Explore AI generated designs, images, art and prompts by top community artists and designers.
Interior 3D rendering of a modern living room with built-in full-height storage cabinets , stretching from the wall on the left to the side wall on the right. The cabinet should look like a single , integrated built-in furniture block with visible shadow gaps and realistic carpentry , completely flat with the wall. Use realistic cabinet depth , panel details , soft indirect lighting and premium materials (for example , matte varnish or MDF with satin coloring). The color of the wardrobe is beige. The entire cabinet , shelf style , material tone and placement of the object must exactly follow the reference image , except for adjusted proportions. The final design should seem clean , minimalistic , high-quality. There is a large gray sofa in front of the wardrobe. Made of premium fabric , it also has several pillows that can be put under the back , made of the same fabric as the sofa. There is a small coffee table made of dark gray concrete in front of the sofa. There is a white ceramic vase with twigs on the table. There is a white cotton woven carpet on the floor. The floor itself is of natural wood color , made of boards. Curtains in the color of the sofa. There is a soft warm light coming from the window. Artificial lighting is made with spot ceiling lamps. ,
A realistic owl flies in from the right across a completely black background , holding a shiny golden coin in its beak. It gracefully slows down and lands in the center of the screen , gently folding its wings. The owl pauses for a moment , looking around while still holding the coin. Then , it spreads its wings and takes off , flying upward and slightly to the left , carrying the coin into the darkness. The lighting is soft and cinematic , highlighting the owl’s feathers and the glint of the coin. No other objects or background elements are present — only the owl , the coin , and the dark space. ,
Interior 3D render of a modern beige bathroom featuring a built-in , full-height storage cabinet spanning from the glass shower partition on the left to the adjacent side wall on the right. The cabinet must appear as a single , integrated built-in furniture unit with visible shadow gaps and realistic joinery , fully flush with the wall. It is divided into two vertical sections: • On the left , there are two narrow solid framed cabinet doors (not glass) above a wall-mounted toilet , with a bidet spray and a toilet paper holder below. • On the right , there is an open niche with glass shelves and vertical LED lighting strips mounted along the inner left and right sides of the niche , running from top to bottom. These lights illuminate the shelves and highlight the folded towels and ceramic vases placed on them. The right section must be approximately 15% wider than the left. Use realistic cabinet depth , panel detailing , soft indirect lighting , and premium materials (such as matte lacquer or satin-painted MDF). The entire cabinet , shelf style , material tone , and object placement should closely follow the reference image , except for adjusted proportions. The final design must feel clean , minimalist , high-end , and built into the architecture — with glass used only for shelves , and LED lighting placed vertically inside the niche , not behind or under the glass. ,
A found-object sculpture of tiny-Dinosaur created from up-cycled materials like gear scraps , plastic parts , broken glass , and wires. Emphasize rough textures , mismatched components , and punk-influenced , take selfie with beautiful girl , landscape. going up around to the top and branches up to the summit of the gigantic skull with intricate carved wooden platforms for countless ,
A 20-year-old RUSIAN woman with stunning beauty stands on a stage , ready to perform. Her flawless , fair skin glows under the spotlight , highlighting her delicate , small nose with a perfect blend of flatness and sharpness. She has charming dimples that appear when she smiles , and her thin , small lips are as sweet as her neatly aligned teeth. Her figure is both slender and voluptuous , with a graceful , curvy silhouette. She wears a hijab , framing her face beautifully , and a delicate SKY BLUE kebaya made of sheer fabric with intricate floral embroidery , paired with a traditional batik sarong and a matching kebaya belt. the clip-on mic is placed on her kebaya dress. background of the party atmosphere in the open space under the tent. the video object is recorded from head to toe perfectly. ,
Create a photorealistic collectible figurine of the person in the photo. The figure should be full-length and placed in a transparent plastic box with a red cardboard background , like real collectible toys. Make the packaging as realistic as possible — shiny plastic , sections for objects (a bottle of whiskey , a bottle of tequila , a whip , ) and a design in the style of a toy store. The background of the packaging will have an atmosphere: bar , red neon Make a figurine in the style of real collectible figurines ,
Closer view of the same decaying wall corner. The main shadow is now clearly distorted , elongated , and seems to slowly 'crawl' or 'creep' upwards on the peeling wallpaper independently of any object. The flashlight beam flickers slightly. Atmosphere of intense dread and unnatural presence. Photorealistic , cinematic horror detail shot. --ar 9:16 ,
Decorative still life , stylized forms , ornamental textures , no realistic lighting or shadows , color harmony based on contrast , nuance , abstracted shapes with minimal details , artistic interpretation of objects , non-naturalistic colors , decorative elements like patterns and textures , inspired by modern (art nouveau) ,
