Explore AI generated designs, images, art and prompts by top community artists and designers.
"I have seen very well the affliction of my people who are in Egypt. I have heard their cry because of their exploiters. 8 And I have come down to deliver them from the hands of the Egyptians and to bring them out of that land , into a good and broad land , a land flowing with milk and honey , where the Canaanites , the Hittites , the Amorites , the Perizzites , the Hivites , and the Jebusites dwell. 9 The cry of the children of Israel has come before me , and I have seen the oppression with which the Egyptians oppress them. 10 Therefore come now , for I will send you to Pharaoh to bring my people , the children of Israel , out of Egypt." ,
Appearance: The bartender is a surprising sight , as it is an Orc , typically known for their fierce and warrior-like appearance. Despite the common stereotype , this Orc bartender breaks the mold with a warm and inviting demeanor. Standing behind the bar with a muscular frame and greenish-gray skin , they greet patrons with a friendly smile , showcasing their sharp tusks that add character to their face. Their strong hands deftly handle bottles and mugs with surprising gentleness , a stark contrast to their intimidating appearance. Features: This Orc bartender is not only strong but possesses a natural talent for putting people at ease. They have a deep and resonant voice that carries through the tavern , captivating patrons with their tales and jokes. Despite the language barrier that might exist between some patrons and the Orc , they are skilled at communicating through gestures and expressions , ensuring everyone feels welcome. Habitat: This Orc bartender can be found in a diverse range of establishments , from rowdy taverns in bustling cities to cozy inns tucked away in the countryside. Their presence bridges the gap between different races and cultures , making them an essential figure in places where adventurers and travelers gather. In your DND world , this Orc bartender might be running a tavern on the outskirts of a mixed-race settlement or in an adventurers' haven near a renowned dungeon. Behavior: While fierce in battle , this Orc bartender has chosen a path of hospitality and community. They genuinely care about the well-being of their patrons and take pride in creating an enjoyable atmosphere. Their ability to read people serves them well in handling various situations that may arise within the tavern , ensuring that disputes are quelled before they escalate. Role in the World: In your DND world , this Orc bartender defies stereotypes and acts as a symbol of unity among different races. They challenge preconceived notions and prejudices , using their role to promote understanding and camaraderie. Adventurers may find in them an unexpected ally or a source of wisdom as they navigate the complexities of the world. Encountering an Orc bartender in your campaign can be a delightful and thought-provoking experience for players. It presents an opportunity to explore themes of acceptance , tolerance , and the potential for individuals to rise above cultural expectations. The interactions with this unique bartender can lead to interesting role-playing moments , offering a chance for players to challenge their characters' biases and assumptions. The presence of an Orc bartender in your campaign world adds depth and complexity to the portrayal of different races and cultures. It enriches the world by showcasing that individuals are not bound by their appearances , and their choices and actions can have a profound impact on the communities they are a part of. This NPC can become a memorable and cherished character in your DND campaign , leaving a lasting impression on players as they continue their adventures. ,
"I have seen very well the affliction of my people who are in Egypt. I have heard their cry because of their exploiters. 8 And I have come down to deliver them from the hands of the Egyptians and to bring them out of that land , into a good and broad land , a land flowing with milk and honey , where the Canaanites , the Hittites , the Amorites , the Perizzites , the Hivites , and the Jebusites dwell. 9 The cry of the children of Israel has come before me , and I have seen the oppression with which the Egyptians oppress them. 10 Therefore come now , for I will send you to Pharaoh to bring my people , the children of Israel , out of Egypt." ,
