Explore AI generated designs, images, art and prompts by top community artists and designers.
A captivating , realistic photo of an old house by the sea with a charming porch , bathed in the warm , golden light of the sunset. The scene radiates intimacy and peacefulness. A tall , athletic man with short light blonde hair , wearing faded gray jeans and a simple gray t-shirt , holds a guitar (viola) loosely in one hand. He stands a little apart from a woman , shorter than him , with long , wavy brown hair flowing in the soft breeze. She wears a flowing , short summer dress that catches the light , and in her arms rests a baby wrapped in a delicate pink blanket. The woman gazes at the man with deep affection , her face soft with love and tranquility. The sunlight wraps around them , illuminating their faces and the house behind , which has an old , rustic charm. The ocean is visible in the distance , with its soft waves matching the calmness of the moment. The man and woman , though physically distant , share an undeniable connection , captured in their gazes and the subtle body language. The guitar , casually held by the man , adds an artistic and nostalgic touch , as if it represents both the present moment and the memories they've shared. The backdrop of the porch , the ocean , and the sunset creates a picture-perfect scene of love , warmth , and family. ,
Create a dramatic and tragic conceptual sculpture of a woman named Arezoo , embodying the essence of an impossible wish , a longing that consumes the soul with unfulfilled desire and despair. The sculpture should be a bust carved from black marble , with golden cracks running through it in the style of kintsugi , symbolizing the beauty in her broken dreams. Her face should reflect the human struggle for unattainable dreams through a mournful expression , with crimson streaks carved into the stone to represent a bloodstained visage , carrying the weight of lost hopes. Her hair and flowing robes should be intricately detailed , capturing a classical , historical aesthetic. The setting must be melancholic , with a deep red atmosphere surrounding the sculpture , heavy shadows , and a sense of sorrow , placed on a reflective black surface to enhance the dramatic effect. The background should feature subtle , storytelling elements like a fading star or a cracked pedestal , symbolizing shattered dreams. The overall style should be cinematic , with a fantasy and historical feel , highly detailed , 8K resolution , soft lighting , and an emotional tone. ,
generate a set of minimalist 2D sketches illustrating different composition rules for pizza photography. Each sketch uses black lines on a white background and demonstrates: 1. Rule of Thirds: A pizza positioned along the grid intersections. The sketches must be clean , abstract , and focused on layout rather than detail 2. Triangle Composition: Multiple pizzas or ingredients forming a triangle. 3. Leading Lines: Utensils and pizza slices guiding the viewer’s eye. 4. Overhead Shot: A top-down view showing the full pizza. 5. Negative Space: A pizza centered with clean space around it. 6. 45-degree Perspective: A side angle emphasizing texture and cheese melting. 7. Textures and Contrast: Elements like wooden boards and ingredients adding depth. 8. Rule of Odds: Odd-numbered elements (e.g. , 3 pizzas or 5 slices). 9. Movement and Action: A hand pulling a slice or adding toppings. ,
A hyper-realistic 2022 Porsche 718 Boxster GTS 4.0 in white , surrounded by a luxurious and artistic atmosphere , with subtle crown-inspired motifs in the background. The entire background and color tone are dominated by shades of purple , with intricate attention to lighting and shadow details to complement the purple color scheme. The car is presented in a dynamic , high-performance manner , highlighting its sleek design , LED matrix headlights , and quad exhaust pipes. The image is highly detailed , in an 8k resolution , with a fantastical and premium fantasy concept art vibe , resembling a DeviantArt masterpiece. No people are included , focusing purely on the car and crown symbolism. ,
Create a highly realistic image of a white 2022 Porsche 718 Boxster GTS 4.0. The car should be captured in a luxurious , dynamic setting that highlights its streamlined design , LED matrix headlights , and quad exhaust pipes. Incorporate subtle elements of a crown or regal motifs in the background , with the entire background and color tone dominated by shades of purple. Pay close attention to the lighting and shadow details , ensuring they complement the purple color scheme. No people should be present in the image. ,
Create a realistic illustration for a men’s phone case , featuring Marwan , a rugged Middle Eastern man , and his lion. Marwan , in his late 20s to early 30s , has a strong , athletic build , sun-kissed skin , and piercing blue eyes behind safari glasses. His messy brown hair and light stubble showcase his adventurous side. He wears an olive-green , short-sleeve shirt , khaki cargo shorts , and worn boots. One hand rests on the lion's back , the other ready for action. The lion , with a majestic golden mane , stands proudly beside him , embodying power and dignity. Its regal stance commands respect. The background evokes the vast wilderness , with warm lighting emphasizing their bond and the lion’s grandeur. ,
