A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
{ "seed": "737938137", "width": 704, "height": 1024, "version": "SH_JuggernautXL", "sampler_name": "k_dpmpp_sde", "cfg_scale": 5, "steps": 20 }
Created on: 3/2/2025, 6:23:15 PM