Explore AI generated designs, images, art and prompts by top community artists and designers.
Goku She is in a powerful position , with her feet apart and her hands on her hips. He wears his classic orange training suit , but with a special touch: on his chest , instead of the Turtle School symbol , he wears the Colombian flag. The flag is drawn with bright and vivid colors , with yellow , blue and red that characterize the Colombian flag. Goku has a confident and determined smile on his face , as if he is ready to defend Colombia from any threat. Background: The background is a typical Colombian landscape , with mountains and palm trees that stretch to the horizon. In the sky , there is a bright sun that illuminates the scene and makes the Colombian flag shine. Details: In Goku's right hand , there is a small shield with the coat of arms of Colombia. On the left hand , there is a small dragon that represents Goku's connection to the Dragon Ball series. On the ground , there is a small inscription that says "Long live Colombia!" in big , colorful letters. ,
Generate a caricature depicting the rook as the fortress of data security , a stalwart defender of business information. This rook is portrayed as a mighty guardian , exuding strength and vigilance , standing tall and resolute. The caricature should feature a fortified castle with data symbols emblazoned on its walls , symbolizing the impenetrable defense of valuable business data. The rook's expression should convey a sense of unwavering protection and readiness to ward off any threats to data security ,
Dark Attire: The cultists wear long , flowing robes in shades of deep purple , black , or dark gray. The robes are often adorned with occult symbols and sigils associated with necromantic magic and Malachi's dark influence. The hoods of their robes are typically pulled up , casting shadows over their faces , giving them an air of mystery and menace. Face Coverings: Some cultists wear face coverings or masks , further obscuring their features. These coverings often feature unsettling designs , such as skeletal faces or demonic visages , symbolizing their allegiance to death and darkness. Occult Accessories: Cultists may wear various occult accessories , such as bone necklaces , finger bones , or amulets adorned with dark gems or symbols. These items are believed to channel the powers of necromancy and connect the wearer to the forces of evil. Pallid Skin: Prolonged exposure to dark magic and their devotion to Malachi may give the cultists' skin a sickly pallor , further emphasizing their otherworldly appearance. Glowing Eyes: In some cases , the eyes of the cultists may glow with an unnatural or eerie light , hinting at their connection to the dark powers they serve. The glow can be a pale blue , sickly green , or even crimson , depending on the nature of their necromantic abilities. Ritualistic Tattoos: Some cultists bear ritualistic tattoos etched into their skin , marking their allegiance to Malachi and the dark arts. These tattoos often depict ominous symbols , arcane runes , or images associated with death and decay. Feral Traits: As a result of their embrace of dark powers , some cultists may display feral traits , such as elongated canine teeth or claw-like nails , reminiscent of creatures of the night. Overall , the appearance of Malachi's cultists is haunting and unsettling , with an aura of darkness and malevolence. Their attire , accessories , and physical features convey their allegiance to the fallen Aasimar and their commitment to furthering his nefarious plans. As they move in shadows and secrecy , they pose a significant threat to the world , ready to carry out their master's bidding and plunge Lumina Isle into everlasting darkness. ,
Appearance: The Baboon is a medium-sized primate with a distinctive and charismatic appearance. It has a robust and muscular body , covered in short fur that can range in color from brown to gray or even olive-green. Baboons have a dog-like snout , sharp teeth , and a hairless face with prominent cheek pouches , which they use to store food. They have long arms and powerful legs , allowing them to move quickly and with agility. Features: Baboons are highly social creatures , living in close-knit troops that can consist of a few individuals to larger groups. Their intelligence and adaptability enable them to survive in various environments , from lush jungles to arid savannahs. They are known for their strong social hierarchy and complex communication , using vocalizations , gestures , and facial expressions to convey emotions and intentions. Habitat: Baboons are versatile animals that can thrive in a range of habitats , including forests , grasslands , and mountainous regions. They are often found near water sources , as they require regular access to drinking water. In your DND world , baboons might inhabit areas with lush vegetation or live in proximity to humanoid settlements , scavenging for food scraps. Behavior: Baboons are opportunistic omnivores , with a varied diet