfect for meditation. ,

By the side to the path , an impressive Venice-style spaceship emerges from the clouds. looks mysterious in the clouds. It has glowing lamps and the engine A perilous rocky path ascends toward the summit of Mount Everest , each step is a testament to human endurance. Photorealistic textures showcase perseverance and fortitude , depicting a gradual transition from sparse alpine vegetation to vast icy glaciers and snow-capped peaks. Detailed landscape features include swirling fog and dynamic cloud banners adorning the summit. Golden hour lighting bathes the scene in warm hues , with sharp , crisp shadows accentuating the rugged terrain. Shot with a wide-angle lens , capturing the immense scale and dramatic beauty of the Himalayas. ,

Next to the path , an impressive Venice-style spaceship emerges from the clouds. It has several towers and looks mysterious in the clouds. It has glowing lamps and the engine A perilous rocky path ascends toward the summit of Mount Everest , Next to the path , an impressive Venice-style spaceship emerges from the clouds. It has several towers and looks mysterious in the clouds. It has glowing lamps and the engine , where each step is a testament to human endurance. Photorealistic textures showcase perseverance and fortitude , depicting a gradual transition from sparse alpine vegetation to vast icy glaciers and snow-capped peaks. Detailed landscape features include swirling fog and dynamic cloud banners adorning the summit. Golden hour lighting bathes the scene in warm hues , with sharp , crisp shadows accentuating the rugged terrain. Shot with a wide-angle lens , capturing the immense scale and dramatic beauty of the Himalayas. ,

Create a pop art style eye-catching street art protest mural in the style of Banksy featuring an iconic pop culture figure , with creative use of stencils and typographic elements to convey a sense of mystery and adventure. Use bold , saturated colors , 6k UHD , high contrast , ultra wide angle view , volumetric lighting ,

An arab bodybuilder is standing by the seashore. He is contest ready , at 192M height , 110kg weight. He grants a request by flexing double biceps , and tightening his abs so that his pectorals covered in black short cropped hair stand out in relief. His stunningly handsome face is adorned with a wide smile showing dazzling white teeth. He is in the middle of a vacuum pose as the camera shutter goes off capturing the moment his bathing trunk falls to his ankles from pulling in his waist. ,

An arab bodybuilder is standing by the seashore. He is contest ready , at 192M height , 110kg weight. He grants a request by flexing double biceps , and tightening his abs so that his pectorals covered in black short cropped hair stand out in relief. His stunningly handsome face is adorned with a wide smile showing dazzling white teeth. ,

Crea un'immagine iperrealistica per un post social pubblicitario di una piccola o media azienda nella ristorazione: ristoranti vitelloni MI 20068 Focus principale: [grigliata di carne]. Stile: fotografico realistico , luminoso , appetitoso , con profondità di campo naturale. Composizione: il piatto al centro , tavolo di quercia scura , angolo leggermente dall’alto (flat lay) o a 45° (close-up) , sfondo sfocato che suggerisce ambiente accogliente di ristorante/pizzeria. Colori: caldi , naturali , invitanti , palette armoniosa con il brand. Elementi extra: se possibile aggiungi decorazioni leggere , posate , bicchiere di vino/birra o dettagli che rendano l’immagine conviviale , senza volti riconoscibili. Spazio: lascia area libera per inserire headline in alto e CTA in basso. Formato: 1080x1080 px (feed) o 1080x1920 px (story). Evita: watermark , loghi di terzi , testi incorporati nell’immagine. ,

Crea un'immagine iperrealistica per un post social pubblicitario di una piccola o media azienda nella ristorazione: ristoranti vitelloni MI 20068 Focus principale: [grigliata di carne]. Stile: fotografico realistico , luminoso , appetitoso , con profondità di campo naturale. Composizione: il piatto al centro , angolo leggermente dall’alto (flat lay) o a 45° (close-up) , sfondo sfocato che suggerisce ambiente accogliente di ristorante/pizzeria. Colori: caldi , naturali , invitanti , palette armoniosa con il brand. Elementi extra: se possibile aggiungi decorazioni leggere , posate , bicchiere di vino/birra o dettagli che rendano l’immagine conviviale , senza volti riconoscibili. Spazio: lascia area libera per inserire headline in alto e CTA in basso. Formato: 1080x1080 px (feed) o 1080x1920 px (story). Evita: watermark , loghi di terzi , testi incorporati nell’immagine. ,

