Explore AI generated designs, images, art and prompts by top community artists and designers.
Creating an ultra-high-resolution (8K UHD) , hyperrealistic photograph as you described would involve a detailed artistic process , typically executed by a skilled photographer or digital artist. Here’s a breakdown of how one might approach this concept: ### Concept Development 1. **Subject Selection**: Choose the Tower of Hercules lighthouse as the focal point , ensuring accurate architectural details for the miniature replica. 2. **Bottle Design**: Design an artisanal glass bottle that is thick and clear , emphasizing its craftsmanship. ### Scene Composition 1. **Setting**: Use a dark , weathered wooden tabletop as the base , highlighting its rich textures and imperfections. 2. **Base Design**: Create sculpted glass waves that appear dynamic and fluid , anchoring the bottle visually. ### Lighting 1. **Spotlight**: Position a warm spotlight to create dramatic shadows and highlights , enhancing the textures of the glass , liquid , and stone. 2. **Internal Glow**: Ensure the electric-blue liquid inside the bottle emits a soft glow , illuminating the miniature lighthouse. ### Texturing and Detailing 1. **Miniature Lighthouse**: Render the Tower of Hercules with realistic stone textures , incorporating slight weathering for authenticity. 2. **Liquid Effects**: Create a bioluminescent effect for the blue liquid , ensuring it interacts with the light source effectively. ### Text Detail 1. **Lettering**: Design the 'HERCULES' lettering in aged steel , ensuring it catches the light and complements the overall aesthetic. ### Final Rendering 1. **Focus and Depth of Field**: Use sharp focus on the bottle and its contents , with a slightly shallow depth of field to blur the edges of the tabletop , drawing attention to the main subject. 2. **Post-Processing**: Enhance the image in post-production to ensure photorealistic quality , adjusting colors , contrasts , and sharpness as needed. ### Mood and Style 1. **Emotional Impact**: Aim to evoke feelings of ancient endurance and maritime history through the composition , lighting , and textures. This concept would likely be executed using advanced 3D modeling software (like Blender or Maya) for the bottle and lighthouse , combined with high-resolution textures and lighting techniques. The final image would be rendered in 8K UHD to achieve the desired level of detail and realism. ,
Escena realista y dramática al estilo de Caravaggio , que muestra la tumba vacía de Jesucristo al amanecer. La piedra ha sido removida y los lienzos de la sepultura están cuidadosamente doblados. Un rayo de luz divina penetra en la tumba , proyectando marcados contrastes de luz y sombra (claroscuro). Dos ángeles con túnicas blancas se sientan donde yacía el cuerpo de Jesús , con rostros serenos y radiantes. María Magdalena está arrodillada junto a la tumba , abrumada por la emoción. Tonos oscuros y terrosos dominan la composición con una iluminación intensa y teatral que evoca una atmósfera sagrada y solemne. ,
Modo diseñador especialista , hiperrealista , detallado , modo cinematográfico , terrorífico o de terror , impactante , imagen centrada , sin recortes , formato PNG , vista frontal. Prompt en español: Una ilustración digital hiperrealista y cinematográfica de la palabra “ZOMBIE” , con letras de textura orgánica como si estuvieran hechas de carne putrefacta. Cada letra debe estar claramente escrita y bien formada , sin errores de ortografía. Alrededor y a través de las letras , debe haber elementos de terror como gusanos , ojos , vísceras o tripas , que atraviesan o rodean las letras sin cubrirlas completamente. Las letras deben tener colores que contrasten con los elementos añadidos (por ejemplo , letras en tonos verdosos/rojizos y complementos en colores más oscuros o brillantes) , manteniendo un aspecto grotesco , aterrador y detallado. La “E” debe estar bien definida. Fondo blanco para facilitar limpieza posterior. Sin incluir personajes secundarios ocultos entre las letras ni otros elementos que distraigan de la palabra principal. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
Un hombre calvo y musculoso con una pata de jamón , rodeado por cuatro personas de seguridad en la puerta interior del supermercado. Una de las personas de seguridad debe ser joven , tener barba y ser rubio , otro debe ser un hombre de 40 años con cara de enfadado y gritando , otro debe ser una mujer con enanismo musculosa. Deben estar en la parte interior de la salida del supermercado. Sus caras deben estar muy detalladas. ,
