Explore AI generated designs, images, art and prompts by top community artists and designers.
A tall , extremely muscular woman with a sharp mohawk hairstyle , wearing minimal torn futuristic armor that exposes her powerful thighs , toned abs , and broad shoulders. Her physique is hyper-defined: thick arms , and a commanding presence. She straddles a submissive man who lies beneath her , looking up with tenderness. Her expression is intense and emotional — a mix of shock , vulnerability , and overwhelming pleasure. She has bronze skin , glistening with sweat , and her posture is momentarily frozen in the aftermath of an intense climax. The man is athletic but lean , with soft eyes , gently touching her cheek. The scene is set in a dim , metallic sci-fi chamber with dramatic , moody lighting highlighting their bodies and emotional contrast. Realistic art style , high detail , cinematic atmosphere. ,
do a family photo of me and my family in the park wearing all white: Mum - 1970 , short , bushy little curly shortish hair , tongan , abit more on the bigger side but not too big Dad - 1970 , moustache and ab6ft he has a bit of a beer belly but has chicken legs , also tongan Sister.1 - 1997 , skinny , long black hair holding a chubby 1 year old boy. both tongan Sister.2 - 1998 , chubby but not too chubby , long black hair. tongan Brother.1 - 1999 , long beard and tall vut not like 6ft tall. tongan. like typical islander size not too big not too small but big calves , long hair vut not too long also wearing a hat Sister .3 - 2000 , skinny , long black hair w blonde streaks , holding a 4 year old tongan girl w a birthmark on her right cheek. curly hair brother.2 - 2003 , tall , 6ft1 , muscular skinny fit w a beard and tongan w shirt hair sister.4 - 2006 , skinny w straight long black hair also tongan brother.3 - 6ft tall and skinny stomach but thighs and calves are big. Short hair neice - curly hair girl about 10 years old also tongan hispanic brother in law- 1995 , bald headed tall guy. have him hugging sister.1 sister in law - 1999 , long black hair and a bit more bigger but not like fat like still skinny. have her hugging brother.1 ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,
Appearance: inside of the "Derby - Bar & Restaurant" , The bartender is a stout and robust Dwarf , a natural fit for the role with their love of a good drink and merriment. Standing behind the bar with a barrel chest and muscular arms , they exude an air of confidence and competence. Their thick , braided beard is impeccably groomed , and their fiery red hair matches the gleam in their eyes. Despite their short stature , they carry themselves with pride and authority , ensuring that the tavern runs smoothly. Features: This Dwarf bartender is an expert in the art of brewing and mixing drinks , boasting an impressive knowledge of beverages from all corners of the realm. They take pride in their craft and are eager to share their expertise with curious patrons. Their boisterous laughter can be heard throughout the establishment , setting the tone for a lively and convivial atmosphere. Habitat: This Dwarf bartender can be found in renowned taverns across the land , often in the heart of bustling cities or near mines and trade routes where Dwarves congregate. They may run an alehouse famous for its signature brew or manage an inn that welcomes travelers from near and far. In your DND world , this Dwarf bartender might be part of a close-knit Dwarven community or one of the few Dwarves venturing outside their mountain homes. Behavior: True to their Dwarven heritage , this bartender is hardworking , reliable , and fiercely loyal to their patrons. THE Derby - Bar & Restaurant values tradition and history , always eager to regale customers with tales of legendary heroes or the exploits of their ancestors. Their hearty demeanor and ability to hold their liquor make them the perfect drinking companions for those seeking camaraderie and mirth. Role in the World: In your DND world , this Dwarf bartender embodies the spirit of celebration and unity. They serve as a symbol of the joys of life , bringing people together to share stories and forge new friendships. Adventurers may find solace in their familiar presence , knowing that even in the farthest reaches of the realm , they can always find a friendly face in this Dwarf tavernkeeper. Encountering a Dwarf bartender in your campaign can be a delightful and memorable experience for players. It provides an opportunity to explore the rich cultural traditions of Dwarves and appreciate the sense of community and kinship they foster. The interactions with this lively bartender can lead to jovial role-playing moments , creating a sense of camaraderie among the players and their characters. The presence of a Dwarf bartender in your campaign world adds depth and authenticity to the portrayal of Dwarven culture. It showcases the Dwarves' love of craftsmanship , storytelling , and hearty revelry , painting a vivid picture of a race known for their lively spirits and strong bonds. This NPC can become a cherished and endearing character in your DND campaign , making the tavern they run a beloved location where players can find respite and warmth amidst the adventures that lie ahead. ,