Appearance: The Giant Poisonous Snake is a massive and fearsome reptile , much larger than its smaller counterpart. It has a thick and muscular body , and its scales can have a range of colors , from mottled greens and browns to striking patterns that allow it to blend in with its surroundings. The snake's head is large and triangular , with a pair of long , hollow fangs through which it delivers its potent venom. Features: The Giant Poisonous Snake is known for its deadly venomous bite , which it uses to incapacitate and devour prey. Its venom is significantly more potent than that of its smaller cousin , making it a formidable threat to adventurers. A bite from a Giant Poisonous Snake can cause severe pain , paralysis , or even death , depending on the creature's size and resilience. Habitat: Giant Poisonous Snakes typically inhabit dense jungles , dark swamps , and other untamed wilderness areas. They prefer warm and humid environments and may be found in hidden lairs or lurking near water sources. In your DND world , they could guard sacred sites or serve as minions of malevolent beings. Behavior: Like their smaller counterparts , Giant Poisonous Snakes are stealthy predators , using their large size and camouflage to ambush prey. They strike swiftly and accurately , delivering their venom to immobilize their victims before consuming them. While generally non-aggressive , they may attack if they feel threatened or if potential prey ventures too close. Role in the World: In your DND world , Giant Poisonous Snakes could be apex predators in their habitat , feared and respected by other creatures. They might be associated with ancient legends or guarded by nature spirits. Druids and rangers might view them as symbols of balance and the wild's dangers. Encountering a Giant Poisonous Snake in the wild is a perilous and potentially deadly event for adventurers. The snake's venomous bite can have severe consequences , making quick thinking and decisive action essential to survive an encounter. Players must be well-prepared with protective spells , antidotes , or other means to counteract the venom's effects. The presence of Giant Poisonous Snakes in your campaign can create an atmosphere of danger and suspense , particularly in jungles or other untamed regions. Players will need to be vigilant and cautious during their explorations , as the looming threat of these massive venomous serpents adds an element of peril to their adventures. Giant Poisonous Snakes can serve as significant challenges for higher-level adventurers , reminding them of the dangers that still lurk even in seemingly familiar environments. ,
An evil angel with a strong , shirtless body stands before you. Their skin is pale , and their dark , tousled hair frames their face. Sharp , black wings extend behind them , and their expression is cold and calculating. Their eyes gleam with a devilish red light as they regard you with disdain. , 3D ,
A young tiefling woman , well dressed , stands before you. Her glasses rest on the tip of her nose , and her horns are long and thin. Her skin is deep red but mostly hidden by her dark , professional attire. In her hands , she carries a leather portfolio and a pencil , and she is ready to take notes. ,
Sailing through stormy seas , Katsuhiro Otomo style , superb detail , fantastic , mysterious , detailed background , It must not be commonplace , Must have a very complex structure , Must have a very high degree of randomness , Must be an image that no one has ever seen before , It has to be very original , Must have tremendous detail , It has to be of the highest artistic quality , It has to be the ultimate , Failure is not an option ,
Appearance: The Giant Poisonous Snake is a massive and fearsome reptile , much larger than its smaller counterpart. It has a thick and muscular body , and its scales can have a range of colors , from mottled greens and browns to striking patterns that allow it to blend in with its surroundings. The snake's head is large and triangular , with a pair of long , hollow fangs through which it delivers its potent venom. Features: The Giant Poisonous Snake is known for its deadly venomous bite , which it uses to incapacitate and devour prey. Its venom is significantly more potent than that of its smaller cousin , making it a formidable threat to adventurers. A bite from a Giant Poisonous Snake can cause severe pain , paralysis , or even death , depending on the creature's size and resilience. Habitat: Giant Poisonous Snakes typically inhabit dense jungles , dark swamps , and other untamed wilderness areas. They prefer warm and humid environments and may be found in hidden lairs or lurking near water sources. In your DND world , they could guard sacred sites or serve as minions of malevolent beings. Behavior: Like their smaller counterparts , Giant Poisonous Snakes are stealthy predators , using their large size and camouflage to ambush prey. They strike swiftly and accurately , delivering their venom to immobilize their victims before consuming them. While generally non-aggressive , they may attack if they feel threatened or if potential prey ventures too close. Role in the World: In your DND world , Giant Poisonous Snakes could be apex predators in their habitat , feared and respected by other creatures. They might be associated with ancient legends or guarded by nature spirits. Druids