Explore AI generated designs, images, art and prompts by top community artists and designers.
In the gritty theater of war , Jinx emerges as a formidable cybernetic soldier , embodying the harsh realities of combat. Her cybernetic enhancements seamlessly integrate with her body , bearing the marks of battle-worn resilience. With a steely gaze , she assesses the tumultuous surroundings , acutely aware of the dangers that loom. Donning battle-scarred armor , every fiber of her being reflects the weight of experience and hardened resolve. In her hands , advanced weaponry awaits , each piece meticulously maintained for optimal performance. Amidst the relentless chaos of explosions and flying debris , Jinx remains a stable force , navigating the treacherous terrain with calculated precision. This realistic portrayal encapsulates the visceral intensity and unforgiving nature of the battlefield , where Jinx stands as a testament to survival and adaptability. ,
In the gritty theater of war , Jinx emerges as a formidable cybernetic soldier , embodying the harsh realities of combat. Her cybernetic enhancements seamlessly integrate with her body , bearing the marks of battle-worn resilience. With a steely gaze , she assesses the tumultuous surroundings , acutely aware of the dangers that loom. Donning battle-scarred armor , every fiber of her being reflects the weight of experience and hardened resolve. In her hands , advanced weaponry awaits , each piece meticulously maintained for optimal performance. Amidst the relentless chaos of explosions and flying debris , Jinx remains a stable force , navigating the treacherous terrain with calculated precision. This realistic portrayal encapsulates the visceral intensity and unforgiving nature of the battlefield , where Jinx stands as a testament to survival and adaptability. ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons , das schwarze auge and Tolkien. Envision the character armed in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons and Tolkien. Envision the character armed in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons and Tolkien. Envision the character in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A cuban Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
<lora:add_detail:1> , <lora:epi_noiseoffset2:0.35> , art by Emery Hawkins , Physically based render , Pencil painting , 3/4 view of a A Indian Beauty in a bikini in downtown Miami , the Sun is shining and the Sky is blue. Wearing {glasses:hat}. Photographed from {up close:front:behind} , she is looking {back at the Camera:up away from the camera:straight at the camera}. Her figure is a bit curvy but she is nonetheless a real beauty. Her hair is very {long:short:mohawk} , reaching down to her well formed ass. Her skin is wet , 🤠, Surfing , film grain , Polaroid , L USM , (NSFW) , (sexy) , (high quality) , (8k) , (detailed) , (masterpiece) , (((realistic hands))) ,
Mashwaly , a confident and stylish man , stands tall in a serene winter landscape , his presence commanding yet calm. He wears a long black coat over a dark outfit , with a brown scarf wrapped around his neck , adding a touch of warmth. A pair of sleek glasses rest on his face , enhancing his sharp and intelligent features. His hands are tucked into his coat pockets as he gazes into the distance , lost in thought. Behind him , a majestic white wolf stands attentively , its piercing eyes reflecting loyalty and mystery. The quiet winter forest , with tall , leafless trees and soft , falling snow , enhances the atmosphere of strength and solitude. ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
full body portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha , 4k , clean , realistic face , realistic eyes , highest quality , realistic hands , trending on artstation , masterpiece , NSFW , five fingers ,
A determined hacker sitting at a computer , trying to code. The hacker is wearing a casual hoodie with the hood up , their face focused and slightly illuminated by the glow of the screen. The room around them is dimly lit , with scattered tech gadgets , a few open laptop screens , and code lines visible on the computer. The atmosphere is intense , with a slight sense of mystery. The hacker's hands are on the keyboard , typing quickly , while their eyes are locked on the screen , trying to solve a complex problem. The overall tone is dark and tech-savvy , with a modern , edgy vibe. ,