A photorealistic reinterpretation of Frost as a futuristic human woman. She has pale icy skin , glowing blue cybernetic eyes , short white hair styled into sharp frozen spikes. She wears a tight , form-fitting cyberpunk-style ninja suit made of metallic-blue synthetic armor plates with neon ice circuits running through. Her breath creates mist in the cold air. Background is a frozen wasteland with glaciers and blue lightning in the sky. Her expression is cold , emotionless — a machine trained to kill. Highly detailed , hyper-realistic with cinematic contrast. ,
centaurette like fictional character half (lower body) white muscular horse with arm above each leg on bothsides , and half (upper body) Asian entity Ashura with eight arms with each hand holding a weapon symbolic to human emotions , Ashura like upper body accented with white colors to match horse body ,
A woman with long black hair sitting at a table , stuffing herself with a large watermelon. Her cheeks are puffed out as she takes big bites , and her belly looks round and stretched , showing signs of being very full. Her shirt is tight around her stomach , and there are watermelon slices scattered around the table. ,
Night sky with bright star over Bethlehem , serene atmosphere , cosmic blues and deep blacks blended with shimmering whites , twinkling stars scattered throughout , prominent Bethlehem silhouette with rustic rooftops , peaceful ambiance evoking a sense of hope and tranquility , breathtaking contrast between the luminous star and the dark sky , ultra-detailed , 4K resolution , rich in depth and emotion. 3D pixar style use 16:9 aspect ratio ,
A portrait of Kıvanç Tatlıtuğ , a charismatic Turkish actor and former model. He has striking Nordic features , icy blue eyes , short tousled dirty blonde hair , and a sharp jawline. Wearing a tailored dark navy coat over a white shirt , he stands confidently in a windy coastal setting , like the Aegean or Black Sea , with waves crashing behind him. His expression is calm , intense , and magnetic. Photorealistic , cinematic lighting , fashion magazine quality. ,
A highly realistic and cinematic portrait of Louise Françoise Le Blanc de La Vallière from the anime "Zero no Tsukaima" , reimagined as a refined young woman in her early twenties. She sits gracefully on a soft white blanket spread over lush green grass in a sunlit park. The perspective is low and slightly tilted up , from about one meter in front of her. A gentle yet lively breeze flows through the scene , lifting her long pastel pink hair and catching the folds of her soft pleated skirt. As she delicately brushes her hair back , the wind flutters her skirt enough to subtly reveal a glimpse of white lace fabric underneath — tastefully framed and naturally integrated into the moment. She wears a modern , realistic version of her classic outfit: a fitted embroidered blouse and soft flowing skirt. Her expression is serene and thoughtful , with a gentle smile and a faraway look in her eyes. The background features swaying trees , scattered wildflowers , and dappled sunlight filtering through the leaves. Photorealistic rendering , soft cinematic lighting , shallow depth of field , ultra-HD detail , poetic and peaceful mood. ,
Modo diseñador especialista , hiperrealista , detallado , modo cinematográfico , terrorífico o de terror , impactante , imagen centrada , sin recortes , formato PNG , vista frontal. Prompt en español: Una ilustración digital hiperrealista y cinematográfica de la palabra “ZOMBIE” , con letras de textura orgánica como si estuvieran hechas de carne putrefacta. Cada letra debe estar claramente escrita y bien formada , sin errores de ortografía. Alrededor y a través de las letras , debe haber elementos de terror como gusanos , ojos , vísceras o tripas , que atraviesan o rodean las letras sin cubrirlas completamente. Las letras deben tener colores que contrasten con los elementos añadidos (por ejemplo , letras en tonos verdosos/rojizos y complementos en colores más oscuros o brillantes) , manteniendo un aspecto grotesco , aterrador y detallado. La “E” debe estar bien definida. Fondo blanco para facilitar limpieza posterior. Sin incluir personajes secundarios ocultos entre las letras ni otros elementos que distraigan de la palabra principal. ,
