Explore AI generated designs, images, art and prompts by top community artists and designers.
modelshoot style , (extremely detailed CG unity 8k wallpaper) , (front view:1.2) , full shot body photo of beautiful Ancient Chinese woman(young Liu Yifei :1.2) , (karate hand:1.2) , (hand hold bamboo flute) , (Kung fu master:1.2) , top of mountain , (sun shine through tree:1.3) , (sun shine on body:1.3) , (bamboo hat) , (hair through hat) , standing , (sexy revealing dress:1.3) , ( winter mountain:1.2) , ( windy storm snow:1.1) , ( strong wind :1.5) , ( strong wind :1.5) , NSFW , sexy model , (see through dress:1.2) , (show half breast:1.3) , pearl skin , fit shirt , (show half thigh :1.3) , (eyes contact:1.2) , angry , front hair bang , professional majestic oil painting by Ed Blinkey , Atey Ghailan , Studio Ghibli , by Jeremy Mann , Greg Manchess , Antonio Moro , trending on ArtStation , trending on CGSociety , Intricate , High Detail , Sharp focus , dramatic , photorealistic painting art by midjourney and greg rutkowski ,
modelshoot style , (extremely detailed CG unity 8k wallpaper) , (front view:1.2) , full shot body photo of beautiful Ancient Chinese woman(young Liu Yifei :1.2) , (karate hand:1.2) , (hand hold bamboo flute) , (Kung fu master:1.2) , top of mountain , (sun shine through tree:1.3) , (sun shine on body:1.3) , (bamboo hat) , (hair through hat) , standing , (sexy revealing dress:1.3) , ( winter mountain:1.2) , ( windy storm snow:1.1) , ( strong wind :1.5) , ( strong wind :1.5) , NSFW , sexy model , (see through dress:1.2) , (show half breast:1.3) , pearl skin , fit shirt , (show half thigh :1.3) , (eyes contact:1.2) , angry , front hair bang , professional majestic oil painting by Ed Blinkey , Atey Ghailan , Studio Ghibli , by Jeremy Mann , Greg Manchess , Antonio Moro , trending on ArtStation , trending on CGSociety , Intricate , High Detail , Sharp focus , dramatic , photorealistic painting art by midjourney and greg rutkowski ,
a dreadlock warrior lion wearing shiny armour and a red beret , alien cyborg Egyptian Ra godbody , unreal engine fantasy art , fractal details , dramatic sci-fi background , inspired by Otto Pilny , by Kanō Naizen , detailed african face features , rene lalique and eddie mendoza , character art , featured face details , photoreal details , new character ,
a lion wearing shiny armour and a red beret , alien cyborg Egyptian Ra godbody , unreal engine fantasy art , fractal details , dramatic sci-fi background , inspired by Otto Pilny , by Kanō Naizen , detailed african face features , rene lalique and eddie mendoza , character art , featured face details , photoreal details , new character ,
a warrior humanoid lion wearing golden shiny armour and a red beret , alien cyborg Egyptian Ra godbody , unreal engine fantasy art , fractal details , dramatic sci-fi background , inspired by Otto Pilny , by Kanō Naizen , detailed african face features , rene lalique and eddie mendoza , character art , featured face details , photoreal details , new character ,
A full and realistic photograph of a cute 23 year old Italian girl with medium length , wavy brown hair , parted in the middle , a simple , cute nerdy face , with round framed glasses and brown eyes. The girl is of average build , is at the seaside in a yellow bikini , has just bathed , is soaked and is sitting on a rock with her legs crossed while she arranges her wet hair behind her head. ,
Young , confident photographer on a vibrant alien planet , capturing images from a sleek , hovering vehicle. Lush , otherworldly vegetation surrounds her , bathed in the warm glow of a binary sunset. Focus on her determined expression and the advanced technology of her equipment , emphasising the spirit of exploration and discovery. ,
Creating an ultra-high-resolution (8K UHD) , hyperrealistic photograph as you described would involve a detailed artistic process , typically executed by a skilled photographer or digital artist. Here’s a breakdown of how one might approach this concept: ### Concept Development 1. **Subject Selection**: Choose the Tower of Hercules lighthouse as the focal point , ensuring accurate architectural details for the miniature replica. 2. **Bottle Design**: Design an artisanal glass bottle that is thick and clear , emphasizing its craftsmanship. ### Scene Composition 1. **Setting**: Use a dark , weathered wooden tabletop as the base , highlighting its rich textures and imperfections. 2. **Base Design**: Create sculpted glass waves that appear dynamic and fluid , anchoring the bottle visually. ### Lighting 1. **Spotlight**: Position a warm spotlight to create dramatic shadows and highlights , enhancing the textures of the glass , liquid , and stone. 2. **Internal Glow**: Ensure the electric-blue liquid inside the bottle emits a soft glow , illuminating the miniature lighthouse. ### Texturing and Detailing 1. **Miniature Lighthouse**: Render the Tower of Hercules with realistic stone textures , incorporating slight weathering for authenticity. 