Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Appearance: inside of the "Derby - Bar & Restaurant" , The bartender is a stout and robust Dwarf , a natural fit for the role with their love of a good drink and merriment. Standing behind the bar with a barrel chest and muscular arms , they exude an air of confidence and competence. Their thick , braided beard is impeccably groomed , and their fiery red hair matches the gleam in their eyes. Despite their short stature , they carry themselves with pride and authority , ensuring that the tavern runs smoothly. Features: This Dwarf bartender is an expert in the art of brewing and mixing drinks , boasting an impressive knowledge of beverages from all corners of the realm. They take pride in their craft and are eager to share their expertise with curious patrons. Their boisterous laughter can be heard throughout the establishment , setting the tone for a lively and convivial atmosphere. Habitat: This Dwarf bartender can be found in renowned taverns across the land , often in the heart of bustling cities or near mines and trade routes where Dwarves congregate. They may run an alehouse famous for its signature brew or manage an inn that welcomes travelers from near and far. In your DND world , this Dwarf bartender might be part of a close-knit Dwarven community or one of the few Dwarves venturing outside their mountain homes. Behavior: True to their Dwarven heritage , this bartender is hardworking , reliable , and fiercely loyal to their patrons. THE Derby - Bar & Restaurant values tradition and history , always eager to regale customers with tales of legendary heroes or the exploits of their ancestors. Their hearty demeanor and ability to hold their liquor make them the perfect drinking companions for those seeking camaraderie and mirth. Role in the World: In your DND world , this Dwarf bartender embodies the spirit of celebration and unity. They serve as a symbol of the joys of life , bringing people together to share stories and forge new friendships. Adventurers may find solace in their familiar presence , knowing that even in the farthest reaches of the realm , they can always find a friendly face in this Dwarf tavernkeeper. Encountering a Dwarf bartender in your campaign can be a delightful and memorable experience for players. It provides an opportunity to explore the rich cultural traditions of Dwarves and appreciate the sense of community and kinship they foster. The interactions with this lively bartender can lead to jovial role-playing moments , creating a sense of camaraderie among the players and their characters. The presence of a Dwarf bartender in your campaign world adds depth and authenticity to the portrayal of Dwarven culture. It showcases the Dwarves' love of craftsmanship , storytelling , and hearty revelry , painting a vivid picture of a race known for their lively spirits and strong bonds. This NPC can become a cherished and endearing character in your DND campaign , making the tavern they run a beloved location where players can find respite and warmth amidst the adventures that lie ahead. ,
My Hero Academia OC. MHA Anime art style. 16 year old boy. Dark wavy hair that cascades down his temples , sun-gold eyes , adequate facial features , collected , confident expression. Hero costume of jet-black carbon fibre spandex , aluminium chestplate , exposed hands with obsidian knuckles that protrude from his skin like heaps. ,
A hyper-realistic version of Kitana as an elegant real-life warrior princess. East Asian facial features , flawless light skin , piercing ice-blue eyes. Her long dark hair flows with the wind , partially tied with a royal blue ribbon. She wears a luxurious yet revealing royal blue combat suit , a mix of silk and leather with intricate embroidery. Her steel fans rest in each hand , reflecting moonlight. She stands in a palace courtyard at night , with cherry blossoms falling around her. Her expression is regal , calm , and graceful. Ultra-detailed facial features , fabric texture , soft lighting ,
A portrait of Kıvanç Tatlıtuğ , a charismatic Turkish actor and former model. He has striking Nordic features , icy blue eyes , short tousled dirty blonde hair , and a sharp jawline. Wearing a tailored dark navy coat over a white shirt , he stands confidently in a windy coastal setting , like the Aegean or Black Sea , with waves crashing behind him. His expression is calm , intense , and magnetic. Photorealistic , cinematic lighting , fashion magazine quality. ,
A stunning Turkish female model , inspired by the elegant beauty of Tülin Şahin , Cansu Dere , and Çağla Şıkel. She has symmetrical facial features , high cheekbones , expressive almond-shaped hazel eyes , and long , flowing light brown hair. Smooth porcelain skin , a graceful neck , and a confident , poised expression. She wears a stylish modern outfit , standing in natural daylight with a soft background blur. Fashion editorial style , high detail , photorealistic , Vogue photoshoot lighting. ,