I want the images of a storyboard from a short script I have. Here is the Script: In a desolate place , at a time we couldn`t tell due to the erosion of years of decay , where nature had overgrown any type of human civilization , there is a boy , about 14 years of age running. He`s running from something that produces a huge cloud of dust while it throttles. It`s not sure if it`s organic or mechanical; it is completely shrouded of dust and mayhem , and its only visible feature are a couple of lights in its very core. It is not inmensely big but it certainly looks at least twice as big as the boy , but it is not agile , not like the boy , that looks quite useded to doing things like fleeing on a daily base. You can tell the boy is not as scared as he looks excited. The boy is jumping over leftovers of barren buildings , hips of garbage , sliding under tumbled things , makeshift tunnels , broken windows , etc , tracing a line that is blindly followed by its chaser. All the way guiding it to an intersection of two collapsed buildings upon each other , leaving enough space for a slim figure to squeeze itself through , knowing that the chaser will follow through the boy slid in , and right behind him the chaser came forcefully , but it got stucked. I`d like this in the first panel: Panel 1: Wide Shot – The Desolate Landscape Prompt : "A desolate , overgrown wasteland at dusk , filled with crumbling buildings overtaken by vines and debris. A boy , about 14 years old , runs in the distance , pursued by a massive cloud of dust. The scene is rendered in minimalistic line art style , with clean lines and muted tones. Wide shot from low angle , emphasizing scale and atmosphere. Stylized , semi-realistic , cinematic composition." ,
Tratamiento No Quirúrgico de Fracturas de Fémur Distal: Indicaciones Limitadas: Fracturas no desplazadas en pacientes confiables. Pacientes no ambulatorios con comorbilidades graves. Riesgo quirúrgico elevado (comorbilidades , muerte inminente). Fracturas infectadas o contaminadas severamente. Entornos con recursos quirúrgicos limitados. Contraindicación Principal: Fracturas desplazadas en la mayoría de los pacientes. Métodos Antiguos: Reducción cerrada y tracción esquelética (raramente usados ahora). Métodos Actuales: Férula de almohada (para inmovilización y comodidad en pacientes con función ambulatoria limitada). Rodillera inmovilizadora (con precauciones por posible mala adaptación y presión). Riesgos del Tratamiento No Quirúrgico: Trombosis venosa profunda. Embolia pulmonar. Úlceras por decúbito. Neumonía. Retención urinaria. Deformidad esperada. ,
Tratamiento No Quirúrgico de Fracturas de Fémur Distal: Indicaciones Limitadas: Fracturas no desplazadas en pacientes confiables. Pacientes no ambulatorios con comorbilidades graves. Riesgo quirúrgico elevado (comorbilidades , muerte inminente). Fracturas infectadas o contaminadas severamente. Entornos con recursos quirúrgicos limitados. Contraindicación Principal: Fracturas desplazadas en la mayoría de los pacientes. Métodos Antiguos: Reducción cerrada y tracción esquelética (raramente usados ahora). Métodos Actuales: Férula de almohada (para inmovilización y comodidad en pacientes con función ambulatoria limitada). Rodillera inmovilizadora (con precauciones por posible mala adaptación y presión). Riesgos del Tratamiento No Quirúrgico: Trombosis venosa profunda. Embolia pulmonar. Úlceras por decúbito. Neumonía. Retención urinaria. Deformidad esperada. ,
A 4:3 aspect ratio illustration of a female cashier standing behind the counter in a fishing and hunting gear store , detailed interior with fishing rods , reels , and hunting equipment on the shelves , soft lighting , atmospheric atmosphere , Makoto Shinkai art style , watercolor elements , dreamy background , 4k resolution , sharp focus on the character ,
Un dibujo colorido donde se muestre a Sofía con una lupa , rodeada de caricaturas de bacterias alegres que la acompañan. Sofía podría estar en un jardín lleno de frutas y verduras , con un fondo de un hermoso día soleado. Las bacterias podrían tener caras sonrientes y estar haciendo cosas divertidas , como bailar o jugar , representando la amistad entre los humanos y las bacterias. ,
Cityscape: Depict a sprawling cityscape dominated by towering skyscrapers , elevated highways , and labyrinthine alleyways. The architecture should reflect a fusion of futuristic designs , incorporating sleek lines , geometric shapes , and glass facades. Pay attention to the scale and density of buildings to emphasize the city's vastness.Neon Lights: Infuse the city with vibrant and luminous neon lights that cast an otherworldly glow upon the streets. Incorporate a variety of neon colors such as electric blues , intense purples , and vibrant pinks to create a mesmerizing and immersive atmosphere.Rain and Reflections: Integrate rainfall into your composition to add an element of dynamism and to enhance the cyberpunk aesthetic. Show raindrops cascading down glass surfaces , creating rivulets and puddles that reflect the neon lights and cityscape. These reflections should add depth and visual interest to your artwork.Characters: Include one or more characters that embody the spirit of the cyberpunk genre. They can be