Design an eye-catching cover for the magazine 'Creative Spaces of Yekaterinburg.' The central focus should be a striking image of an iconic art space or a unique art object from Yekaterinburg. Surround the main image with vibrant colors and dynamic patterns that reflect the city's creative energy. Incorporate elements like urban graffiti to enhance the visual appeal. The overall mood should be inspiring , lively , and reflective of the innovative spirit of Yekaterinburg's art scene. ,
Create a vibrant and modern 3D illustration for a marketing and advertising-themed banner. The image should include: 3D growth charts , upward-pointing arrows , a laptop with analytical data on the screen , chatbot characters in 3D , landing pages with interface elements , and ad banners. Add elements related to preparing for ad campaigns: 3D checklists , a notebook with a plan , a calendar , and analytical tools. Use bright colors like blue , orange , white , and green to convey professionalism , growth , and success. The style should be modern 3D rendering with soft shadows , realistic textures , and subtle neon glows for accents. The background should be minimalistic , with abstract 3D shapes or a gradient , ensuring it doesn’t distract from the main elements. Lighting should be soft , with a focus on the central objects. ,
A 15-year-old student sitting on a park bench. He wears a school uniform: light blue straight-leg pants , a perfectly pressed white shirt , and a navy blue blazer that fits him well. His black shoes are polished and shine in the sunlight. He carries a dark-colored backpack with red accents on his back. His brown hair is short and slightly tousled , and his eyes are large , green , and very expressive. His skin is fair , and his face shows a friendly and confident expression. He is smiling broadly , displaying a genuine smile that reflects happiness. The young man is sitting in a relaxed yet elegant manner , with a straight posture. The park is filled with trees and green grass , creating a fresh and youthful atmosphere. NEGATIVES: No other children or people should appear in the image. Avoid dark or urban backgrounds. Do not include distracting objects like mobile phones , books , or out-of-place items. Do not generate wrinkled or dirty clothing. No sadness , tiredness , or negative facial expressions should be shown. NO DISTORTIONS , NO BLURRINESS , NO DEFORMATIONS. The image should be sharp , with clear and precise details. ,
A 15-year-old student sitting on a park bench. He wears a school uniform: light blue straight-leg pants , a perfectly pressed white shirt , and a navy blue blazer that fits him well. His black shoes are polished and shine in the sunlight. He carries a dark-colored backpack with red accents on his back. His brown hair is short and slightly tousled , and his eyes are large , green , and very expressive. His skin is fair , and his face shows a friendly and confident expression. He is smiling broadly , displaying a genuine smile that reflects happiness. The young man is sitting in a relaxed yet elegant manner , with a straight posture. The park is filled with trees and green grass , creating a fresh and youthful atmosphere. NEGATIVES: No other children or people should appear in the image. Avoid dark or urban backgrounds. Do not include distracting objects like mobile phones , books , or out-of-place items. Do not generate wrinkled or dirty clothing. No sadness , tiredness , or negative facial expressions should be shown. NO DISTORTIONS , NO BLURRINESS , NO DEFORMATIONS. The image should be sharp , with clear and precise details. ,
create a chart for 6 year old easy to draw explaining different forces and it s uses 1. Push What It Is: Moving something away from you. Example: 🖐️ Pushing a toy car. Use: Opening a door or sliding a chair. Visual: Drawing of a child pushing a swing. 2. Pull What It Is: Bringing something toward you. Example: 🚜 Pulling a wagon. Use: Closing a drawer or flying a kite. Visual: Drawing of a child pulling a rope. 3. Gravity What It Is: A force that pulls things down to Earth. Example: 🍎 An apple falling from a tree. Use: Keeps us on the ground so we don’t float away! Visual: Simple Earth with arrows pointing downward. 4. Friction What It Is: Slows things down when they rub together. Example: 🛑 Bike brakes stopping wheels. Use: Helps us walk without slipping. Visual: Shoes gripping the ground (textured lines). 5. Magnetic Force What It Is: Pulls metal objects (like iron). Example: � fridge magnet holding a drawing. Use: Toys stick to magnets! Visual: Magnet attracting paperclips. Design Tips: Use bright colors (e.g. , red for push , blue for pull). Add arrows to show direction (→ for push , ← for pull). Include simple icons (e.g. , 🖐️ , 🍎) for visual learners. Keep text short and in large , readable fonts. ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
Fairness means ensuring your analysis doesn't create or reinforce bias. This can be challenging , but if the analysis is not objective , the conclusions can be misleading and even harmful. In this reading , you’re going to explore some best practices you can use to guide your work toward a more fair analysis! Consider fairness Following are some strategies that support fair analysis: Best practice Explanation Example Consider all of the available data Part of your job as a data analyst is to determine what data is going to be useful for your analysis. Often there will be data that isn’t relevant to what you’re focusing on or doesn’t seem to align with your expectations. But you can’t just ignore it; it’s critical to consider all of the available data so that your analysis reflects the truth and not just your own expectations. A state’s Department of Transportation is interested in measuring traffic patterns on holidays. At first , they only include metrics related to traffic volumes and the fact that the days are holidays. But the data team