A stunning Turkish female model , inspired by the elegant beauty of Tülin Şahin , Cansu Dere , and Çağla Şıkel. She has symmetrical facial features , high cheekbones , expressive almond-shaped hazel eyes , and long , flowing light brown hair. Smooth porcelain skin , a graceful neck , and a confident , poised expression. She wears a stylish modern outfit , standing in natural daylight with a soft background blur. Fashion editorial style , high detail , photorealistic , Vogue photoshoot lighting. ,
A stunning Turkish female model , inspired by the elegant beauty of Tülin Şahin , Cansu Dere , and Çağla Şıkel. She has symmetrical facial features , high cheekbones , expressive almond-shaped hazel eyes , and long , flowing light brown hair. Smooth porcelain skin , a graceful neck , and a confident , poised expression. She wears a stylish modern outfit , standing in natural daylight with a soft background blur. Fashion editorial style , high detail , photorealistic , Vogue photoshoot lighting. ,
A stunning Turkish female model , inspired by the elegant beauty of Tülin Şahin , Cansu Dere , and Çağla Şıkel. She has symmetrical facial features , high cheekbones , expressive almond-shaped hazel eyes , and long , flowing light brown hair. Smooth porcelain skin , a graceful neck , and a confident , poised expression. She wears a stylish modern outfit , standing in natural daylight with a soft background blur. Fashion editorial style , high detail , photorealistic , Vogue photoshoot lighting. ,
Brissenden from the book “ Martin Eden”. 21 year-old. Handsome guy. Has features of actor Luca Marinelli. Fair hair. Sharp face and jawline. SailorGreen-eyed. Thin. Muscular. Dark academia style. With cigarette in his hand. 1910th style costume. Bourgeois 1910th style background. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece. real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
Brissenden from the book “ Martin Eden” . Handsome guy. Very skinny. 27 years old. Cunning face. Gaunt face. Has features of Ben Wishaw. Brunette. Long hair. Sharp face and jawline. Brown-eyed. Thin. Sophisticated. Dark academia style. 1910th style dress. Bourgeois 1910th style background. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece , real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
Brissenden from the book “ Martin Eden” . Handsome guy. Has features of Hew Grant and Ben Wishaw. Fair hair. Sharp face and jawline. Green-eyed. Thin. Sophisticated. Dark academia style. With cigarette in his hand. 1910th style dress. Bourgeois 1910th style claret-coloured background. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece , with Swinburn’s book in her hands. real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
A highly realistic and cinematic portrait of Louise Françoise Le Blanc de La Vallière from the anime "Zero no Tsukaima" , reimagined as a refined young woman in her early twenties. She sits gracefully on a soft white blanket spread over lush green grass in a sunlit park. The perspective is low and slightly tilted up , from about one meter in front of her. A gentle yet lively breeze flows through the scene , lifting her long pastel pink hair and catching the folds of her soft pleated skirt. As she delicately brushes her hair back , the wind flutters her skirt enough to subtly reveal a glimpse of white lace fabric underneath — tastefully framed and naturally integrated into the moment. She wears a modern , realistic version of her classic outfit: a fitted embroidered blouse and soft flowing skirt. Her expression is serene and thoughtful , with a gentle smile and a faraway look in her eyes. The background features swaying trees , scattered wildflowers , and dappled sunlight filtering through the leaves. Photorealistic rendering , soft cinematic lighting , shallow depth of field , ultra-HD detail , poetic and peaceful mood. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
Martin Eden from the book “ Martin Eden” . Handsome guy. Has features of Hew Grant. Fair hair. Sharp face and jawline. Green-eyed. Thin and muscular. Dark academia style. A cigarette in his mouth. 1910th style. 1910th style closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece. real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
Martin Eden from the book “ Martin Eden” . Handsome guy. Has features of the actor Luca Marinelli . Green-eyed. Thin and muscular. A cigarette in his mouth. 1910th style costume. 1910th style background. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece , real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