enigmatic hackers , fearless mercenaries , or mysterious individuals shrouded in futuristic attire. Pay attention to their poses , clothing , and facial expressions to convey a sense of resilience , determination , or rebellion.Augmented Reality: Introduce elements of augmented reality or holographic projections to showcase the city's technological advancements. This could include holographic advertisements , virtual graffiti , or futuristic interfaces hovering in the air. Use a combination of translucent and opaque elements to create depth and realism.High-Tech Gadgets: Incorporate advanced gadgets or cybernetic enhancements to highlight the futuristic nature of the setting. This could involve characters with augmented limbs , virtual reality headsets , or sleek handheld devices. Ensure these elements seamlessly integrate into the overall composition and enhance the cyberpunk atmosphere.Industrial Elements: Introduce industrial elements that hint at the city's darker underbelly. This could include smokestacks , factory silhouettes , or billowing steam , adding texture and a sense of realism to the urban environment.Dramatic Lighting: Utilize dramatic lighting techniques to create contrast and enhance the atmosphere of your artwork. Experiment with harsh light sources , deep shadows , and dynamic lighting effects to evoke a sense of mystery , danger , or intrigue.Technological Interfaces: Incorporate futuristic interfaces and displays within the cityscape or on the characters themselves. These can include holographic screens , floating data streams , or heads-up displays. Use intricate details and intricate patterns to add complexity and depth to these elements.Composition and Perspective: Craft a composition that is visually compelling and dynamic. Experiment with unusual perspectives , such as low-angle or high-angle shots , to create a sense of scale and depth. Utilize leading lines and vanishing points to guide the viewer's eye through the scene and draw them into the cyberpunk world you've created. ,
Cityscape: Depict a sprawling cityscape dominated by towering skyscrapers , elevated highways , and labyrinthine alleyways. The architecture should reflect a fusion of futuristic designs , incorporating sleek lines , geometric shapes , and glass facades. Pay attention to the scale and density of buildings to emphasize the city's vastness.Neon Lights: Infuse the city with vibrant and luminous neon lights that cast an otherworldly glow upon the streets. Incorporate a variety of neon colors such as electric blues , intense purples , and vibrant pinks to create a mesmerizing and immersive atmosphere.Rain and Reflections: Integrate rainfall into your composition to add an element of dynamism and to enhance the cyberpunk aesthetic. Show raindrops cascading down glass surfaces , creating rivulets and puddles that reflect the neon lights and cityscape. These reflections should add depth and visual interest to your artwork.Characters: Include one or more characters that embody the spirit of the cyberpunk genre. They can be enigmatic hackers , fearless mercenaries , or mysterious individuals shrouded in futuristic attire. Pay attention to their poses , clothing , and facial expressions to convey a sense of resilience , determination , or rebellion.Augmented Reality: Introduce elements of augmented reality or holographic projections to showcase the city's technological advancements. This could include holographic advertisements , virtual graffiti , or futuristic interfaces hovering in the air. Use a combination of translucent and opaque elements to create depth and realism.High-Tech Gadgets: Incorporate advanced gadgets or cybernetic enhancements to highlight the futuristic nature of the setting. This could involve characters with augmented limbs , virtual reality headsets , or sleek handheld devices. Ensure these elements seamlessly integrate into the overall composition and enhance the cyberpunk atmosphere.Industrial Elements: Introduce industrial elements that hint at the city's darker underbelly. This could include smokestacks , factory silhouettes , or billowing steam , adding texture and a sense of realism to the urban environment.Dramatic Lighting: Utilize dramatic lighting techniques to create contrast and enhance the atmosphere of your artwork. Experiment with harsh light sources , deep shadows , and dynamic lighting effects to evoke a sense of mystery , danger , or intrigue.Technological Interfaces: Incorporate futuristic interfaces and displays within the cityscape or on the characters themselves. These can include holographic screens , floating data streams , or heads-up displays. Use intricate details and intricate patterns to add complexity and depth to these elements.Composition and Perspective: Craft a composition that is visually compelling and dynamic. Experiment with unusual perspectives , such as low-angle or high-angle shots , to create a sense of scale and depth. Utilize leading lines and vanishing points to guide the viewer's eye through the scene and draw them into the cyberpunk world you've created. ,