that includes fruits , leaves , seeds , insects , and small animals. They are skilled climbers and can use their agility to escape predators or reach high-up food sources. Baboons are known for their playfulness , engaging in social interactions , grooming , and even games with each other. Role in the World: In your DND world , baboons could serve as a part of the natural ecosystem or be associated with certain deities or nature spirits. Druids and rangers might have a special connection with baboons , viewing them as symbols of adaptability and community. Encountering baboons in the wild could present various opportunities for adventurers. They might have non-combat interactions with the primates , such as observing their social behaviors or using animal handling skills to communicate with them. Baboons could also play a role in quests involving local tribes or settlements , where their presence might be considered either beneficial or problematic depending on the circumstances. While not inherently aggressive , baboons can defend themselves and their troop if they feel threatened , making it essential for adventurers to approach them with respect and caution. ,
"A stark , black-and-white piece that uses abstract shapes and contrasting shades to represent the stress experienced by local surfers in Japan due to the unreasonable logic of newcomers. Think about how you can use form and tonal contrast to evoke feelings of pressure and disruption of the old good culture." "A bold , graffiti-style mural in grayscale that depicts the tension between the traditional surfing culture and the disruptive influence of new entrants. Use exaggerated , distorted imagery and a range of tones from black to white to convey the emotional strain and the threat to the established norms." "A pop-art inspired piece in monochrome that contrasts the serene imagery of surfing with the stress of dealing with unreasonable newcomers. Use a mix of calm , traditional surfing motifs and jarring , modern symbols , all rendered in a stark black-and-white style , to represent the tension between the old and the new." ,
The image depicts a haunting and devastating panorama , evoking the sense of an impending apocalypse. The backdrop showcases a once-thriving city now in ruins , with towering skyscrapers crumbling , streets desolate , and an eerie haze hanging over the landscape. The sky is a somber blend of dark hues , reflecting the gravity of the situation. Prominently displayed throughout the image are warnings of the virus's origin - the insidious underground sewer systems , which served as the conduit for the deadly pathogen to infiltrate the city's water supply. This serves as a stark reminder of the unexpected threats that can emerge and their catastrophic consequences. Include the back of few persons in the middle of the image , with desolated actitud. Amidst the bleak surroundings , images of medical researchers and scientists working tirelessly in laboratories are subtly incorporated , signifying that the solution to this catastrophic virus lies in scientific advancements and community collaboration. The overall tone of the image serves as a powerful and urgent call-to-action for individuals to unite against the impending global catastrophe. It aims to inspire empathy , determination , and a shared responsibility to combat the devastating virus and reclaim a future free from its destructive grip. , Trippy , Trippy ,
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Appearance: The Poisonous Snake is a small to medium-sized reptile with a slender body and a distinctive pattern of scales. Its colors can vary widely , from vibrant and striking patterns to more muted earth tones , helping it blend into its natural surroundings. The snake's head is triangular , and it has a pair of fangs at the front of its mouth , through which it delivers its venom. Features: The Poisonous Snake is known for its venomous bite , which it uses to incapacitate its prey and defend itself from threats. Its venom can vary in potency , from causing mild discomfort to being deadly , depending on the species. While not as powerful as the venom of more dangerous creatures , the Poisonous Snake's bite can still cause considerable harm to unwary adventurers. Habitat: Poisonous Snakes can be found in a wide range of environments , from dense jungles and forests to dry deserts and grasslands. They are highly adaptable creatures and can thrive in various conditions , making them a common sight in untamed wilderness areas. Behavior: The Poisonous Snake is a stealthy predator , relying on its camouflage and patience to ambush its prey. It strikes quickly and accurately , using its venom to immobilize and begin the process of consuming its victim. Poisonous Snakes are generally non-aggressive towards larger creatures , preferring to flee rather than confront a potential threat. Role in the World: In your DND world , Poisonous Snakes could serve as common dangers in the wild , particularly in regions where adventurers explore untamed