and rangers might view them as symbols of balance and the wild's dangers. Encountering a Giant Poisonous Snake in the wild is a perilous and potentially deadly event for adventurers. The snake's venomous bite can have severe consequences , making quick thinking and decisive action essential to survive an encounter. Players must be well-prepared with protective spells , antidotes , or other means to counteract the venom's effects. The presence of Giant Poisonous Snakes in your campaign can create an atmosphere of danger and suspense , particularly in jungles or other untamed regions. Players will need to be vigilant and cautious during their explorations , as the looming threat of these massive venomous serpents adds an element of peril to their adventures. Giant Poisonous Snakes can serve as significant challenges for higher-level adventurers , reminding them of the dangers that still lurk even in seemingly familiar environments. ,
In the midst of the storm , a man shrouded in a long black cloak walked through the deserted streets. Suddenly , he came across a beautiful lady of the night , standing by a lamppost , illuminated as if by an angel. The hooded man approached her and pulled out a white rose from his cloak. He offered it to her , and then walked away into the darkness. The lady took the flower with admiration and curiosity , but as she held it , a single thorn pricked her finger and a few drops of blood fell. The drops turned into a stream , and before long , a pool of blood surrounded her. But as suddenly as it appeared , the blood vanished , leaving only her body and a red flower. A young girl in a long white cloak skipped over , picked up the flower , and snipped off the thorn. She placed it in a bouquet of red roses. "It looks very pretty , " she said with a sweet and enchanting smile. "I'm sure my beloved will love it , " she said , turning to the hooded man. "You know me so well , " he said , chuckling and biting the petals in one bite. , Water Color ,
A digital landscape unfolds before us , where a sleek , Surreal glowing magical , A team of Professional cyclists , shorts , motion foggy light yellow and blue , bio-luminescent motion glow , sparkles , its glow emanating from a Eiffel tower. The atmosphere is electric , with hints of neon and pulsing energy , evoking a sense of dynamic movement and streamlined efficiency. ,
Create an image that represents the betrayal of two friends without resorting to clean violence. The image should show two people who appear to be close friends , but one of them is clearly disappointed and sad while the other seems to be looking away. The scene should be in a calm place and in warm tones to show the calm before the storm. The betrayed friend should have a lost look , as if trying to understand what just happened , while the betraying friend should have a look of shame , as if they know what they did was wrong but can't do anything to remedy it. . You can add symbolic elements , such as a withered flower or a photograph of the two friends together , to highlight the deterioration of your friendship. The idea is that the image conveys the emotional complexity of the betrayal , without resorting to graphic violence. ,
A young tiefling woman , well dressed , stands before you. Her glasses rest on the tip of her nose , and her horns are long and thin. Her skin is deep red but mostly hidden by her dark , professional attire. In her hands , she carries a leather portfolio and a pencil , and she is ready to take notes. ,
Deep into that darkness peering , Long I stood there , wondering , fearing , Doubting , dreaming dreams no mortals Ever dared to dream before; But the silence was unbroken , And the stillness gave no token , And the only word there spoken Was the whispered word , "Lenore!" This I whispered , and an echo Murmured back the word , "Lenore!" Merely this , and nothing more. ,
a woman in a flowing black dress standing atop a mountain peak , with the camera positioned behind her. The woman's dress billows in the wind , giving a sense of motion and drama to the scene. In the distance , the rolling hills and verdant forests can be seen stretching out to the horizon. The woman's back is turned to the viewer , adding an air of mystery and intrigue to her character. She stands tall and proud , with her arms held out to the sides , as if embracing the expansive and awe-inspiring landscape before her. This striking image can serve as a symbol of freedom and independence , encouraging viewers to carve out their own paths in life and never lose sight of the beauty and majesty of the world around them ,
A young tiefling woman , well dressed , stands before you. Her glasses rest on the tip of her nose , and her horns are long and thin. Her skin is deep red but mostly hidden by her dark , professional attire. In her hands , she carries a leather portfolio and a pencil , and she is ready to take notes. ,