Cityscape: Depict a sprawling cityscape dominated by towering skyscrapers , elevated highways , and labyrinthine alleyways. The architecture should reflect a fusion of futuristic designs , incorporating sleek lines , geometric shapes , and glass facades. Pay attention to the scale and density of buildings to emphasize the city's vastness.Neon Lights: Infuse the city with vibrant and luminous neon lights that cast an otherworldly glow upon the streets. Incorporate a variety of neon colors such as electric blues , intense purples , and vibrant pinks to create a mesmerizing and immersive atmosphere.Rain and Reflections: Integrate rainfall into your composition to add an element of dynamism and to enhance the cyberpunk aesthetic. Show raindrops cascading down glass surfaces , creating rivulets and puddles that reflect the neon lights and cityscape. These reflections should add depth and visual interest to your artwork.Characters: Include one or more characters that embody the spirit of the cyberpunk genre. They can be enigmatic hackers , fearless mercenaries , or mysterious individuals shrouded in futuristic attire. Pay attention to their poses , clothing , and facial expressions to convey a sense of resilience , determination , or rebellion.Augmented Reality: Introduce elements of augmented reality or holographic projections to showcase the city's technological advancements. This could include holographic advertisements , virtual graffiti , or futuristic interfaces hovering in the air. Use a combination of translucent and opaque elements to create depth and realism.High-Tech Gadgets: Incorporate advanced gadgets or cybernetic enhancements to highlight the futuristic nature of the setting. This could involve characters with augmented limbs , virtual reality headsets , or sleek handheld devices. Ensure these elements seamlessly integrate into the overall composition and enhance the cyberpunk atmosphere.Industrial Elements: Introduce industrial elements that hint at the city's darker underbelly. This could include smokestacks , factory silhouettes , or billowing steam , adding texture and a sense of realism to the urban environment.Dramatic Lighting: Utilize dramatic lighting techniques to create contrast and enhance the atmosphere of your artwork. Experiment with harsh light sources , deep shadows , and dynamic lighting effects to evoke a sense of mystery , danger , or intrigue.Technological Interfaces: Incorporate futuristic interfaces and displays within the cityscape or on the characters themselves. These can include holographic screens , floating data streams , or heads-up displays. Use intricate details and intricate patterns to add complexity and depth to these elements.Composition and Perspective: Craft a composition that is visually compelling and dynamic. Experiment with unusual perspectives , such as low-angle or high-angle shots , to create a sense of scale and depth. Utilize leading lines and vanishing points to guide the viewer's eye through the scene and draw them into the cyberpunk world you've created. ,
Crea una imagen moderna y atractiva que muestre una playera blanca con una impresión gráfica llamativa en el frente. Coloca el producto en un fondo azul cielo. El estilo debe ser realista pero con un toque moderno y elegante , ideal para un sitio web profesional. De tener las siguientes medidas: ancho de 1024px y una altura de 1024px. ,
Crea una imagen moderna y atractiva que muestre una playera blanca con una impresión gráfica llamativa en el frente. Coloca el producto en un fondo azul cielo. El estilo debe ser realista pero con un toque moderno y elegante , ideal para un sitio web profesional. De tener las siguientes medidas: ancho de 600px y una altura de 1800px. ,
Crea una imagen moderna y atractiva que muestre taza de cerámica negra con un diseño colorido y vibrante sublimado , una playera blanca con una impresión gráfica llamativa en el frente , y una gorra plana de color azul cielo con un impresión gráfica limpia y profesional. Coloca los productos en un fondo transparente. El estilo debe ser realista pero con un toque moderno y elegante , ideal para un sitio web profesional. De tener las siguientes medidas: ancho de 600px y una altura de 1800px. ,