territories. Druids and rangers might have a connection with these creatures , viewing them as part of the natural balance. Encountering a Poisonous Snake in the wild can be a common and potentially hazardous event for adventurers. While they are generally not aggressive , they may strike if they feel threatened or cornered. Players might need to exercise caution and use skills such as animal handling or survival to avoid confrontations with these venomous reptiles. If adventurers do find themselves bitten , they must act quickly to counteract the effects of the venom and avoid more serious consequences. The presence of Poisonous Snakes in your campaign adds an element of realism and danger to the wilderness. Players will need to be vigilant and watchful during their travels , as the risk of encountering these venomous creatures is ever-present. Poisonous Snakes can also serve as a minor but meaningful challenge , especially for lower-level adventurers , teaching them the importance of preparation and awareness in the untamed wilderness. ,
Appearance: A skeleton is a reanimated undead creature , the animated remains of a once-living being. They are skeletal in form , devoid of flesh and organs , and are held together by dark necromantic magic. Their bones can be of various sizes and shapes , depending on the creature they were before death. The bones of a humanoid skeleton are often bleached white , while those of larger creatures might retain a more weathered appearance. Features: Skeletons are mindless creatures , devoid of the emotions and intellect they possessed in life. Their movements are stiff and jerky , controlled by the magic that animates them. They lack the strength and capabilities they had in life but can still be formidable due to their resistance to exhaustion and immunity to poison and many mind-affecting spells. Habitat: Skeletons can be found in various environments , wherever dark necromantic magic is practiced or where ancient burial sites have been disturbed. They are often encountered in crypts , dungeons , or as guardians of forgotten tombs. In your DND world , they might be the remnants of fallen warriors or victims of dark rituals , arising to serve their necromantic masters. Behavior: As mindless undead , skeletons are compelled to follow the commands of their creators or necromancers who control them. They have no will of their own and exist solely to fulfill the tasks assigned to them. Whether that means guarding a location , attacking intruders , or carrying out a specific purpose , skeletons are bound to carry out their orders until they are destroyed. Role in the World: In your DND world , skeletons could serve as a constant reminder of the dark arts and the dangers of necromancy. They may be used by evil necromancers as minions or guardians , lurking in ancient crypts or dungeons to deter intruders. Adventurers might encounter them in their quest to thwart dark forces or uncover the secrets of long-forgotten ruins. Encountering a skeleton in your campaign often means dealing with a mindless foe that is immune to many traditional methods of persuasion. Adventurers might use various tactics to overcome them , such as using holy magic , radiant damage , or weapons that can shatter or disassemble the undead. While individually not as threatening as some other creatures , the real challenge lies in facing hordes of skeletons , as their numbers can quickly overwhelm unprepared adventurers. ,
Dark Attire: The cultists wear long , flowing robes in shades of deep purple , black , or dark gray. The robes are often adorned with occult symbols and sigils associated with necromantic magic and Malachi's dark influence. The hoods of their robes are typically pulled up , casting shadows over their faces , giving them an air of mystery and menace. Face Coverings: Some cultists wear face coverings or masks , further obscuring their features. These coverings often feature unsettling designs , such as skeletal faces or demonic visages , symbolizing their allegiance to death and darkness. Occult Accessories: Cultists may wear various occult accessories , such as bone necklaces , finger bones , or amulets adorned with dark gems or symbols. These items are believed to channel the powers of necromancy and connect the wearer to the forces of evil. Pallid Skin: Prolonged exposure to dark magic and their devotion to Malachi may give the cultists' skin a sickly pallor , further emphasizing their otherworldly appearance. Glowing Eyes: In some cases , the eyes of the cultists may glow with an unnatural or eerie light , hinting at their connection to the dark powers they serve. The glow can be a pale blue , sickly green , or even crimson , depending on the nature of their necromantic abilities. Ritualistic Tattoos: Some cultists bear ritualistic tattoos etched into their skin , marking their allegiance to Malachi and the dark arts. These tattoos often depict ominous symbols , arcane runes , or images associated with death and decay. Feral Traits: As a result of their embrace of dark powers , some cultists may display feral traits , such as elongated canine teeth or claw-like nails , reminiscent of creatures of the night. Overall , the appearance of Malachi's cultists is haunting and unsettling , with an aura of darkness and malevolence. Their attire , accessories , and physical features convey their allegiance to the fallen Aasimar and their commitment to furthering his nefarious plans. As they move in shadows and secrecy , they pose a significant threat to the world , ready to carry out their master's bidding and plunge Lumina Isle into everlasting darkness. ,