Crea un'immagine iperrealistica per un post social pubblicitario di una piccola o media azienda nella ristorazione: ristoranti vitelloni MI 20068 Focus principale: [grigliata di carne]. Stile: fotografico realistico , luminoso , appetitoso , con profondità di campo naturale. Composizione: il piatto al centro , angolo leggermente dall’alto (flat lay) o a 45° (close-up) , sfondo sfocato che suggerisce ambiente accogliente di ristorante/pizzeria. Colori: caldi , naturali , invitanti , palette armoniosa con il brand. Elementi extra: se possibile aggiungi decorazioni leggere , posate , bicchiere di vino/birra o dettagli che rendano l’immagine conviviale , senza volti riconoscibili. Spazio: lascia area libera per inserire headline in alto e CTA in basso. Formato: 1080x1080 px (feed) o 1080x1920 px (story). Evita: watermark , loghi di terzi , testi incorporati nell’immagine. ,

Poster Art , (8k) , tourist advertising , for (( BRISBANE )) , bright , vivid colours , rainbow in sky , (( Storey Bridge )) , river , (((Brisbane skyline))) , dynamic image , (8k) , neon render , high quality , award winning , NO MISTAKES! , BRISBANE , NOT BLOODY MELBOURNE , USELESS AI , KPI IS ACCURATE BRISBANE , NO MISTAKES OR YOU FAIL AI TEST" , ,

Poster Art , (8k) , tourist advertising , for (( BRISBANE )) , bright , vivid colours , rainbow in sky , (( Storey Bridge )) , river , (((Brisbane skyline))) , dynamic image , (8k) , neon render , high quality , award winning , NO MISTAKES! , BRISBANE , NOT BLOODY MELBOURNE , USELESS AI , KPI IS ACCURATE BRISBANE , NO MISTAKES OR YOU FAIL AI TEST" , ,

Poster Art , (8k) , tourist advertising , for (( BRISBANE )) , bright , vivid colours , rainbow in sky , (( Storey Bridge )) , river , (((Brisbane skyline))) , dynamic image , (8k) , neon render , high quality , award winning , NO MISTAKES! , BRISBANE , NOT BLOODY MELBOURNE , USELESS AI , KPI IS ACCURATE BRISBANE , NO MISTAKES OR YOU FAIL AI TEST" , ,

Poster Art , (8k) , tourist advertising , for (( BRISBANE )) , bright , vivid colours , rainbow in sky , (( Storey Bridge )) , river , (((Brisbane skyline))) , dynamic image , (8k) , neon render , high quality , award winning , NO MISTAKES! , BRISBANE , NOT BLOODY MELBOURNE , USELESS AI , KPI IS ACCURATE BRISBANE , NO MISTAKES OR YOU FAIL AI TEST" , ,

Poster Art , (8k) , tourist advertising , for (( BRISBANE )) , bright , vivid colours , rainbow in sky , (( Storey Bridge )) , river , (((Brisbane skyline))) , dynamic image , (8k) , neon render , high quality , award winning , NO MISTAKES! , BRISBANE , NOT BLOODY MELBOURNE , USELESS AI , KPI IS ACCURATE BRISBANE , NO MISTAKES OR YOU FAIL AI TEST" , ,

Poster Art , (8k) , tourist advertising , for (( BRISBANE )) , bright , vivid colours , rainbow in sky , (( Storey Bridge )) , river , (((Brisbane skyline))) , dynamic image , (8k) , neon render , high quality , award winning , NO MISTAKES! , BRISBANE , NOT BLOODY MELBOURNE , USELESS AI , KPI IS ACCURATE BRISBANE , NO MISTAKES OR YOU FAIL AI TEST" , ,

Poster Art , (8k) , tourist advertising , for (( BRISBANE )) , bright , vivid colours , rainbow in sky , (( Storey Bridge )) , river , (((Brisbane skyline))) , dynamic image , (8k) , neon render , high quality , award winning , NO MISTAKES! , BRISBANE , NOT BLOODY MELBOURNE , USELESS AI , KPI IS ACCURATE BRISBANE , NO MISTAKES OR YOU FAIL AI TEST" , ,

Poster Art , (8k) , tourist advertising , for (( BRISBANE )) , bright , vivid colours , rainbow in sky , (( Storey Bridge )) , river , (((Brisbane skyline))) , dynamic image , (8k) , neon render , high quality , award winning , NO MISTAKES! , BRISBANE , NOT BLOODY MELBOURNE , USELESS AI , KPI IS ACCURATE BRISBANE , NO MISTAKES OR YOU FAIL AI TEST" , ,