# Employee Growth ## 1. Introduction This document outlines the UI/UX requirements for a website that monitors employee growth in software engineering companies. The platform will enable employees to track their competencies , team leaders to manage their team’s development , and SuperAdmins to oversee competency standards and book recommendations. ### **Target Audience** - **Employees**: View their competency matrix , track progress , and participate in 1:1 meetings. - **Team Leaders**: Manage their team’s competency growth , schedule 1:1 meetings , and provide guidance. - **SuperAdmins**: Manage competencies , approve book recommendations , and oversee system-wide progress. ### **Key Goals** - Provide a structured competency matrix. - Enable employees to track and improve their skills. - Facilitate team leaders in managing and mentoring their team members. - Allow SuperAdmins to maintain and update the competency framework. ## 2. User Roles and Permissions ### **Employee** - View personal competency matrix. - Track progress and assigned competencies. - Suggest book chapters for competencies. - Participate in 1:1 meetings. ### **Team Leader** - View and manage team members' competency progress. - Assign competencies to team members for improvement. - Conduct 1:1 meetings and maintain notes. - Participate in 1:1 meetings with upper management. ### **SuperAdmin** - Add and manage competencies. - Assign recommended books and chapters to competencies. - Approve or reject suggested book chapters from employees. - Oversee system-wide competency progress. ## 3. Core Features & Pages ### **1. Login Page** - Username and password authentication. - Role-based redirection (Employee , Team Leader , SuperAdmin). ### **2. Main Page - Competency Matrix** - Displays all available competencies. - Clickable competencies to view details. ### **3. Engineer Page (Dashboard)** - Charts displaying progress in current role. - Percentage completion of competencies required for the next level. ### **4. Team Page (For Team Leaders)** - List of engineers under management. - Overview of each engineer’s competencies and their current focus areas. ### **5. 1:1 Meetings Page(optional)** - List of scheduled and past 1:1 meetings. - Notepad feature for meeting notes. - History of past competencies assigned and progress. ### **6. SuperAdmin Competency Management** - Add , edit , or remove competencies. - Assign recommended book chapters. - Review and approve book suggestions from users. ## 4. User Flow 1. User logs in. 2. Employees navigate to their competency matrix. 3. Team leaders access the team page to monitor and assign competencies. 4. Employees and team leaders conduct 1:1 meetings. 5. SuperAdmins manage competencies and book recommendations. ## 5. Design & Style Guidelines - **Primary Color**: To be specified. - **UI Style**: Clean , modern , and intuitive. - **Typography**: Readable font with sufficient spacing. ## 6. Data & Metrics - Competency scores (1-5 scale) displayed in charts. - Overall role mastery percentage. - Historical competency trends. ## 7. Interaction & Feedback (Optional) - Clickable competencies with tooltips and descriptions. - Notifications for assigned competencies. - Confirmation prompts for major actions. ,
Martin Eden from the book “ Martin Eden” . Handsome guy. Has features of the actor who played him. Green-eyed. Thin. With cigarette in his mouth. Shabby 1910th style costume. 1910th style background of poor flat. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece , with Swinburn’s book in her hands. real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
Brissenden from the book “ Martin Eden” . Handsome guy. Very skinny. Has features of Ben Wishaw. Brunette. Long hair. Sharp face and jawline. Brown-eyed. Thin. Sophisticated. Dark academia style. 1910th style dress. Bourgeois but scruffy 1910th style claret-coloured background. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece , real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
Brissenden from the book “ Martin Eden” . Handsome guy. Very skinny. Has features of Ben Wishaw. Brunette. Long hair. Sharp face and jawline. Brown-eyed. Thin. Sophisticated. Dark academia style. 1910th style dress. Bourgeois but scruffy 1910th style claret-coloured background. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece , real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
Brissenden from the book “ Martin Eden” . Handsome guy. Very skinny. Has features of Ben Wishaw. Brunette. Long hair. Sharp face and jawline. Brown-eyed. Thin. Sophisticated. Dark academia style. 1910th style dress. Bourgeois but scruffy 1910th style claret-coloured background. closeup , detailed skin , face sharp focus , detailed eyes and pupils , detailed hair , intricate details and sharp , masterpiece , real shadow , bokeh , best quality , 1910th style , photorealistic , realistic , 8k , 3d ,
a fit , athletic man with subtle werewolf features , about 70% human and 30% wolf , visible fur on arms and legs , slightly pointed ears , sharp eyes , faint fangs , wearing tight cotton underwear with soft bulge visible , realistic lighting , handsome and intense look , toned body , not overly muscular , full body , fantasy realism , 8k , nsfw suggestive ,