complex 3d render ultra detailed of a beautiful porcelain human , cyborg , girl , robotic parts , only starwars future art designs , borders lines , decorations , space machine , sith with red lightsaber , black , fear , threatening , dark , dangerous , 85 mm , beautiful studio soft light , rim light , vibrant details , luxurious cyberpunk , lace , hyperrealistic , cable electric wires , microchip ,
Appearance: A skeleton is a reanimated undead creature , the animated remains of a once-living being. They are skeletal in form , devoid of flesh and organs , and are held together by dark necromantic magic. Their bones can be of various sizes and shapes , depending on the creature they were before death. The bones of a humanoid skeleton are often bleached white , while those of larger creatures might retain a more weathered appearance. Features: Skeletons are mindless creatures , devoid of the emotions and intellect they possessed in life. Their movements are stiff and jerky , controlled by the magic that animates them. They lack the strength and capabilities they had in life but can still be formidable due to their resistance to exhaustion and immunity to poison and many mind-affecting spells. Habitat: Skeletons can be found in various environments , wherever dark necromantic magic is practiced or where ancient burial sites have been disturbed. They are often encountered in crypts , dungeons , or as guardians of forgotten tombs. In your DND world , they might be the remnants of fallen warriors or victims of dark rituals , arising to serve their necromantic masters. Behavior: As mindless undead , skeletons are compelled to follow the commands of their creators or necromancers who control them. They have no will of their own and exist solely to fulfill the tasks assigned to them. Whether that means guarding a location , attacking intruders , or carrying out a specific purpose , skeletons are bound to carry out their orders until they are destroyed. Role in the World: In your DND world , skeletons could serve as a constant reminder of the dark arts and the dangers of necromancy. They may be used by evil necromancers as minions or guardians , lurking in ancient crypts or dungeons to deter intruders. Adventurers might encounter them in their quest to thwart dark forces or uncover the secrets of long-forgotten ruins. Encountering a skeleton in your campaign often means dealing with a mindless foe that is immune to many traditional methods of persuasion. Adventurers might use various tactics to overcome them , such as using holy magic , radiant damage , or weapons that can shatter or disassemble the undead. While individually not as threatening as some other creatures , the real challenge lies in facing hordes of skeletons , as their numbers can quickly overwhelm unprepared adventurers. ,
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Generate a caricature depicting the rook as the fortress of data security , a stalwart defender of business information. This rook is portrayed as a mighty guardian , exuding strength and vigilance , standing tall and resolute. The caricature should feature a fortified castle with data symbols emblazoned on its walls , symbolizing the impenetrable defense of valuable business data. The rook's expression should convey a sense of unwavering protection and readiness to ward off any threats to data security ,
Dark Attire: The cultists wear long , flowing robes in shades of deep purple , black , or dark gray. The robes are often adorned with occult symbols and sigils associated with necromantic magic and Malachi's dark influence. The hoods of their robes are typically pulled up , casting shadows over their faces , giving them an air of mystery and menace. Face Coverings: Some cultists wear face coverings or masks , further obscuring their features. These coverings often feature unsettling designs , such as skeletal faces or demonic visages , symbolizing their allegiance to death and darkness. Occult Accessories: Cultists may wear various occult accessories , such as bone necklaces , finger bones , or amulets adorned with dark gems or symbols. These items are believed to channel the powers of necromancy and connect the wearer to the forces of evil. Pallid Skin: Prolonged exposure to dark magic and their devotion to Malachi may give the cultists' skin a sickly pallor , further emphasizing their otherworldly appearance. Glowing Eyes: In some cases , the eyes