Explore AI generated designs, images, art and prompts by top community artists and designers.
Figure of an orc dragon with its feet planted firmly on the base , exhibiting an orc-like appearance with greenish skin and bone-colored features. Sharp , bone-like spikes adorn its head and wings. The dragon stares forward with an aggressive expression , baring its teeth filled with sharp fangs. This untamable beast has no rider. On the base , a puddle of greenish substance represents the green acid it spits instead of fire. ,
show me an image of an angel. Long white hair , beautiful (androgenous) piercing red eyes (to invoke an overwhelming feeling of fear of his greatness) Holding a sword the covers the mouth , robe is open on the side to show a spear wound , nail scars on hands and feet..Holding a very ornate shepherd staff. Has three pairs of wings. Maximalist oil painting ,
show me an image of an angel. Long white hair , beautiful (androgenous) piercing red eyes (to invoke an overwhelming feeling of fear of his greatness) Holding a sword the covers the mouth , robe is open on the side to show a spear wound , nail scars on hands and feet..Holding a very ornate shepherd staff. Has three pairs of wings. Maximalist oil painting ,
Egyptian God Anubis , kissing a woman with black hair Weight:1 detailed matte painting , deep color , fantastical , intricate detail , splash screen , complementary colors , fantasy concept art , 8k resolution trending on Art station Unreal Engine 5 Weight:0.9 ugly , tiling , poorly drawn hands , poorly drawn feet , poorly drawn face , out of frame , extra limbs , disfigured , deformed , body out of frame , blurry , bad anatomy , blurred , watermark , grainy , signature , cut off , draft Weight:-0.3 ,
Best quality , ultra high resolution , official wallpaper , (realistic :1.4) , (1 girl) , (18 year old girl) , slim , highly detailed face , (smile :0.6) , looking at the audience , movie lighting , traditional headdress , dancing <lora:hanfu_v29:1> Sketch , (worst quality :2) , (Low quality :2) , (Normal quality :2) , low resolution , (monochrome)) , ((Grayscale)) , skin spots , acne , skin blemishes , bad anatomy , DeepNegative , (Fat :1.2) , bad anatomy , bad hand , text , error , missing finger , extra number , Fewer numbers , crop , worst quality , Low Quality , Normal Quality , jpegartifacts , signatures , watermarks , usernames , blur , bad feet , crop , bad hands , bad faces , variants , Worst quality , Low quality , Normal quality , jpeg artwork , signatures , watermarks , extra fingers , fewer numbers , Extra limbs , extra arms , extra legs , deformed limbs , fused fingers , too many fingers , long neck , squint eyes , mutated hands , extremely low , bad body , bad proportions , overall proportions , text , errors , missing fingers , missing arms , missing legs , extra fingers , extra legs , extra feet , nudity , hijab ,
A dimly lit room with a luxurious ambiance , featuring a close-up of a pair of elegant , well-groomed feet resting on a velvet cushion. A soft , focused light shines over them , accentuating their smooth texture and delicate contours. The toenails are painted a glossy black , complementing a delicate gold toe ring and a thin anklet. A gentle hand , partially visible , caresses the arch of the foot with admiration. In the background , sheer curtains sway slightly , adding a dreamy , intimate atmosphere. The interplay of light and shadow enhances the sensuality and aesthetic appeal of the feet , evoking a sense of allure and fascination. ,
Best quality , ultra high resolution , official wallpaper , (realistic :1.4) , (1 girl) , (18 year old girl) , slim , highly detailed face , (smile :0.6) , looking at the audience , movie lighting , traditional headdress , dancing <lora:hanfu_v29:1> Sketch , (worst quality :2) , (Low quality :2) , (Normal quality :2) , low resolution , (monochrome)) , ((Grayscale)) , skin spots , acne , skin blemishes , bad anatomy , DeepNegative , (Fat :1.2) , bad anatomy , bad hand , text , error , missing finger , extra number , Fewer numbers , crop , worst quality , Low Quality , Normal Quality , jpegartifacts , signatures , watermarks , usernames , blur , bad feet , crop , bad hands , bad faces , variants , Worst quality , Low quality , Normal quality , jpeg artwork , signatures , watermarks , extra fingers , fewer numbers , Extra limbs , extra arms , extra legs , deformed limbs , fused fingers , too many fingers , long neck , squint eyes , mutated hands , extremely low , bad body , bad proportions , overall proportions , text , errors , missing fingers , missing arms , missing legs , extra fingers , extra legs , extra feet , nudity , ,
