Explore AI generated designs, images, art and prompts by top community artists and designers.
“Create a vibrant , Instagram Reel-ready video (9:16 aspect ratio , 1080x1920 resolution , MP4 format , under 287.6 MB for iOS) for Sylvia’s Jamaican Restaurant at 105 Main St , Poughkeepsie , NY , teasing the ‘Hot Vybz Drink Line’ launch with a spicy challenge theme. The 15-second Reel starts at sunrise on the bustling block , showing the cozy brick storefront painted in warm red and green , a green sign reading ‘Sylvia’s Jamaican Restaurant’ in bold yellow letters , and Jamaican flags fluttering. Our all-attractive African American staff—mi link dem—stands outside , holding bottles of Scotch Bonnet Splash , Tamarind Ting Blaze , and Hibiscus Heat Wave , each with Sylvia’s logo in its unique style (red graffiti , neon yellow script , magenta cursive). They’re rocking T-shirts saying ‘I Survived Sylvia’s Hot Challenge , ’ laughing and dancing to a trending dancehall beat. The block’s 50/50 traffic picks up—cars honking , locals walking by , one shouting ‘Mi a forward!’ Inside , through the window , the warm interior shows a chesta draw with cerfiticates and a photo of Sister Nancy. Text overlay in neon yellow pops up: ‘Hot Vybz Coming Soon! 🇯🇲.’ End with a minimalist watermark in the bottom right: ‘SLIMGEMS MEDIA 2025’ in white with a black outline. Set it to a trending dancehall remix of ‘Bam Bam.’ The vibe is fiery , fun , and community-driven—a yasso nice launch!” ,
a close-up of Sylvia’s jerk chicken , looking smoky and delicious with a glistening spicy glaze. It’s served alongside rice and peas on a rustic wooden surface. The chicken has distinct grill marks and is garnished with a sprig of scallion on top. In the background , there are subtle hints of the Jamaican flag colors—green , yellow , and black—softly blurred to keep the focus on the food. The lighting is warm and natural , giving the dish a fresh and inviting vibe. ,
Un hombre calvo y musculoso con una pata de jamón , rodeado por cuatro personas de seguridad en la puerta interior del supermercado. Una de las personas de seguridad debe ser joven , tener barba y ser rubio , otro debe ser un hombre de 40 años con cara de enfadado y gritando , otro debe ser una mujer con enanismo musculosa. Deben estar en la parte interior de la salida del supermercado. Sus caras deben estar muy detalladas. ,
Create a serene and sacred image of Lord Ganesha sitting on a lotus throne , surrounded by a halo of golden light. The background should feature a traditional Indian setting with intricate carvings and lush greenery. Include the Sanskrit mantra 'ॐ गणानां त्वा गणपतिं हवामहे कविं कवीनामुपमश्रवस्तमम् । ज्येष्ठराजं ब्रह्मणां ब्रह्मणस्पत आ नः शृण्वन्नूतिभिः सीद सादनम् ॥' (Om Gananam Tva Ganapatim Havamahe Kavim Kaviinaam-Upama-Shravastamam | Jyestharajam Brahmanam Brahmanaspata Aa Nah Shrunvan-Nutibhih-Sida-Sadanam) written in elegant Sanskrit script above or around Lord Ganesha. The image should convey a sense of reverence and spirituality , perfect for invoking blessings before starting a pooja ,
Giant pink fly with iridescent wings and compound eyes , wearing a luxurious white fur coat with intricate golden clasps , sits regally on a puffy , cotton-like cloud , surrounded by a halo of soft , feathery cirrus , with meticulous details and textures , reminiscent of the surrealist works of Mark Ryden , with his blend of pop culture and eerie mysticism , and the dreamlike quality of James Jean's ethereal landscapes , in the style of 12 , 000-pixel , hyper-realistic digital art , with bold colors and subtle shading , blurring the line between reality and fantasy. ,
A highly detailed and photorealistic image of three specific world leaders: Vladimir Putin (a man in his 70s with short grey hair , sharp facial features , and a serious expression) , Donald Trump (a man in his 70s with bright orange-tinted hair , a confident posture , and a distinctive smirk) , and Benjamin Netanyahu (a man in his 70s with grey hair , glasses , and a focused expression). They are standing around a large , illuminated 3D map of Poland , which is placed on a wooden table. The map shows Poland's regions with clear signs of destruction: burning factories , collapsing power plants , broken banks , and abandoned infrastructure. The three leaders are arguing intensely , gesturing with their hands and pointing at different parts of the map as they try to claim regions for themselves. Their facial expressions are tense , with visible anger and frustration. Surrounding them is a devastated environment reflecting the aftermath of both conventional and economic warfare: smoke-filled skies , destroyed tanks , crumbling buildings , and abandoned streets. The lighting is cinematic , emphasizing the grim atmosphere and highlighting the tension between the leaders. Ultra-realistic textures , high-quality details , and a dramatic composition. ,
Plague Doctor , nebula sky , luminous colorful sparkles , ominous , eldritch , macabre , spooky; by James R. Eads , Gawki , rajewel , Tania Rivilis , Dan Mumford , glitter , airbrush , Octane Render , elegant , volumetric lighting , 16k; detailed matte painting , deep color , fantastical , intricate detail , splash screen , complementary colors , fantasy concept art , 8k resolution trending on Artstation Unreal Engine 5 ,
Plague Doctor , nebula sky , luminous colorful sparkles , ominous , eldritch , macabre , spooky; by James R. Eads , Gawki , rajewel , Tania Rivilis , Dan Mumford , glitter , airbrush , Octane Render , elegant , volumetric lighting , 16k; detailed matte painting , deep color , fantastical , intricate detail , splash screen , complementary colors , fantasy concept art , 8k resolution trending on Artstation Unreal Engine 5 ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
fantasy warrior mage mouse , forest , levitating , magic , plants , water , shiny , neon , psychedelic , gloomy , bloom , magical light , high detail , trending on artstation , vivid , illustration by ilya kuvshinov , loish , james jean , beautiful , symmetrical , dramatic light ,