2. **Liquid Effects**: Create a bioluminescent effect for the blue liquid , ensuring it interacts with the light source effectively. ### Text Detail 1. **Lettering**: Design the 'HERCULES' lettering in aged steel , ensuring it catches the light and complements the overall aesthetic. ### Final Rendering 1. **Focus and Depth of Field**: Use sharp focus on the bottle and its contents , with a slightly shallow depth of field to blur the edges of the tabletop , drawing attention to the main subject. 2. **Post-Processing**: Enhance the image in post-production to ensure photorealistic quality , adjusting colors , contrasts , and sharpness as needed. ### Mood and Style 1. **Emotional Impact**: Aim to evoke feelings of ancient endurance and maritime history through the composition , lighting , and textures. This concept would likely be executed using advanced 3D modeling software (like Blender or Maya) for the bottle and lighthouse , combined with high-resolution textures and lighting techniques. The final image would be rendered in 8K UHD to achieve the desired level of detail and realism. ,
PEAKY BLINDERS TRUBUTE /// High detail RAW color photo professional , highly detail face: 1.4 , a detailed portrait of Cillian Murphy wearing Tie suit with heavy overcoat and whool flat cap , dramatic color grade , dynamic angle , detailed wear , ultra detailed face and eyes , backlighting , bokeh , 19th style , Peaky Blinders style ,
PEAKY BLINDERS TRUBUTE /// High detail RAW color photo professional , highly detail face: 1.4 , a detailed portrait of Cillian Murphy wearing Tie suit with heavy overcoat and whool flat cap , dramatic color grade , dynamic angle , detailed wear , ultra detailed face and eyes , backlighting , bokeh , 19th style , Peaky Blinders style ,
full body portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha , 4k , clean , realistic face , realistic eyes , highest quality , realistic hands , trending on artstation , masterpiece , NSFW , five fingers ,
full body portrait photograph of Madison Beer as Pocahontas , young beautiful native american woman , perfect symmetrical face , feather jewelry , traditional handmade dress , armed female hunter warrior , (((wild west))) environment , Utah landscape , ultra realistic , concept art , elegant , ((intricate)) , ((highly detailed)) , depth of field , ((professionally color graded)) , 8k , art by artgerm and greg rutkowski and alphonse mucha , 4k , clean , realistic face , realistic eyes , highest quality , realistic hands , trending on artstation , masterpiece , NSFW , five fingers ,
indoor view of a office room of a beautiful modern and very contemporary building. Furniture and decoration are contemporary and sleek design. There are many bay windows overloocking on a swedish green forest and a river close by. Photographic style. High details. very realistic. 8k , full details. --ar 16:9 --uplight --s 750 --v 5 , ,
do a family photo of me and my family in the park wearing all white: Mum - 1970 , short , bushy little curly shortish hair , tongan , abit more on the bigger side but not too big Dad - 1970 , moustache and ab6ft he has a bit of a beer belly but has chicken legs , also tongan Sister.1 - 1997 , skinny , long black hair holding a chubby 1 year old boy. both tongan Sister.2 - 1998 , chubby but not too chubby , long black hair. tongan Brother.1 - 1999 , long beard and tall vut not like 6ft tall. tongan. like typical islander size not too big not too small but big calves , long hair vut not too long also wearing a hat Sister .3 - 2000 , skinny , long black hair w blonde streaks , holding a 4 year old tongan girl w a birthmark on her right cheek. curly hair brother.2 - 2003 , tall , 6ft1 , muscular skinny fit w a beard and tongan w shirt hair sister.4 - 2006 , skinny w straight long black hair also tongan brother.3 - 6ft tall and skinny stomach but thighs and calves are big. Short hair neice - curly hair girl about 10 years old also tongan hispanic brother in law- 1995 , bald headed tall guy. have him hugging sister.1 sister in law - 1999 , long black hair and a bit more bigger but not like fat like still skinny. have her hugging brother.1 ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
A photorealistic reinterpretation of Frost as a futuristic human woman. She has pale icy skin , glowing blue cybernetic eyes , short white hair styled into sharp frozen spikes. She wears a tight , form-fitting cyberpunk-style ninja suit made of metallic-blue synthetic armor plates with neon ice circuits running through. Her breath creates mist in the cold air. Background is a frozen wasteland with glaciers and blue lightning in the sky. Her expression is cold , emotionless — a machine trained to kill. Highly detailed , hyper-realistic with cinematic contrast. ,