Explore AI generated designs, images, art and prompts by top community artists and designers.
art by Boris Vallejo and Frank Frazetta , controversial 1980s Fantasy RPG cover art , rear angle , (alluring gypsy [elf|woman] with short black hair , wearing gypsy attire , looking back at viewer) , forest background , complex , illustration , erotic , (perfect face) , 1980s video game cover art , oil on canvas , (film grain) , from behind stable diffusion ,
Image is a digital artwork with a pixelated style , featuring a mysterious and atmospheric scene. The layout consists of three dark , blocky structures resembling ancient pillars or ruins , set against a misty , abstract background. The structures are composed of dark shades of blue and gray , with lighter blue accents that suggest glowing elements or lights. The background is a gradient of muted grays and blues , creating a foggy , ethereal ambiance. The overall composition is symmetrical , with the pillars evenly spaced across the image , and the pixelated texture adds a retro , video game-like aesthetic to the scene. ,
portrait of john doe floating in the sky , surrounded by clouds , with soft lighting that highlights the intricate details of the face. The portrait is in an imaginative fantasy concept art style by Oda , with a cyberpunk twist. The environment is detailed and intricate , with neon lights and futuristic buildings in the background. The portrait is in sharp focus , and the overall style is reminiscent of vintage 90's anime. The artwork is perfect for environmental arcade art or as a concept art for a video game. ,
art by Boris Vallejo and Frank Frazetta , controversial 1980s Fantasy RPG cover art , rear angle , (alluring gypsy [elf|woman] with short black hair , wearing gypsy attire , looking back at viewer) , forest background , complex , illustration , erotic , (perfect face) , 1980s video game cover art , oil on canvas , (film grain) , from behind ,
isometric futuristic hexagonal sci-fi space solar power panel array , cartoon style , 3d icon clay render , octane render , soft smooth lighting , soft dominant yellow and blue metallic color palette , transparent plain white background with no shadows , 3d icon , video game asset , 20mm lens , 4k UHD , tilt – shift ,
Beautiful portrait of john doe floating in the sky , surrounded by clouds , with soft lighting that highlights the intricate details of the face. The portrait is in an imaginative fantasy concept art style by Oda , with a cyberpunk twist. The environment is detailed and intricate , with neon lights and futuristic buildings in the background. The portrait is in sharp focus , and the overall style is reminiscent of vintage 90's anime. The artwork is perfect for environmental arcade art or as a concept art for a video game. ,
art by Boris Vallejo and Frank Frazetta , controversial 1980s Fantasy RPG cover art , rear angle , (alluring gypsy [elf|woman] with short black hair , wearing gypsy attire , looking back at viewer) , forest background , complex , illustration , erotic , (perfect face) , 1980s video game cover art , oil on canvas , (film grain) , from behind stable diffusion best quality photorealistic ,
Sure , here's a prompt using the I.M.A.G.E.N. formula to create a full-body image of Yuna from the manga "El Diario de los Malos Pensamientos" for a dakimakura: I - Identity: Create a clear mental image of Yuna's appearance and personality. Consider her physical features such as her hair , eyes , and clothing style , as well as her personality traits such as her demeanor and emotions. M - Mood: Determine the overall mood and atmosphere of the image. Think about the emotions you want to convey through Yuna's expression and body language. Do you want her to look happy , sad , or neutral? A - Action: Decide on an action for Yuna to be doing in the image. This could be something related to her character , such as reading a book or playing a video game , or something more generic like posing for the camera. G - Genre: Choose a genre or style for the image. This could be anything from realistic to stylized , or from cute to sexy. Consider the intended audience and purpose of the dakimakura when choosing the genre. E - Environment: Create a setting or environment for Yuna to be in. This could be a simple background or a more complex scene that relates to her character or the manga. Think about the colors and lighting of the environment and how they will affect the overall mood of the image. N - Narrative: Create a narrative or story for the image. This could be a simple concept such as Yuna relaxing at home , or something more complex that relates to the manga's plot. Consider how the narrative will add depth and meaning to the image. Using the I.M.A.G.E.N. formula , you can create a detailed and engaging image of Yuna for your dakimakura that captures her character and personality from "El Diario de los Malos Pensamientos." ,
upper torso portrait of league of legend's Ahri wearing fantasy robe , fox like , soft lighting , perfect composition , cinematic , video game trailer , dramatic , detailed painting , 8k , octane render , by makoto shinkai , stanley artgerm lau , wlop , rossdraws , concept art , digital painting , looking into camera , ,
Generate an illustration of a character for a video game with the visual style of Cuphead. This character is a woman with short , dark hair , she wears a long dress from the Victorian era with dark but elegant colors. He wears long gloves and holds a test tube in one hand while holding a book with the other. His facial expression shows determination and wisdom. Make sure their overall appearance suggests intelligence and a connection to science. Avoid any direct references to Marie Curie or specific elements of her life. , Cartoon ,
The pixel art image depicts a dark and atmospheric sewer scene from a video game. The color palette consists of various shades of green , gray , and brown to create a grimy and murky atmosphere. The sewer is depicted as a narrow underground passage with brick walls covered in moss and slime. In the foreground , there are several stone pillars supporting the ceiling of the sewer. A small stream of murky water flows along the center of the passage , illuminated by faint rays of light coming from the grates above. The water is filled with debris and trash , giving it a polluted appearance. At the sides of the sewer , there are scattered wooden crates and barrels , partially submerged in the water. These objects hint at the presence of human activity in the area. A few flickering torches are mounted on the walls , casting eerie shadows and adding a sense of mystery to the scene. In the distance , the passage curves to the right , disappearing into darkness. The pixel art style captures the gritty and detailed textures of the bricks , moss , and water. Overall , the image evokes a sense of danger and exploration , inviting the player to venture deeper into the game's underground world. STYLE PIXEL ART 16:9 ,