She's a wild rose waiting on me at the end of the road Between the water tower and the power lines We're a cloud of dust once I get her buckled in my pickup truck She's ten pounds of sugar in a five pound sack A Hollywood looker in a John Deere cap I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Burning the back roads , sucking jet fuel from the radio Cows and corn field flying by Gate's locked , hop the fence Sneak past the barn where the riverbank bends Shes the best skinny dipper that you're ever gonna find She can hit the branch with her bra every time , and I go fast , she hollers faster She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She's ten pounds of sugar in a five pound sack A long straight away on a quarter mile track She got a kiss that 'll hit you like a heart attack I got the rifle she's got the rack and I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor I go fast , she hollers faster , She's the first one up the hayloft ladder A girl like that's what a country boy's after She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor She cranks , she cranks , she cranks my tractor Hang on girl ,
professional photo of a beautiful young woman , gorgeous beauty , sweaty pale skin , symmetrical face , wearing white sports bra , toned stomach , dense voluminous hair , rooftop terrasse gym in background , penthouse environment , stunning background with city view , cinematic lighting , highly detailed , intricate , sharp focus , (((depth of field))) , (((f/1.8))) , 85mm , (((professionally color graded))) , (((dusk))) , soft diffused light , volumetric fog , hdr 4k , 8k ,
A vibrant impasto oil painting of a tranquil rural courtyard bathed in warm sunshine. Thick , expressive brushstrokes bring texture to the wooden table and chair , surrounded by lush potted plants and blooming triangular plum bursting with pink flowers. The rustic wooden door opens to a serene field , blending soft earth tones with rich floral hues. Light and shadow play across the scene , enhancing the depth and warmth of this peaceful , sunlit retreat , evoking comfort and quiet beauty. ,
A vibrant impasto oil painting of a tranquil rural courtyard bathed in warm sunshine. Thick , expressive brushstrokes bring texture to the wooden table and chair , surrounded by lush potted plants and blooming triangular plum bursting with pink flowers. The rustic wooden door opens to a serene field , blending soft earth tones with rich floral hues. Light and shadow play across the scene , enhancing the depth and warmth of this peaceful , sunlit retreat , evoking comfort and quiet beauty. ,
A vibrant impasto oil painting of a tranquil rural courtyard bathed in warm sunshine. Thick , expressive brushstrokes bring texture to the wooden table and chair , surrounded by lush potted plants and blooming triangular plum bursting with pink flowers. The rustic wooden door opens to a serene field , blending soft earth tones with rich floral hues. Light and shadow play across the scene , enhancing the depth and warmth of this peaceful , sunlit retreat , evoking comfort and quiet beauty. ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra landscape , viewed from a top-down perspective. The terrain is covered in fine , windswept grass with a mix of golden yellow , rusty orange , and reddish-brown hues , creating a dry , autumnal appearance. The grass texture is soft and subtle , with small , scattered tufts forming gentle variations in density. The colors transition naturally , with warmer tones blending into lighter , sunlit patches. The surface appears uneven yet smooth , with subtle variations in shading , giving the impression of a vast , open tundra with a slightly rugged and organic texture ,
A game-rendered tundra grassland , viewed from a top-down perspective. The grass is predominantly warm golden , rusty orange , and reddish-brown , with subtle variations in tone that create a natural , windswept effect. The texture is dry and rugged , with clusters of denser grass forming soft , irregular mounds , contrasting with flatter , more eroded areas. The grass transitions between thicker tufts and sparser patches , revealing a slightly rough , uneven terrain beneath. There is a sense of natural randomness , where the warmer hues blend seamlessly , creating an organic and slightly rugged tundra aesthetic. ,
A game-rendered tundra grassland , viewed from a top-down perspective. The grass is predominantly warm golden , rusty orange , and reddish-brown , with subtle variations in tone that create a natural , windswept effect. The texture is dry and rugged , with clusters of denser grass forming soft , irregular mounds , contrasting with flatter , more eroded areas. The grass transitions between thicker tufts and sparser patches , revealing a slightly rough , uneven terrain beneath. There is a sense of natural randomness , where the warmer hues blend seamlessly , creating an organic and slightly rugged tundra aesthetic. ,