In the beginning God created the sky and the earth. The earth was empty and had no form. Darkness covered the ocean , and God’s Spirit was moving over the water. Then God said , “Let there be light!” And there was light. God saw that the light was good. So he divided the light from the darkness. God named the light “day” and the darkness “night.” Evening passed , and morning came. This was the first day. Then God said , “Let there be something to divide the water in two!” So God made the air to divide the water in two. Some of the water was above the air , and some of the water was below it. God named the air “sky.” Evening passed , and morning came. This was the second day. Then God said , “Let the water under the sky be gathered together so the dry land will appear.” And it happened. God named the dry land “earth.” He named the water that was gathered together “seas.” God saw that this was good. Then God said , “Let the earth produce plants. Some plants will make grain for seeds. Others will make fruit with seeds in it. Every seed will produce more of its own kind of plant.” And it happened. The earth produced plants. Some plants had grain for seeds. The trees made fruit with seeds in it. Each seed grew its own kind of plant. God saw that all this was good. Evening passed , and morning came. This was the third day. Then God said , “Let there be lights in the sky to separate day from night. These lights will be used for signs , seasons , days and years. They will be in the sky to give light to the earth.” And it happened. So God made the two large lights. He made the brighter light to rule the day. He made the smaller light to rule the night. He also made the stars. God put all these in the sky to shine on the earth. They are to rule over the day and over the night. He put them there to separate the light from the darkness. God saw that all these things were good. Evening passed , and morning came. This was the fourth day. Then God said , “Let the water be filled with living things. And let birds fly in the air above the earth.” So God created the large sea animals. He created every living thing that moves in the sea. The sea is filled with these living things. Each one produces more of its own kind. God also made every bird that flies. And each bird produces more of its own kind. God saw that this was good. God blessed them and said , “Have many young ones and grow in number. Fill the water of the seas , and let the birds grow in number on the earth.” Evening passed , and morning came. This was the fifth day. Then God said , “Let the earth be filled with animals. And let each produce more of its own kind. Let there be tame animals and small crawling animals and wild animals. And let each produce more of its kind.” And it happened. So God made the wild animals , the tame animals and all the small crawling animals to produce more of their own kind. God saw that this was good. Then God said , “Let us make human beings in our image and likeness. And let them rule over the fish in the sea and the birds in the sky. Let them rule over the tame animals , over all the earth and over all the small crawling animals on the earth.” So God created human beings in his image. In the image of God he created them. He created them male and female. God blessed them and said , “Have many children and grow in number. Fill the earth and be its master. Rule over the fish in the sea and over the birds in the sky. Rule over every living thing that moves on the earth.” God said , “Look , I have given you all the plants that have grain for seeds. And I have given you all the trees whose fruits have seeds in them. They will be food for you. I have given all the green plants to all the animals to eat. They will be food for every wild animal , every bird of the air and every small crawling animal.” And it happened. God looked at everything he had made , and it was very good. Evening passed , and morning came. This was the sixth day. ,
A warehouse with a professional supplier who inspects stacks of neatly organized sock boxes. The warehouse has high shelves filled with boxes and bulk goods , and at a table people are checking the quality of socks. In the background , a satisfied customer talks to the supplier , showing their interest in the products. The environment seems organized and business-focused ,
Aerial view , An intricately detailed cutaway illustration of a colossal , smooth curved text "ॐ" rises , its surface etched with intricate. space city's platform meticulously depicted , showcasing the architectural brilliance and seamless integration of AI-images. producing a mesmerizing image processing cycle as the Electronic circuit completes its rotation , surrounded by arcs of lightning illuminating the stormy sky , the polished metal reflecting each flash , an epic scene with cinematic lighting and hyper-realistic photography , rich colors and textures , professional photography , high resolution , high-quality advertising. ,
Un vaso alto y transparente lleno de un cóctel efervescente rojo con cubos de hielo flotando. En el interior , hay cerezas frescas y rodajas de lima , con burbujas subiendo a la superficie. El vaso está decorado con una rodaja de lima en el borde y cerezas con tallo. El fondo es borroso con luces brillantes y efecto bokeh , creando una atmósfera cálida y vibrante. Reflejos de luz sobre el vaso y gotas de agua añaden un toque refrescante. ,