Explore AI generated designs, images, art and prompts by top community artists and designers.
Appearance: The bartender is a friendly and approachable figure , often standing behind a well-polished wooden counter , ready to greet patrons with a warm smile. They are typically dressed in clean and practical attire , such as a simple shirt and apron , allowing them to move freely while tending to the needs of the establishment. Bartenders may have a knack for stylish flair , flipping bottles and mixing drinks with impressive skill and showmanship. Features: Bartenders are not only skilled at pouring drinks but also possess an innate talent for reading people. They are excellent listeners and storytellers , making them well-versed in the art of conversation and able to keep the spirits of the patrons high. Bartenders are masters of their craft , knowing how to mix a wide variety of beverages , from the strongest spirits to the most refreshing mocktails. Habitat: Bartenders can be found in a variety of establishments , from bustling taverns and rowdy inns to upscale lounges and cozy pubs. They are the heart and soul of these establishments , creating an inviting and social atmosphere where patrons can relax and unwind. In your DND world , bartenders might be found in port cities , adventurers' resting spots , or inns along major trade routes. Behavior: Bartenders are generally friendly and accommodating , treating each patron with respect and providing a listening ear to those who seek to share their tales or troubles. They are skilled at keeping the mood light and the atmosphere lively , helping patrons forget their worries and enjoy the moment. Bartenders are also observant , able to discern when a patron may need some space or when a situation may require their intervention. Role in the World: In your DND world , bartenders play a crucial role in providing information and facilitating interactions between adventurers and locals. They can be valuable sources of rumors , gossip , and leads for quests , as they are often privy to the comings and goings of many travelers and regular patrons. Bartenders can also act as a connection point between characters and quest-givers or provide hints on how to tackle challenges. Encountering a bartender in your campaign can offer players a chance to unwind and immerse themselves in the rich tapestry of the world you've created. These interactions can create opportunities for role-playing and character development as players engage in friendly conversations , exchange stories with locals , or seek information to further their quests. The presence of bartenders in your campaign world adds a touch of authenticity and familiarity , making the settings feel more alive and vibrant. These characters can offer a glimpse into the everyday lives of the people who inhabit your DND world , providing a sense of community and camaraderie amidst the excitement of adventuring. From lively taverns to quiet roadside inns , bartenders can become memorable and beloved NPCs who add depth and flavor to your DND campaign. ,
Draw heaven from a spiritual theological point of view , as the Bible describes it when Jesus comes in glory and majesty and takes his chosen people. It must have the tree of life , the river of life , streets of gold and the gates of the city with the precious stones that the Bible says. , Pencil Sketch , Oil Painting , Water Color , 3D , Water Color ,
Appearance: The bartender is a surprising sight , as it is an Orc , typically known for their fierce and warrior-like appearance. Despite the common stereotype , this Orc bartender breaks the mold with a warm and inviting demeanor. Standing behind the bar with a muscular frame and greenish-gray skin , they greet patrons with a friendly smile , showcasing their sharp tusks that add character to their face. Their strong hands deftly handle bottles and mugs with surprising gentleness , a stark contrast to their intimidating appearance. Features: This Orc bartender is not only strong but possesses a natural talent for putting people at ease. They have a deep and resonant voice that carries through the tavern , captivating patrons with their tales and jokes. Despite the language barrier that might exist between some patrons and the Orc , they are skilled at communicating through gestures and expressions , ensuring everyone feels welcome. Habitat: This Orc bartender can be found in a diverse range of establishments , from rowdy taverns in bustling cities to cozy inns tucked away in the countryside. Their presence bridges the gap between different races and cultures , making them an essential figure in places where adventurers and travelers gather. In your DND world , this Orc bartender might be running a tavern on the outskirts of a mixed-race settlement or in an adventurers' haven near a renowned dungeon. Behavior: While fierce in battle , this Orc bartender has chosen a path of hospitality and community. They genuinely care about the well-being of their patrons and take pride in creating an enjoyable atmosphere. Their ability to read people serves them well in handling various situations that may arise within the tavern , ensuring that disputes are quelled before they escalate. Role in the World: In your DND world , this Orc bartender defies stereotypes and acts as a symbol of unity among different races. They challenge preconceived notions and prejudices , using their role to promote understanding and camaraderie. Adventurers may find in them an unexpected ally or a source of wisdom as they navigate the complexities of the world. Encountering an Orc bartender in your campaign can be a delightful and thought-provoking experience for players. It presents an opportunity to explore themes of acceptance , tolerance , and the potential for individuals to rise above cultural expectations. The interactions with this unique bartender can lead to interesting role-playing moments , offering a chance for players to challenge their characters' biases and assumptions. The presence of an Orc bartender in your campaign world adds depth and complexity to the portrayal of different races and cultures. It enriches the world by showcasing that individuals are not bound by their appearances , and their choices and actions can have a profound impact on the communities they are a part of. This NPC can become a memorable and cherished character in your DND campaign , leaving a lasting impression on players as they continue their adventures. ,
A large group of people of different ages , races and genders and with different clothes and poses , and with different moods , attitudes and gestures , pose nervously for a group portrait , their gaze is in some of them serious and inquisitive as if they were examining the portraitist , and in others it is distracted by looking at a bird that flies nearby , The group occupies the entire frame and does not allow the background to be seen , Water Color ,
Create an image depicting a person constantly surrounded by friends. They are in a busy social setting , such as a lively party or gathering , filled with people engaging in various activities like talking , laughing , and dancing. The central person appears to be smiling and interacting with others , but there is a subtle hint of sadness or emptiness in their eyes. Emphasizing the contrast between the superficial happiness and the inner struggle of the central person. ,
You are an illustrator of the Seventh-day Adventist Religion , not Catholic , and I need you to make me an illustration of chapter 11:1-9 of the book of Genesis according to the Bible: 11 Then the whole earth had one language and one word. 2 And it came to pass , when they came out from the east , that they found a plain in the land of Shinar , and they settled there. 3 And they said to one another , Come , let us make brick and bake it with fire. And brick was used instead of stone , and asphalt instead of mortar. 4 And they said , Come , let us build ourselves a city and a tower , whose top will reach to heaven; and let us make a name for ourselves , lest we be scattered over the face of the whole earth. 5 And the LORD came down to see the city and the tower which the sons of men were building. 6 And the LORD said , Behold , the people are one , and all these have one language; and they have begun the work , and nothing will now make them desist from what they have planned to do. 7 Now therefore let us go down and confuse their language there , so that no one may understand the speech of his companion. 8 So the Lord scattered them from there over the face of the whole earth , and they stopped building the city. 9 Therefore its name was called Babel , because there Jehovah confused the language of the whole earth , and from there he scattered them over the face of the whole earth. ,
Design a card that depicts the time of the "Sawa-sui-tai" in the bagua divination. This oracle , which shows a pond with a hole in it and water flowing out , on the verge of drying up , symbolizes distress and hardship. The design should depict a moment of material and emotional distress , while making it look as if water is leaking from the bottom of the pond. The colors should be blue and green , which are cold and hopeful at the same time , to show that things have calmed down to a certain extent. The card should carry the message that adults are good luck and that there is no problem while trying desperately hard. On the other hand , create an atmosphere of quiet and silence to reflect a situation where people do not believe you when you appeal. Refrain from making useless excuses or using them , and express your acceptance of your fate while silently confronting the difficulties." , Water Color , Oil Painting ,