Sadie Sink as a low poly, looking to camera. simetric body, Blender 3d, Z-brush, Unity, 3D Max, Unreal
{ "seed": "939074869", "steps": 30, "width": 512, "height": 512, "version": "SD1.4_SH", "sampler_name": "k_dpm_2", "guidance_scale": 7.5 }