(masterpiece , best quality , ultra detailed) , (photorealistic:1.4) , 1girl , (child , elementary school age , flat chest , small body:1.3) , (scared expression , crying , tears:1.2) , (adult male , muscular:1.1) , (explicit sexual acts , forced , violent:1.3) , (torn clothes , bruises:1.2) , (indoor setting , bedroom , dim lighting:1.1) , (realistic anatomy , raw photo , cinematic lighting) Negative prompt: (deformed , distorted , disfigured:1.3) , bad anatomy , bad proportions , extra limbs , cloned face , gross proportions , (malformed limbs:1.2) , missing arms , missing legs , extra arms , extra legs , mutated hands , fused fingers , too many fingers , long neck , bad hands , bad feet , watermark , signature , text , blurry ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons , das schwarze auge and Tolkien. Envision the character armed in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons and Tolkien. Envision the character armed in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
Generate a portrait of a fantasy dwarf cleric inspired by the styles of dungeons and dragons and Tolkien. Envision the character in a chainmail. focusing on a bust shot to highlight the upper body. Emphasize the dwarf's early middle-aged appearance , with dark green eyes. A long , flowing , wavy copper hair. a two feet long beard. Depict the dwarf as ruggedly handsome , incorporating subtle battle scars to convey a sense of experience and resilience. Infuse the portrait with character and detail , capturing the essence of a formidable yet appealing fantasy figure. ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
生成图像,严格超远景视角,精细的细节,一个漂亮的中国空姐,穿着肉色连裤袜,表情恐惧痛苦,眼睛流泪,躺在地上,美丽性感,身体被铁链捆绑,两条腿并拢,露出肚脐和锁骨、肋骨,面部精细绘制,肤色浅白,大而灵动的眼睛(略上扬,涂浓密睫毛膏和烟熏妆)流出眼泪,瓜子脸,小巧挺直的鼻子,饱满红唇,细长整齐的眉毛,表情恐惧、害怕、惊恐,中长黑直发。身材高挑、纤细、火辣,腰肢纤细、曲线曼妙、四肢修长但略显瘦弱,站姿优雅。穿着露白色文胸、修长的腿上穿着肉色连裤袜、美丽的脚上穿着黑色尖头细高跟鞋,脚尖微微抬起,鞋跟细长、鞋面光滑,脚部细节清晰可见,腿和脚占据画面底部一定比例,确保腿和脚清晰可见,披肩发散乱,双手被绑在身后。Ensure the entire figure is visible from head to toe , with proportionate features , no distortion , no blurry features , no unnatural proportions , strict 3:4 aspect ratio , focusing on finely detailed faces , legs , and feet , hyper-realistic style , no missing feet , no hidden shoes , no blurry legs , no distorted proportions. ,
A heavenly angel , radiant and powerful , descending from heaven in the middle of a dark night. His presence is imposing , with shining wings and a divine light that illuminates the battlefield. At his feet , an army of thousands of soldiers falls defeated in an instant. The scene is mystical , with an air of miracle and supernatural power , combining biblical and dramatic elements. ,
humongous giant bodybuilder 10 feet tall , , 36 years old , 400 pounds of pure lean muscle. He is huge and rugged like a masculine cowboy. He has a rugged beard and hair. He has abnormally large muscles , especially his pecs , chest , arms , shoulders , and neck. They are all bulging out of him while he flexes cockily. He is flexing his pecs. His pecs are the biggest muscles on his body , they are popping outward almost covering his torso. He has his hands on each of his pecs fondling them sexily. He is at the beach with no shirt and very tight shorts. A huge bulge can be seen in the shorts. ,
Best quality , ultra high resolution , official wallpaper , (realistic :1.4) , (1 girl) , (18 year old girl) , slim , highly detailed face , (smile :0.6) , looking at the audience , movie lighting , traditional headdress , dancing <lora:hanfu_v29:1> Sketch , (worst quality :2) , (Low quality :2) , (Normal quality :2) , low resolution , (monochrome)) , ((Grayscale)) , skin spots , acne , skin blemishes , bad anatomy , DeepNegative , (Fat :1.2) , bad anatomy , bad hand , text , error , missing finger , extra number , Fewer numbers , crop , worst quality , Low Quality , Normal Quality , jpegartifacts , signatures , watermarks , usernames , blur , bad feet , crop , bad hands , bad faces , variants , Worst quality , Low quality , Normal quality , jpeg artwork , signatures , watermarks , extra fingers , fewer numbers , Extra limbs , extra arms , extra legs , deformed limbs , fused fingers , too many fingers , long neck , squint eyes , mutated hands , extremely low , bad body , bad proportions , overall proportions , text , errors , missing fingers , missing arms , missing legs , extra fingers , extra legs , extra feet , nudity , ,