Explore AI generated designs, images, art and prompts by top community artists and designers.
She's a wild rose waiting on me at the end of the road Between the water tower and the power lines We're a cloud of dust once I get her buckled in my pickup truck She's ten pounds of sugar in a five pound sack A Hollywood looker in a John Deere cap I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Burning the back roads , sucking jet fuel from the radio Cows and corn field flying by Gate's locked , hop the fence Sneak past the barn where the riverbank bends Shes the best skinny dipper that you're ever gonna find She can hit the branch with her bra every time , and I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She's ten pounds of sugar in a five pound sack A long straight away on a quarter mile track She got a kiss that 'll hit you like a heart attack I got the rifle she's got the rack and I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Hang on girl ,
Imagina al Bebé Shazam en un adorable momento de heroísmo. Se ve de cuerpo entero en el centro de la imagen , vestido con su diminuto traje rojo con el emblema del rayo dorado en el pecho , su capa blanca con ribetes dorados y su cinturón reluciente. A pesar de su pequeño tamaño , irradia poder y entusiasmo mientras se encuentra listo para desatar su magia y proteger a los inocentes. Sus grandes y brillantes ojos reflejan valentía y una chispa de travesura infantil. Detrás de él , un fondo colorido sugiere un entorno dinámico y lleno de energía , pero el Bebé Shazam está preparado para enfrentarlo con toda su fuerza , determinación y un toque de inocencia encantadora. La imagen irradia ternura y poder , capturando la esencia del pequeño campeón en su primera gran aventura en el universo de DC ,
professional photo of a beautiful young woman , gorgeous beauty , sweaty pale skin , symmetrical face , wearing white sports bra , toned stomach , dense voluminous hair , rooftop terrasse gym in background , penthouse environment , stunning background with city view , cinematic lighting , highly detailed , intricate , sharp focus , (((depth of field))) , (((f/1.8))) , 85mm , (((professionally color graded))) , (((dusk))) , soft diffused light , volumetric fog , hdr 4k , 8k ,
Dahlia "Dazzle" Flores • Superpower: Light Manipulation • Prompt: "Macro Shot of Dahlia's Radiant Lightshow Focus on Dahlia's outstretched hand as she releases a cascade of shimmering , multicolored light particles that dance and swirl in the air. The light is vibrant and dynamic , casting a kaleidoscope of colors on her face and the surrounding urban landscape. The inner-city backdrop is slightly out of focus , with the setting sun providing a warm , golden glow that complements the vivid hues of Dahlia's light display. Dahlia uses her power to 'zap' her friends with dazzling light shows , creating mesmerizing patterns that captivate and inspire. The lighting is ethereal and enchanting , with the light particles reflecting off nearby surfaces and creating a magical atmosphere. The scene captures Dahlia's joyful and creative spirit , as she uses her ability to bring beauty and wonder to the world around her." ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
full body portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha , 4k , clean , realistic face , realistic eyes , highest quality , realistic hands , trending on artstation , masterpiece , NSFW , five fingers ,
Spiral shaped audience seating: The audience seating is no longer symmetrical circular or fan-shaped , but extends outward from the central stage in a spiral shape , like a flowing olive branch. The spiral design breaks the traditional viewing relationship , allowing the audience to watch the performance from different angles and heights , and gain a unique visual experience. Distributed stage: The stage is no longer limited to a fixed area , but is dispersed at various nodes of the spiral shaped audience seating. Actors can perform on different stages , and audiences can follow in their footsteps and freely move around the theater to experience different plot developments. Immersive Landscape: Olive trees and other Mediterranean plants are planted in the theater , creating a natural landscape barrier and interactive space. Viewers can rest under the shade of trees or interact with plants to become a part of the performance. Modular structure: Spiral foundation module: composed of prefabricated concrete components , forming a spiral foundation structure. Each component is approximately 2 meters long , 0.5 meters wide , and 0.3 meters high , with a moderate weight for easy transportation and installation. Modular platform: Each spiral node is equipped with a modular platform that can serve as a stage or audience seat. The platform is composed of lightweight steel structures and wooden boards , which can be quickly built and dismantled. Removable seats: The seats