of the cultists may glow with an unnatural or eerie light , hinting at their connection to the dark powers they serve. The glow can be a pale blue , sickly green , or even crimson , depending on the nature of their necromantic abilities. Ritualistic Tattoos: Some cultists bear ritualistic tattoos etched into their skin , marking their allegiance to Malachi and the dark arts. These tattoos often depict ominous symbols , arcane runes , or images associated with death and decay. Feral Traits: As a result of their embrace of dark powers , some cultists may display feral traits , such as elongated canine teeth or claw-like nails , reminiscent of creatures of the night. Overall , the appearance of Malachi's cultists is haunting and unsettling , with an aura of darkness and malevolence. Their attire , accessories , and physical features convey their allegiance to the fallen Aasimar and their commitment to furthering his nefarious plans. As they move in shadows and secrecy , they pose a significant threat to the world , ready to carry out their master's bidding and plunge Lumina Isle into everlasting darkness. ,
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Appearance: The Strong-Looking Ape is a large and imposing primate , exuding raw strength and power in its every movement. It has a robust and muscular body covered in coarse , dark fur , which can range from black to deep brown or reddish hues. Its shoulders are broad and powerful , and its arms are long and muscular , capable of delivering devastating blows. The Strong-Looking Ape's face is expressive , with intelligent eyes that convey both curiosity and a hint of primal ferocity. Features: The Strong-Looking Ape is a formidable creature , possessing incredible physical strength and agility. Its powerful arms allow it to swing through trees with ease , making it a skilled climber and acrobat. In addition to its raw physical power , the Strong-Looking Ape's thick fur offers protection against environmental elements and minor injuries. Habitat: Strong-Looking Apes are typically found in dense jungles , vast forests , and remote mountainous regions. They are highly adaptable creatures , capable of surviving in a variety of environments. In your DND world , they might inhabit hidden valleys or ancient ruins , guarding sacred territories or serving as protectors of natural wonders. Behavior: While the Strong-Looking Ape is an intelligent creature , it primarily relies on its physical prowess to navigate its surroundings and interact with others. It lives in social groups or troops , exhibiting complex communication through vocalizations , body language , and gestures. While generally non-aggressive toward other creatures , the Strong-Looking Ape fiercely defends its territory and family from perceived threats. Role in the World: In your DND world , Strong-Looking Apes could be seen as noble creatures embodying the untamed spirit of nature. Druids and rangers might have a special connection with these primates , viewing them as symbols of strength , adaptability , and primal wisdom. Encountering a Strong-Looking Ape in the wild can be a captivating and potentially dangerous experience for adventurers. Players may witness the ape's impressive physical abilities as it swings effortlessly through the trees or engages in playful displays with other members of its troop. While generally non-aggressive , provoking or threatening a Strong-Looking Ape or its family could lead to a fierce defense , forcing players to use diplomacy or demonstrate respect for the creatures' territory. The presence of Strong-Looking Apes in your campaign adds an element of mystery and awe to the wilderness. Players might encounter these intelligent and powerful creatures during their explorations , offering opportunities for unique and memorable interactions. Strong-Looking Apes can serve as guardians of ancient sites , allies to druids seeking to protect the natural world , or even opponents in thrilling feats of strength and agility. Their presence in your DND world contributes to the rich tapestry of wildlife and brings a sense of wonder to the untamed corners of your campaign setting. ,
The image depicts a haunting and devastating panorama , evoking the sense of an impending apocalypse. The backdrop showcases a once-thriving city now in ruins , with towering skyscrapers crumbling , streets desolate , and an eerie haze hanging over the landscape. The sky is a somber blend of dark hues , reflecting the gravity of the situation. Prominently displayed throughout the image are warnings of the virus's origin - the insidious underground sewer systems , which served as the conduit for the deadly pathogen to infiltrate the city's water supply. This serves as a stark reminder of the unexpected threats that can emerge and their catastrophic consequences. Amidst the bleak surroundings , images of medical researchers and scientists working tirelessly in laboratories are subtly incorporated , signifying that the solution to this catastrophic virus lies in scientific advancements and community collaboration. The overall tone of the image serves as a powerful and urgent call-to-action for individuals to unite against the impending global catastrophe. It aims to inspire empathy , determination , and a shared responsibility to combat the devastating virus and reclaim a future free from its destructive grip. Include the back of few persons desolated in the middle of the imagen. No text on the image , Trippy ,
