Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
Strategic game render of a futuristic settlement in a dry , brown industrial zone. Blue prefab buildings labeled with white serial numbers form living quarters. Tall lamp posts cast industrial yellow lighting , while a suspended monorail system glows in the distance. The ground is dusty , and there's visible mining equipment , storage tanks , and stacked cargo containers. ,
A highly detailed female fitness model with a visibly toned and athletic body , standing in a modern gym environment. Her arms , legs , and core show clear muscle definition , reflecting strength and dedication. She wears a sleek sports outfit and poses confidently under dramatic lighting. The atmosphere is focused and cinematic , like a high-end fitness magazine cover. A powerful and athletic woman , standing in a heroic pose. Her muscular physique is strong and defined , reminiscent of ancient statues. She wears a battle-inspired fitness outfit with metallic accents. The background is a mix of minimalistic and stylized ruins , with dramatic shadows and golden light highlighting every muscle. High fantasy meets fitness , ultra-detailed concept art. A fierce , ultra-fit female figure standing in an industrial-style gym , surrounded by weights and steel equipment. Her powerful arms and legs are clearly defined , and her expression shows strength and pride. The lighting is dramatic , casting shadows across her athletic frame. Hyper-realistic photography style , with ArtStation-level quality. ,
A 4:3 aspect ratio illustration of a female cashier standing behind the counter in a fishing and hunting gear store , detailed interior with fishing rods , reels , and hunting equipment on the shelves , soft lighting , atmospheric atmosphere , Makoto Shinkai art style , watercolor elements , dreamy background , 4k resolution , sharp focus on the character ,
Create an image of a female doctor in a medical office. The doctor should be smiling and wearing a medical uniform , surrounded by medical equipment and typical decorations of a clinic. Include a message at the top of the image that says: "Happy Venezuelan Doctor's Day" in large , friendly letters. Make sure the image conveys a warm and professional atmosphere. ,
A quirky flamingo wearing an oversized graphic t-shirt , lifting dumbbells in a gym. The flamingo stands on one leg while holding a dumbbell with its long , elegant neck wrapped around it. The gym is filled with gym equipment , but the flamingo looks comically out of place. It’s focusing hard , but its thin , graceful legs and flamboyant posture make the whole scene hilariously awkward. The flamingo's expression is serious as if it’s training for a big competition ,
A flamingo with vibrant pink feathers , wearing an oversized graphic t-shirt and gym shorts , lifting dumbbells in a bright and lively gym. The flamingo stands on one leg , focusing intently on the weights in front of it , while its long neck curves confidently. The gym is full of modern fitness equipment , and there are other gym-goers (like a few surprised squirrels and rabbits) watching in awe. The flamingo looks determined , and its oversized t-shirt adds to the comical yet cool vibe. ,
Fairness means ensuring your analysis doesn't create or reinforce bias. This can be challenging , but if the analysis is not objective , the conclusions can be misleading and even harmful. In this reading , you’re going to explore some best practices you can use to guide your work toward a more fair analysis! Consider fairness Following are some strategies that support fair analysis: Best practice Explanation Example Consider all of the available data Part of your job as a data analyst is to determine what data is going to be useful for your analysis. Often there will be data that isn’t relevant to what you’re focusing on or doesn’t seem to align with your expectations. But you can’t just ignore it; it’s critical to consider all of the available data so that your analysis reflects the truth and not just your own expectations. A state’s Department of Transportation is interested in measuring traffic patterns on holidays. At first , they only include metrics related to traffic volumes and the fact that the days are holidays. But the data team realizes they failed to consider how weather on these holidays might also affect traffic volumes. Considering this additional data helps them gain more complete insights. Identify surrounding factors As you’ll learn throughout these courses , context is key for you and your stakeholders to understand the final conclusions of any analysis. Similar to considering all of the data , you also must understand surrounding factors that could influence the insights you’re gaining. A human resources department wants to better plan for employee vacation time in order to anticipate staffing needs. HR uses a list of national bank holidays as a key part of the data-gathering process. But they fail to consider important holidays that aren’t on the bank calendar , which introduces bias against employees who celebrate them. It also gives HR less useful results because bank holidays may not necessarily apply to their actual employee population. Include self-reported data Self-reporting is a data collection technique where participants provide information about themselves. Self-reported data can be a great way to introduce fairness in your data collection process. People bring conscious and unconscious bias to their observations about the world , including about other people. Using self-reporting methods to collect data can help avoid these observer biases. Additionally , separating self-reported data from other data you collect provides important context to your conclusions! A data analyst is working on a project for a brick-and-mortar retailer. Their goal is to learn more about their customer base. This data analyst knows they need to consider fairness when they collect data; they decide to create a survey so that customers can self-report information about themselves. By doing that , they avoid bias that might be introduced with other demographic data collection methods. For example , if they had sales associates report their observations about customers , they might introduce any unconscious bias the employees had to the data. Use oversampling effectively When collecting data about a population , it’s important to be aware of the actual makeup of that population. Sometimes , oversampling can help you represent groups in that population that otherwise wouldn’t be represented fairly. Oversampling is the process of increasing the sample size of nondominant groups in a population. This can help you better represent them and address imbalanced datasets. A fitness company is releasing new digital content for users of their equipment. They are interested in designing content that appeals to different users , knowing that different people may interact with their equipment in different ways. For example , part of their user-base is age 70 or older. In order to represent these users , they oversample them in their data. That way , decisions they make about their fitness content will be more inclusive. Think about fairness from beginning to end To ensure that your analysis and final conclusions are fair , be sure to consider fairness from the earliest stages of a project to when you act on the data insights. This means that data collection , cleaning , processing , and analysis are all performed with fairness in mind. A data team kicks off a project by including fairness measures in their data-collection process. These measures include oversampling their population and using self-reported data. However , they fail to inform stakeholders about these measures during the presentation. As a result , stakeholders leave with skewed understandings of the data. Learning from this experience , they add key information about fairness considerations to future stakeholder presentations. ,
An awe-inspiring digital image of a futuristic cityscape that showcases the advanced design and technology of an alien civilization , with a style that is highly detailed , cinematic , and trending on Artstation. The city should be dominated by towering buildings , each with a unique shape and shimmering facade made of innovative materials. The lighting should be dynamic , with vivid hues of blue and purple electrifying the cityscape , and the holographic fountains should be floating in mid-air , surrounded by lush gardens and futuristic sculptures. The background should be a smooth expanse of space , with stars and planets twinkling in the distance , creating a breathtaking contrast between the organic beauty of the city and the infinite expanse of space. The resulting digital image should be epic , exciting , and capture a moody and celestial atmosphere , with soft lighting and the use of HDRI for maximum realism. The image should showcase the highest level of professionalism , with the use of industry-leading equipment such as 35mm , Zeiss , Hasselblad , Fujifilm , Arriflex , IMAX , and be available in resolutions up to 8k. The image should be hyper-realistic , featuring a lens flare , and resembling a matte painting or concept art , with a soft render and highly detailed architectural features , all while maintaining the quality and standards of leading CGSociety and Octane Render. Overall , the resulting image should be an exemplary piece of digital art , highly detailed , inspiring , and worthy of being featured in a magazine or as a high-quality wallpaper. ,