are made of lightweight materials and can be freely moved and combined to meet different performance needs. Ecological Landscape Module: Install an ecological landscape module on each spiral node , planting olive trees or other Mediterranean plants. The module is made of recyclable materials for easy maintenance and replacement. Featured features: Top view: The theater is spiral shaped with a circular pool in the center , and a statue of the Virgin Mary stands in the center of the pool. The spiral shaped audience seats extend outward from the pool , with a modular platform and ecological landscape module set up at each node. Side view: The theater is in a stepped shape , with spiral shaped audience seats gradually rising , providing a good view for the audience. The modular platform and ecological landscape modules are arranged in a staggered manner between the audience seats. Perspective view: Viewers can freely move on the spiral shaped audience seats and watch the performance from different angles. Actors perform on different modular platforms and interact with the audience. Olive trees and other Mediterranean plants add a natural atmosphere to the theater. The breakthrough modular outdoor theater of "Olive Branch and Our Lady's Song" will become a new trend in the future development of outdoor theaters with its unique design concept and breakthrough layout , providing people with more opportunities to experience art , get close to nature , and experience culture ,
Una vista panorámica del pintoresco pueblo de Liria al amanecer , con los tejados de las casas tradicionales bañados por la luz dorada del sol naciente. Al fondo , se eleva el imponente y enigmático Bosque Susurrante , cuyos árboles altos y densos parecen guardar secretos milenarios. La atmósfera es serena y mágica , resaltando la quietud de la mañana y la promesa de una aventura. ,
Crea un render 3D ultra detallado de Baby Venom en un estilo Pixar. Es una versión pequeña , regordeta y adorable de Venom , con un cuerpo negro brillante y viscoso , y grandes ojos blancos expresivos llenos de travesura juguetona. Su sonrisa afilada está ligeramente exagerada , pero sigue siendo tierna en lugar de aterradora. Su pequeño cuerpo tiene formas suaves y redondeadas , con extremidades cortas y ligeramente exageradas para darle una apariencia más infantil. Sutiles tentáculos de simbionte flotan suavemente a su alrededor , dándole una presencia dinámica y enérgica. La iluminación es suave y cinematográfica , con reflejos sutiles en su piel brillante y sombría , realzando el realismo de alta calidad del estilo Pixar. El fondo es oscuro pero vibrante , insinuando un mundo misterioso y emocionante , con destellos de luz y sombras dinámicas que hacen que Baby Venom resalte en la escena. La atmósfera general debe ser una mezcla de ternura y picardía , capturando la naturaleza juguetona pero poderosa de este pequeño simbionte. ,
Imagine Baby Blade in an adorable moment of heroism , rendered in a 3D Pixar-style. He stands at the center of the image , a small but fierce Black hero with rich brown skin , dressed in a tiny version of his signature black trench coat , tactical suit , and stylish sunglasses that are just a little oversized for his small face. In his right hand , he firmly grips a sleek , miniature katana , its blade gleaming subtly under the light , ready for action. Despite his small size , he radiates bravery and cool charisma , standing in a stance that suggests he’s prepared for battle. Behind him , a moody yet colorful background with soft lighting and subtle reflections hints at a mysterious world filled with adventure. Baby Blade is ready for his first mission , using his agility , intelligence , and vampire-hunting instincts to take on the unknown. The image captures the essence of this tiny warrior , brought to life with the visual magic and smoothness of Pixar’s 3D style. ,
Imagine Baby Blade in an adorable moment of heroism , rendered in a 3D Pixar-style. He stands at the center of the image , a small but fierce Black hero with rich brown skin , dressed in a tiny version of his signature black trench coat , tactical suit , and stylish sunglasses that are just a little oversized for his small face. A tiny toy-like sword is strapped to his back , and his confident smirk reveals just the right amount of playful mischief. Despite his small size , he radiates bravery and cool charisma , standing in a stance that suggests he’s ready for action. Behind him , a moody yet colorful background with soft lighting and subtle reflections hints at a mysterious world filled with adventure. Baby Blade is prepared for his first mission , using his agility , intelligence , and vampire-hunting instincts to take on the unknown. The image captures the essence of this tiny warrior , brought to life with the visual magic and smoothness of Pixar’s 3D style ,
