Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Stylized 3D render of a futuristic building in the center of the image , set in a fictional high-tech colony. The building has a unique , geometric design with simplified , slightly toy-like shapes. Its exterior is mostly blue with soft lighting in the windows. The camera looks straight at the building (not isometric view). In the background are other minimalistic city structures such as modular housing , containers , depots , and transport systems like suspended monorails. The terrain is flat and neutral , resembling tundra or dry ground. The style is similar to a city-building simulation game , with clear outlines , soft shadows , and a balance between realism and stylization. No roads , vehicles or signage are present — only structures and environment. ,
A stylized render of a fictional futuristic building in the center of the image , located in an industrial society set in a cold wasteland or tundra. The building should resemble a school , house , or hospital — with an unusual , semi-toy-like architecture , not seen in real life. The design is geometric , slightly chunky , and colorful , with glowing windows and matte blue or grey metallic walls. The style resembles graphics from a city-building strategy game — not isometric , but direct front-facing , with simplified shapes , soft shadows and subtle lighting. In the background , show simplified city structures like warehouses , modular containers , strange mining machines , and monorail tracks. No visible roads , vehicles or neon signs. The scene feels atmospheric , artificial , and slightly dystopian — like SimCity BuildIt reimagined in a colder industrial world. ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
An industrial sci-fi outpost built on barren terrain , viewed from a top-down isometric angle like in a classic RTS game. The scene includes small bunker-like buildings with glowing yellow windows , connected by roads and illuminated by sparse industrial lights. There are containers , mining gear , and a monorail transport line running across the map. The color palette is muted with dominant blues and browns. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,
Beautiful busty anime girl with long flowing pink hair , wearing a soft silk kimono with floral patterns , standing in a mystical spring forest , surrounded by glowing cherry blossoms and floating petals , soft magical light filtering through the trees , ethereal atmosphere , vibrant colors , slight wind blowing her hair , serene and dreamlike expression , fantasy anime style , ultra detailed background , peaceful and enchanting vibe , 4K resolution , cinematic framing. ,
Beautiful busty anime girl with long flowing pink hair , wearing a soft silk kimono with floral patterns , standing in a mystical spring forest , surrounded by glowing cherry blossoms and floating petals , soft magical light filtering through the trees , ethereal atmosphere , vibrant colors , slight wind blowing her hair , serene and dreamlike expression , fantasy anime style , ultra detailed background , peaceful and enchanting vibe , 4K resolution , cinematic framing. ,
"Hyper-realistic dark fantasy portrait of a mysterious woman with porcelain skin and piercing ice-blue eyes , facing the camera with a calm yet intense expression. She wears an elaborate , sculptural headpiece made of coiled black organic fabric or tendrils , seamlessly blending into her long flowing black hair. The entire composition is monochromatic , dominated by deep blacks with soft highlights , creating a dramatic chiaroscuro effect. Her lips are soft pink and slightly parted. The lighting is moody and cinematic , with strong shadows and a soft , focused glow on her face , isolated against a pitch-black background. Intricate details in hair texture , fabric folds , and skin tone. Ultra-detailed , baroque gothic style , 8K , cinematic composition , format 16/9 , high contrast." ,
je veux que tu utilise ce logo avec ce prompt : Crée une image représentant une charte graphique professionnelle et moderne pour 'ImprimAssur' , une imprimerie spécialisée. La mise en page doit suivre un design structuré et élégant , inspiré des guides de marque premium. L'image doit inclure différentes sections clairement définies avec des titres et du contenu lisible. Le document doit contenir : 1️⃣ Une page de couverture avec le logo 'ImprimAssur' bien mis en avant , accompagné du titre 'Charte Graphique' dans une typographie élégante et moderne. La palette de couleurs de l'entreprise (Bleu foncé #2F4A62 , Jaune vif #FFC500 , Rouge/Bordeaux #B01730 , Rose foncé #D11F55 , Noir #000000) doit être intégrée harmonieusement. 2️⃣ Une section sur le logo , avec plusieurs déclinaisons (version principale , monochrome , inversée) , les règles d'utilisation et les interdits (ne pas le déformer , changer les couleurs , ajouter des effets , etc.). 3️⃣ Une palette de couleurs montrant les teintes officielles avec leurs codes hexadécimaux. 4️⃣ Une section sur la typographie , précisant les polices à utiliser : 'Montserrat' ou 'Lora' pour les titres , 'Lato' ou 'Roboto' pour le texte courant. 5️⃣ Des exemples d'application du logo et des couleurs sur des supports comme des cartes de visite , des affiches , des objets promotionnels et un site web. Le design doit être moderne , structuré et professionnel , avec un style graphique inspiré des grandes chartes de branding. Fond blanc ou clair avec des touches de couleurs pour dynamiser la mise en page. Une disposition équilibrée avec des marges aérées et une typographie lisible. ,
je veux que tu utilise ce logo avec ce prompt : Crée une image représentant une charte graphique professionnelle et moderne pour 'ImprimAssur' , une imprimerie spécialisée. La mise en page doit suivre un design structuré et élégant , inspiré des guides de marque premium. L'image doit inclure différentes sections clairement définies avec des titres et du contenu lisible. Le document doit contenir : 1️⃣ Une page de couverture avec le logo 'ImprimAssur' bien mis en avant , accompagné du titre 'Charte Graphique' dans une typographie élégante et moderne. La palette de couleurs de l'entreprise (Bleu foncé #2F4A62 , Jaune vif #FFC500 , Rouge/Bordeaux #B01730 , Rose foncé #D11F55 , Noir #000000) doit être intégrée harmonieusement. 2️⃣ Une section sur le logo , avec plusieurs déclinaisons (version principale , monochrome , inversée) , les règles d'utilisation et les interdits (ne pas le déformer , changer les couleurs , ajouter des effets , etc.). 3️⃣ Une palette de couleurs montrant les teintes officielles avec leurs codes hexadécimaux. 4️⃣ Une section sur la typographie , précisant les polices à utiliser : 'Montserrat' ou 'Lora' pour les titres , 'Lato' ou 'Roboto' pour le texte courant. 5️⃣ Des exemples d'application du logo et des couleurs sur des supports comme des cartes de visite , des affiches , des objets promotionnels et un site web. Le design doit être moderne , structuré et professionnel , avec un style graphique inspiré des grandes chartes de branding. Fond blanc ou clair avec des touches de couleurs pour dynamiser la mise en page. Une disposition équilibrée avec des marges aérées et une typographie lisible. ,