The image presents a female figure , likely an elven or fantasy character due to her pointed ears and stylized attire. She appears to be young , perhaps in her late teens or early twenties. Her complexion is fair , with a subtle rosy undertone. Her skin is smooth , seeming free of blemishes or significant marks , indicative of either youth or artistic enhancement. Her eyes are a striking light gray or blue-gray , large and somewhat almond-shaped , with a calm yet determined expression. Her eyebrows are neatly arched and a light shade of brown or blonde , complementing her hair color. Her nose is straight and delicate , and her lips are full but not overly prominent , slightly parted in a neutral expression that hints at a thoughtful composure rather than overt emotion. Her overall facial structure is symmetrical and classically beautiful , suggestive of a deliberate aesthetic choice in the image's creation. Her hair is long and styled in a sophisticated updo. The color is a blonde , almost white in certain areas , suggesting either natural coloration or a significant styling choice. The hair is seemingly fine-textured , smooth , and well-maintained , with minimal flyaways or frizz. It is swept back neatly , mostly pulled up into a loose bun or chignon at the crown of her head , creating a refined and elegant look. Several strands gracefully fall down the sides of her face , framing her countenance. A silver circlet or diadem , adorned with what might be small gemstones or metallic accents , sits delicately atop her head , adding to her regal demeanor. The figure is slender , with a delicate yet strong physique , suggestive of someone who is both graceful and capable. Her posture is erect and confident , conveying a sense of poise and self-assurance. She is depicted wearing a suit of metallic armor , possibly steel or a similar material , showing considerable craftsmanship. The armor is detailed and intricately designed , featuring engraved patterns and sculpted elements. Over this , or possibly integrated into the armor's design , is a layer of dull , muted olive-green fabric visible at the neck and shoulders. The color contrast underscores the armor’s metallic gleam. The armor appears functional , suggesting a warrior or protector role within the character's narrative. Beyond the circlet , she wears noticeable earrings—small , possibly metallic pendants hanging from her earlobes. These earrings are simple , not distracting from the overall image , but they add to her sophisticated and refined appearance. The earrings are difficult to discern fully in terms of style and material in the image but possibly enhance the silver tone of the circlet. The absence of other significant jewelry or accessories reinforces the focus on the armor and the character's regal , warrior-like presence. ,
The image presents a female figure , likely an elven or fantasy character due to her pointed ears and stylized attire. She appears to be young , perhaps in her late teens or early twenties. Her complexion is fair , with a subtle rosy undertone. Her skin is smooth , seeming free of blemishes or significant marks , indicative of either youth or artistic enhancement. Her eyes are a striking light gray or blue-gray , large and somewhat almond-shaped , with a calm yet determined expression. Her eyebrows are neatly arched and a light shade of brown or blonde , complementing her hair color. Her nose is straight and delicate , and her lips are full but not overly prominent , slightly parted in a neutral expression that hints at a thoughtful composure rather than overt emotion. Her overall facial structure is symmetrical and classically beautiful , suggestive of a deliberate aesthetic choice in the image's creation. Her hair is long and styled in a sophisticated updo. The color is a blonde , almost white in certain areas , suggesting either natural coloration or a significant styling choice. The hair is seemingly fine-textured , smooth , and well-maintained , with minimal flyaways or frizz. It is swept back neatly , mostly pulled up into a loose bun or chignon at the crown of her head , creating a refined and elegant look. Several strands gracefully fall down the sides of her face , framing her countenance. A silver circlet or diadem , adorned with what might be small gemstones or metallic accents , sits delicately atop her head , adding to her regal demeanor. The figure is slender , with a delicate yet strong physique , suggestive of someone who is both graceful and capable. Her posture is erect and confident , conveying a sense of poise and self-assurance. She is depicted wearing a suit of metallic armor , possibly steel or a similar material , showing considerable craftsmanship. The armor is detailed and intricately designed , featuring engraved patterns and sculpted elements. Over this , or possibly integrated into the armor's design , is a layer of dull , muted olive-green fabric visible at the neck and shoulders. The color contrast underscores the armor’s metallic gleam. The armor appears functional , suggesting a warrior or protector role within the character's narrative. Beyond the circlet , she wears noticeable earrings—small , possibly metallic pendants hanging from her earlobes. These earrings are simple , not distracting from the overall image , but they add to her sophisticated and refined appearance. The earrings are difficult to discern fully in terms of style and material in the image but possibly enhance the silver tone of the circlet. The absence of other significant jewelry or accessories reinforces the focus on the armor and the character's regal , warrior-like presence. ,