Um fundo misterioso e envolvente em tons de marsala profundo e dourado brilhante , simbolizando a transição entre passado e presente. De um lado , sombras esfumadas em marsala escuro e texturas nebulosas , com relógios derretendo e correntes douradas quebrando , representando o aprisionamento no passado. Do outro lado , feixes de luz dourada intensa irradiam uma sensação de libertação , clareza e um novo começo. No centro , uma silhueta humana caminha em direção à luz , deixando para trás sombras e fragmentos do passado. Partículas de brilho dourado flutuam no ar , criando um efeito etéreo e introspectivo. ,
Um fundo misterioso e envolvente em tons de marsala profundo e dourado brilhante , simbolizando a transição entre passado e presente. De um lado , sombras esfumadas em marsala escuro e texturas nebulosas , com relógios derretendo e correntes douradas quebrando , representando o aprisionamento no passado. Do outro lado , feixes de luz dourada intensa irradiam uma sensação de libertação , clareza e um novo começo. No centro , uma silhueta humana caminha em direção à luz , deixando para trás sombras e fragmentos do passado. Partículas de brilho dourado flutuam no ar , criando um efeito etéreo e introspectivo. ,
mujer de estatura media 1.58 , con 95 kilos , piel clara , cabello negro , ojos cafes , nariz mediana , con oyuelos en las mejillas , forma de cara cuadrada , cara en forma de manzana , orejas , medias , boca media , ojos grandes , cejas delineadas , con lentes transparentes en forma cuadrada , con pancita , talla 38 ,
Create a design for a T-shirt or hoodie in an aggressive anime Solo Leveling style. The design should evoke a sense of competitiveness and coolness. Key elements: a dynamic anime illustration featuring a strong , confident character radiating power and determination. Possible themes: warrior , samurai , cyberpunk hero , racer , or anti-hero with striking features. Use minimalism in details but include impactful elements like bold contrast lines , energy bursts , neon accents , or motion effects. Color palette: black , red , white , dark , and cool tones. The background can be minimalist but should contain dynamic elements. ,
Create a design for a T-shirt or hoodie in an aggressive anime style. The design should evoke a sense of competitiveness and coolness. Key elements: a dynamic anime illustration featuring a strong , confident character radiating power and determination. Possible themes: warrior , samurai , cyberpunk hero , racer , or anti-hero with striking features. Use minimalism in details but include impactful elements like bold contrast lines , energy bursts , neon accents , or motion effects. Color palette: black , red , white , dark , and cool tones. The background can be minimalist but should contain dynamic elements. ,
Una cafetería de Starbucks completamente vacía , con aparadores llenos de productos como café , pan y merchandising , pero sin clientes ni empleados presentes. Las luces están encendidas , iluminando el interior con su característico diseño moderno de madera , tonos verdes y marrones. El ambiente transmite una sensación de abandono y crisis , con mesas y sillas perfectamente organizadas , pero sin nadie ocupándolas. Desde la entrada , se ve a través de los ventanales la calle con gente caminando afuera , pero sin ingresar a la tienda , representando un boicot en acción. Pequeños detalles refuerzan la historia: un cartel en la puerta con un mensaje de protesta , titulares en una pantalla de noticias sobre la caída en ventas , y quizás algunos cafés servidos en el mostrador sin nadie para recogerlos. ,
The theme is Qingming Festival , and the main colors of the picture are light green and white , creating a fresh , solemn , and slightly melancholic atmosphere. The entire scene , through the combination of natural scenery and cultural elements , vividly portrays the connotation of the traditional festival of Qingming Festival , triggering viewers' profound thoughts on life and death , while also conveying their remembrance and respect for the deceased. ,
una carta de la baraja española , mostrando a un rey medieval , rey con una barba grisasea y una corona , sosteniendo un garrote en su mano derecha y de cuerpo completo. El garrote debe ser un palo grueso y pesado de color verde , de apariencia rústica , con una textura de madera oscura , como si fuera un bastón de combate o una herramienta ancestral. El rey debe estar vestido con ropas reales de colores ricos , como rojo , dorado y azul , con detalles ornamentales y una corona elaborada. El fondo debe ser elegante pero sencillo , en tonos cálidos , con símbolos de bastos y bordes decorativos. El garrote debe ser el centro de atención en su mano , con una apariencia sólida y poderosa , representando la fuerza y la autoridad del rey. en la parte superior izquierda debe aparecer el numero "12" y en la parte inferior central debe aparecer el mismo garrote que usa el rey. el fonde debe ser blanco ,