realizes they failed to consider how weather on these holidays might also affect traffic volumes. Considering this additional data helps them gain more complete insights. Identify surrounding factors As you’ll learn throughout these courses , context is key for you and your stakeholders to understand the final conclusions of any analysis. Similar to considering all of the data , you also must understand surrounding factors that could influence the insights you’re gaining. A human resources department wants to better plan for employee vacation time in order to anticipate staffing needs. HR uses a list of national bank holidays as a key part of the data-gathering process. But they fail to consider important holidays that aren’t on the bank calendar , which introduces bias against employees who celebrate them. It also gives HR less useful results because bank holidays may not necessarily apply to their actual employee population. Include self-reported data Self-reporting is a data collection technique where participants provide information about themselves. Self-reported data can be a great way to introduce fairness in your data collection process. People bring conscious and unconscious bias to their observations about the world , including about other people. Using self-reporting methods to collect data can help avoid these observer biases. Additionally , separating self-reported data from other data you collect provides important context to your conclusions! A data analyst is working on a project for a brick-and-mortar retailer. Their goal is to learn more about their customer base. This data analyst knows they need to consider fairness when they collect data; they decide to create a survey so that customers can self-report information about themselves. By doing that , they avoid bias that might be introduced with other demographic data collection methods. For example , if they had sales associates report their observations about customers , they might introduce any unconscious bias the employees had to the data. Use oversampling effectively When collecting data about a population , it’s important to be aware of the actual makeup of that population. Sometimes , oversampling can help you represent groups in that population that otherwise wouldn’t be represented fairly. Oversampling is the process of increasing the sample size of nondominant groups in a population. This can help you better represent them and address imbalanced datasets. A fitness company is releasing new digital content for users of their equipment. They are interested in designing content that appeals to different users , knowing that different people may interact with their equipment in different ways. For example , part of their user-base is age 70 or older. In order to represent these users , they oversample them in their data. That way , decisions they make about their fitness content will be more inclusive. Think about fairness from beginning to end To ensure that your analysis and final conclusions are fair , be sure to consider fairness from the earliest stages of a project to when you act on the data insights. This means that data collection , cleaning , processing , and analysis are all performed with fairness in mind. A data team kicks off a project by including fairness measures in their data-collection process. These measures include oversampling their population and using self-reported data. However , they fail to inform stakeholders about these measures during the presentation. As a result , stakeholders leave with skewed understandings of the data. Learning from this experience , they add key information about fairness considerations to future stakeholder presentations. ,
art deco:abstract Against a backdrop of bold geometric shapes and vibrant colors , a statuesque woman in an ((exquisitely tailored , art deco gown)) strikes a pose of graceful elegance. Her ((jet-black hair)) is perfectly styled , accentuating her ((almond-shaped , deep emerald eyes)). The ((close-up shot)) highlights her flawless complexion and the intricate details of her ((bejeweled headpiece)). As the light refracts through a series of ((prism-like objects)) surrounding her , it creates a dazzling display of color and movement. The image combines the opulence of the art deco era with abstract elements , resulting in a visually stunning and captivating composition.(high quality) , (8k) , (detailed) , (masterpiece) , nsfw ,
of a bright and cloudy sky large strange cute friendly creatures with big eyes , art by Tim Okamura and Gerald Brom , closeup on face , full length wide shot. aspect ratio 9 : 1 6. digital painting , blue and orange , portrait ethereal by jama jurabaev , rich colors , a shining object in the distance , Midjourney style , shaded lighting by katsuhiro otomo ghost - in - the - shell , grey-blue eyes , Occult , wearing sleek clothes , by victo ngai and rebecca guay , white face , fractal paisley inlay , elder sign , Warcraft male orc druid , ray of sunlight , hi-fructose ,
masterpiece portrait , beautiful detailed background , bishoujo , intricate details , beautiful detailed girl , beautiful detailed face , beautiful detailed eyes , floating object , colorful background , ultra detailed , beautiful detailed glow , cinematic lighting , scenary , scenary focus , light particle , light diffusion , floating hair Embroidery clothes , 1girl , accessary , earrings , small flower , background full of flowers , limited palette , many lines in hair , many object , patterned clothing , flowers in full bloom , colorful flower , pastel color , petals , dense pattern , extremely detailed CG unity 8k wallpaper , slit pupils , sprakling eyes , beautiful detailed flower , floral background , flowers Surrounded , Flowers fill the screen , Fill the screen , arms behind back , garden , flat color , dynamic angle ,