Appearance: A skeleton is a reanimated undead creature , the animated remains of a once-living being. They are skeletal in form , devoid of flesh and organs , and are held together by dark necromantic magic. Their bones can be of various sizes and shapes , depending on the creature they were before death. The bones of a humanoid skeleton are often bleached white , while those of larger creatures might retain a more weathered appearance. Features: Skeletons are mindless creatures , devoid of the emotions and intellect they possessed in life. Their movements are stiff and jerky , controlled by the magic that animates them. They lack the strength and capabilities they had in life but can still be formidable due to their resistance to exhaustion and immunity to poison and many mind-affecting spells. Habitat: Skeletons can be found in various environments , wherever dark necromantic magic is practiced or where ancient burial sites have been disturbed. They are often encountered in crypts , dungeons , or as guardians of forgotten tombs. In your DND world , they might be the remnants of fallen warriors or victims of dark rituals , arising to serve their necromantic masters. Behavior: As mindless undead , skeletons are compelled to follow the commands of their creators or necromancers who control them. They have no will of their own and exist solely to fulfill the tasks assigned to them. Whether that means guarding a location , attacking intruders , or carrying out a specific purpose , skeletons are bound to carry out their orders until they are destroyed. Role in the World: In your DND world , skeletons could serve as a constant reminder of the dark arts and the dangers of necromancy. They may be used by evil necromancers as minions or guardians , lurking in ancient crypts or dungeons to deter intruders. Adventurers might encounter them in their quest to thwart dark forces or uncover the secrets of long-forgotten ruins. Encountering a skeleton in your campaign often means dealing with a mindless foe that is immune to many traditional methods of persuasion. Adventurers might use various tactics to overcome them , such as using holy magic , radiant damage , or weapons that can shatter or disassemble the undead. While individually not as threatening as some other creatures , the real challenge lies in facing hordes of skeletons , as their numbers can quickly overwhelm unprepared adventurers. ,
Dark Attire: The cultists wear long , flowing robes in shades of deep purple , black , or dark gray. The robes are often adorned with occult symbols and sigils associated with necromantic magic and Malachi's dark influence. The hoods of their robes are typically pulled up , casting shadows over their faces , giving them an air of mystery and menace. Face Coverings: Some cultists wear face coverings or masks , further obscuring their features. These coverings often feature unsettling designs , such as skeletal faces or demonic visages , symbolizing their allegiance to death and darkness. Occult Accessories: Cultists may wear various occult accessories , such as bone necklaces , finger bones , or amulets adorned with dark gems or symbols. These items are believed to channel the powers of necromancy and connect the wearer to the forces of evil. Pallid Skin: Prolonged exposure to dark magic and their devotion to Malachi may give the cultists' skin a sickly pallor , further emphasizing their otherworldly appearance. Glowing Eyes: In some cases , the eyes of the cultists may glow with an unnatural or eerie light , hinting at their connection to the dark powers they serve. The glow can be a pale blue , sickly green , or even crimson , depending on the nature of their necromantic abilities. Ritualistic Tattoos: Some cultists bear ritualistic tattoos etched into their skin , marking their allegiance to Malachi and the dark arts. These tattoos often depict ominous symbols , arcane runes , or images associated with death and decay. Feral Traits: As a result of their embrace of dark powers , some cultists may display feral traits , such as elongated canine teeth or claw-like nails , reminiscent of creatures of the night. Overall , the appearance of Malachi's cultists is haunting and unsettling , with an aura of darkness and malevolence. Their attire , accessories , and physical features convey their allegiance to the fallen Aasimar and their commitment to furthering his nefarious plans. As they move in shadows and secrecy , they pose a significant threat to the world , ready to carry out their master's bidding and plunge Lumina Isle into everlasting darkness. ,